Here's my idea:
I want to create a mine which starts an orbital attack when somebody steps on it.
Here's my problem:
I tried it but whatever I do, nothing happens when somebody steps on it.
Here's one of my try's:
In case you're still working on this, I finally found time to look at it.
The problem you may be having is that I'm not sure that you can use the command "explosiontrigger" and have it relate to something with a "[weaponclass]." The original weapon had an "[explosionclass]," and for that matter its "classlabel" was "explosion" where as you have one with "destruct."