Now that i'm getting so close to completion i'll go over some of the story and features.
>Overview:
With the battle at the Ice gate showing little progress, Darth Vader allots a small force of elite storm troopers to flank the well-positioned Rebel forces. Lead by a Storm Nova Commando, one of the highest elites in the Imperial Army, they are sent through a nearby canyon, known only as the Frozen Corridor. Because the Frozen Corridor doesn't appear on any of their maps of Rhen Var, it seems like the perfect route behind enemy lines. As Imperial Forces move through the canyon, a foreboding sense of danger grows greater. A powerful force had passed through here once. Halfway through the canyon they come to a large gate marked with sith insignias. The gates sides and hinges is marred with lightsaber cuts and slashes, and through the gate laid a frozen outpost of archaic origin. However, with little time to examine the ruins, the rebel counter-force attacks, the battle had begun...
>Features
This is a GCW map because i wanted to carve a story out of it(I have plans for a third), and that the CW heroes would have taken too long to configure. The level features the three unique units, the Storm Commando, the Storm Nova Commando(there's a difference), and the Rebel Spec Force. Sadly while this map was going to feature tank battles, it really took away from the main focus of the map, so they were omitted. Because of its sith origins, this map has many sith "ammo" runes as well as secret pools of water which heal on contact. There are also many secret passages, which if discovered, can be used by both sides to gain an advantage. As part of the secret passages, there are many destroyable walls on the level.
Bugs: Only two atm
>1: I have had buildings flash in and out, like disappear out from under you. While i don't have a complete remedy, i can say that turning the shadows down to low or off does fix a lot of the problems.
>2: Bot pathing, of course.

