Player Model Questions???

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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wazmol
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Player Model Questions???

Post by wazmol »

hey everyone i have a few questions regarding playermodels. and please guys go easy on me i am a n00b still at modeling.

okay:

1. i have used the tutorial by Vyse and it works just fine and i have a new model in game but i would like to use some other bones like: BattleDroid and Super Battle Droid- how would i do that?
2. i have tryed to do this with help from Qdin but how would a make a new unit like Commander Neyo and be able to have a EP3 Trooper Stylish Texture with the chest and stuff in one .TGA but with 2 sides of the face?
3. Has Anyone got intouch with NeoMarz1- i have managed to export some of his/her models but i cant release without permission.

thanks everyone ;)
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RE: Player Model Questions???

Post by Qdin »

Talk with Mini' about getting in touch with NeoMarz. OM him and don't ask here ;P

I already told you what to do to get the texture mirrored in #2.

and last: the battledroid uses the same skeleton as any other regular unit. But unfortunately there is some problems with using the SBD's animations. Using a regular soldier's animations won't cause any problems, using the droid's will. it's still the same skeleton (it's a mysterium why it don't work right :?)
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minilogoguy18
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RE: Player Model Questions???

Post by minilogoguy18 »

youd have to look in the .msh files to see if the skeleton is the same or not, because if the animations dont work from one to the other then that pretty much means the bones have mitch match names which means the skeletons arent the same, and if they are named teh same and they just look weird in game then that means they arent hierarchied the same.
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