Actually I do. Yellow is for bandu and red is for you.
Bandu: As you can see, here is the transparency. it is set in the model, but try Saturn_V's idea.
Saturn_V: As you can see, just dots for the head. I thought it was reversed also, but after rotating it, same results. HE IS HEADLESS!!
Also
1? section has a bunch of garbage linked to the main textured model. Solid too.
Saturn_V: This shows the bones in bconstructor and in Milkshape. Milkshape only shows 2 while bconstructor shows 21. Both, along with the hardpoints, are 0,0,0 and flat.
2? section I need a
detailed explaination on (like stell, I can be a dummy at times, plus it will help newbies) so I can be ready to port our Mandalorian Model to the game.
- In detail, what are these
- concerning HP_, where do they go, how do I use them, and how many can go on one model. (vehicles included)
- what needs to be added and where would I put those.
- where do the bones not listed in MS but are in BC go and what are they supposed to look like concerning the model?
(Think that somes up future questions on this area I hope.)
Hope the images help both of ya.