The Battle for Saleucami - v1.2 NOT GIVING UP

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Disturbedj00

Post by Disturbedj00 »

Crap. Everytime I try to play this level it says it can't read the mission.lvl.....
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Post by Jango_Fett_A »

I think that there are too many vehicles and not enough AI. You should possibly consider adding more units and having 2 at-te's for the republic and only 1 gunship , only a few arcs, same for the CIS, also, i don't know if this happens to anyone else but the map appears white in some places and when you get close the objects appear. I don't know if there is a fix thoigh. :(

Great job I give the map 8/10
~Jango
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Post by Leviathan »

Off-topic : Disturbedj00, have you installed the latest Patch for Star Wars Battlefront II ? Moreover, in which directory have you extracted the files contained into "Saleucami.zip" ?
^darkruler^

Post by ^darkruler^ »

can somebody awnser how do i get a picture under my name. can somebody help me. :cry:
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Post by Leviathan »

Off-topic : I've already answered to this question in one of the threads where you've posted replies, dark'...
Captain_Mazda

Post by Captain_Mazda »

Well, I'm glad that most of you liked it. I'm sorry, I cannot really help out with some of those problems. Just finished playing with my FA clanmates on my server and we didn't have any problems with the map not loading or anything. However, remember that this was my very first map and it is a beta which I will by all means expand and finish;)
serpent

Post by serpent »

theres nothing wrong wiht the map but i dont know how to put in addon folder and that stuff.( YES i read the read me) please help me someone
Captain_Mazda

Post by Captain_Mazda »

Just make a new folder named "SAL" (without quotations of course) and place it on your desktop. Then extract the files from the zip into the folder and move the folder into your GameData/addon folder.
SWShellhound

Post by SWShellhound »

I enjoyed this map, but the biggest thing for me, is that the size is
so huge that an infentry can't really do a whole lot to get around.
Even jedi don't cover it very well.
This makes the map a vehicle only map.
More speeders would be nice to get to cps faster.
I would like to see a er if possible, because an siriel strike on an at-at would be
so cool.

Still its a fun map.
Guest

Post by Guest »

Captain_Mazda
Fantastic! Map is very interesting. But, will you delete 5-6 checkpoints un next version?
Disturbedj00

Post by Disturbedj00 »

It's freaking sweet. I love how much room there is for flying around. It's also a great sight to see so many AT-ATs walking around, even though they walk into the trenches a lot.
dreadlordnyax

Post by dreadlordnyax »

pretty fun, i love pwning atte's with tri fighters. but as other people have said, the map's too big for the number of ai you currently have on it.
Master_Devwi

Post by Master_Devwi »

Wow! This has to be one of the best SWBF2 mod maps yet! Great job!
ghost_ops121

Post by ghost_ops121 »

its a good map but the area is much too big. some cps never get captured. you should make this map xl so all the space will be filled up.
Captain_Mazda

Post by Captain_Mazda »

No, I've tested it out many times. The AI does move through all the command posts well. I just finished making some more bug fixes, including the AT-TE/AT-AT paths.
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Post by RevanSithLord »

Also you should try to add alot more clones vs droids. Im sorry it's just I love huge enormous battles. :p I loved the map though. :D
podex_equus

Post by podex_equus »

Great Idea for a map. The AT-ATs are a little less than all terrain though (The Empire should have sprung for the model with a winch). I REALLY love the idea of hauling balls on a speeder with no trees to run into.

It also gave me a great idea of a XL plains battle with lots and lots of armor. muahahahahahaha
androidgeoff

Post by androidgeoff »

I am having a LOT of fun with this map. The only problem for me is that my Hero dies from having to run across :(
moberemk

Post by moberemk »

Just a question: why are there 4 AT-ATs? Isn't that just a LITTLE EXTREME? I mean really, they're unstoppable without a bomber.
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Post by squipple »

ATATs are quite stoppable, you just need the proper turret (it's not on this map, but it's on Hoth) and to hit them in the proper place. Takes about 7-8 shots.
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