SketchUp Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Maveritchell
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Re: SketchUp Models

Post by Maveritchell »

Wonderboy wrote:In 7.1: Import and Export COLLADA files
I don't know if that's a new feature, but if it is, Crosswalk in XSI can import COLLADA.
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Re: SketchUp Models

Post by RogueKnight »

Maveritchell wrote:
Wonderboy wrote:In 7.1: Import and Export COLLADA files
I don't know if that's a new feature, but if it is, Crosswalk in XSI can import COLLADA.
The importer/exporter itself is new, while importing/exporting .dae files is not, considering that a .kmz is a .dae file zipped up.
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Re: SketchUp Models

Post by Eaol »

Hidden/Spoiler:
Image
Interior model made in Google Sketchup 7.1. I split models where they can be, so the interior is made of parts. I converted it to .dae and opened it in Autodesk Softimage Mod Tool 7.5 (32-Bit).

It is an entrance to the Pentranaki Arena. The map will be part of a mod called Galactic Warfront, which simply adds a few new maps with a campaign mode, and 1 or two other non-campaign modes all for multiplayer. I understand doing this mod will take a lot of work, but I am enjoying the modelling. I am using stock textures, recolored stock textures, and new textures throughout, and am attempting to make sure my models live up to the quality of the stock models. I also wish to include new animations that look more natural than even the stock ones, but that is not being worked on yet (I need help, more people).

The map is called Geonosis: Pentranaki Arena. Not sure what the "campaign" name will be... just wait and see.


This model is of average quality compared to other models I will be using, but feel free to critique it. :cry:
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Re: SketchUp Models

Post by Null_1138 »

It looks very good, Eaol.
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Image
:maulsaber:
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Re: SketchUp Models

Post by [TFA]Padawan_Fighter »

Eaol wrote:
Hidden/Spoiler:
Image
Interior model made in Google Sketchup 7.1. I split models where they can be, so the interior is made of parts. I converted it to .dae and opened it in Autodesk Softimage Mod Tool 7.5 (32-Bit).

It is an entrance to the Pentranaki Arena. The map will be part of a mod called Galactic Warfront, which simply adds a few new maps with a campaign mode, and 1 or two other non-campaign modes all for multiplayer. I understand doing this mod will take a lot of work, but I am enjoying the modelling. I am using stock textures, recolored stock textures, and new textures throughout, and am attempting to make sure my models live up to the quality of the stock models. I also wish to include new animations that look more natural than even the stock ones, but that is not being worked on yet (I need help, more people).

The map is called Geonosis: Pentranaki Arena. Not sure what the "campaign" name will be... just wait and see.


This model is of average quality compared to other models I will be using, but feel free to critique it. :cry:

:o That looks awesome, man.

But it's going to be REALLY high-poly, just to let you know.
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Re: SketchUp Models

Post by mswf »

No, I don't agree with your statement. If you look closely, you can see that a lot of poly's have been spared, adding to this that the model is divided into parts, I think you're going to be fine, Eaol.
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Re: SketchUp Models

Post by [TFA]Padawan_Fighter »

Ah, but it only LOOKS low-poly. When you select it, you'll see all the extra polies that the model is loaded with. This happens to EVERY SketchUp model when exported to .dae.
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Re: SketchUp Models

Post by theultimat »

[TFA]Padawan_Fighter wrote:Ah, but it only LOOKS low-poly. When you select it, you'll see all the extra polies that the model is loaded with. This happens to EVERY SketchUp model when exported to .dae.
If you then go to Modify>Poly.Mesh>Filter Polygons, you can remove any unnecessary polys. I'm assuming it's those that sketchup models are loaded with.
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Re: SketchUp Models

Post by destructo_bot »

Null_1138 wrote:It looks very good, Eaol.
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Image
:maulsaber:
Nice! :D
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Re: SketchUp Models

Post by Wonderboy »

Does anyone else get this annoying probelm whilst using SketchUp? It happens to me all the time and I've only had it not do it once. Hopefully someone can help so I can continue working on this project.
Image



(Sorry to go off topic)
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Re: SketchUp Models

Post by RogueKnight »

Wonderboy wrote:Does anyone else get this annoying probelm whilst using SketchUp? It happens to me all the time and I've only had it not do it once. Hopefully someone can help so I can continue working on this project.
Hidden/Spoiler:
Image
(Sorry to go off topic)
Problem with faces, you have.
Draw random lines along the face until fixed, you must.
:yodaful:
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Re: SketchUp Models

Post by destructo_bot »

DarthRogueKnight wrote:
Wonderboy wrote:Does anyone else get this annoying probelm whilst using SketchUp? It happens to me all the time and I've only had it not do it once. Hopefully someone can help so I can continue working on this project.
Hidden/Spoiler:
Image
(Sorry to go off topic)
Problem with faces, you have.
Draw random lines along the face until fixed, you must.
:yodaful:
Real pain, that is.
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Re: SketchUp Models

Post by Null_1138 »

I've never had that problem. Maybe once in Sketchup 6, but that was a loooooong time ago. :?
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Re: SketchUp Models

Post by Eaol »

Hey that may be a video problem- I once had that on my old PC, try a new video card/computer, and ur drivers.
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Re: SketchUp Models

Post by Wonderboy »

Yeah thats probably it, my graphics card sucks. It'll probably work better when I get my new PC. thanks
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Re: SketchUp Models

Post by destructo_bot »

Wonderboy wrote:Yeah thats probably it, my graphics card sucks. It'll probably work better when I get my new PC. thanks
Try fiddling around with the options, for instance turn off textures, or shadows. Worked on my schools computers :)
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Re: SketchUp Models

Post by Par3210 »

Null_1138 wrote:It looks very good, Eaol.
Hidden/Spoiler:
Image
Image
:maulsaber:
Sweet..... :eek:
Nice models everyone!
Oh and, er... nice avatar Null 8)
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Re: SketchUp Models

Post by Null_1138 »

Thanks Par. LC3 is awesome.

Anyway, I know these models with be familiar with Lego hobbyists. :wink:
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Re: SketchUp Models

Post by destructo_bot »

Hey, my brother has some of those :)

And what does LC3 stand for?
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Re: SketchUp Models

Post by Null_1138 »

Lazer Collection 3, and if you haven't seen these before, its best to start at the beginning. :wink:

Oh right, disclaimer, Lazer Collection 3 is a tad more vulgar than its predecessors.
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