Yesterday I fixed Coruscant: Jedi Temple completely and today I continue with Dagobah. Everything was fine... until I found this!

I saw that the texture of the leaves (specifically from dag1_prop_barrier_1.msh) were misplaced. The left screenshot shows a converted Dagobah map where in theory these animations should be, while on the right it's in my conversion, which there are rarely at the bottom instead on the top. Does anyone know how to move these textures/animations to put them in the right place?
I also realized that it could be related to null objects called hard points. The weird thing is that they are in the place they should be when I open XSI, but not when I load the map ingame. Something similar has happened with a Felucia lamp post.

Does anyone know how to fix it?


