Many-a CP Error! [ignored]

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YTGTangerine
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Many-a CP Error! [ignored]

Post by YTGTangerine »

Ok. Here we go.

~Solved~CP Error #1. I cant move the default 4 cp's around in ZE. Can someone help me? I couldn't find it in he doc.~Solved~

~Solved~CP Error #2. I can't create any new CP's. I browse to con_bldg_controlzone and I followed the doc step-by-step yet...no CP follows my mouse around... :cpu:~Solved~

CP Error #3. This one's a biggie. I added pol.TER.tga (polis massa) to my map for the texure, added some hills and stuff, munged, then when I went to test, no CP's appeared on the map and I couldn't spawn! *gasp!* :runaway:
EDIT: THE GAME NOW CRASHES AT THE LOAD SCREEN.
I tried a manual clean to no avail.
Here is the mungelog for Error #3:
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...

ucft <--
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...

ucft <--
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings
SEE PAGE 2 FOR ERROR LOG.

A window also appears saying TerainMunge.exe has encontered an error and needs to close, but then it doesn't close.

Please help. And sorry I have posted so many topics lately, I have been having "issues".
Last edited by YTGTangerine on Sun Sep 07, 2008 11:32 pm, edited 4 times in total.
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Re: Many-a CP Error! <Unsolved>

Post by Teancum »

You don't need to put <unsolved> after every one of your topics. That's typically reserved for some topic that's been going on for awhile that people can't figure out. Posting the question is good enough.
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Re: Many-a CP Error! <Unsolved>

Post by YTGTangerine »

Teancum wrote:You don't need to put <unsolved> after every one of your topics. That's typically reserved for some topic that's been going on for awhile that people can't figure out. Posting the question is good enough.
K. Nontheless it is unsolved. Anywho, Do you have any answers?
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Re: Many-a CP Error!

Post by ghandi365 »

For #1: Did you choose the conquest/CTF layer? That's the mistake I made at the beginning.
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Re: Many-a CP Error!

Post by YTGTangerine »

ghandi365 wrote:For #1: Did you choose the conquest/CTF layer? That's the mistake I made at the beginning.
I believe so, but I'll check
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Re: Many-a CP Error!

Post by Fluffy_the_ic »

I think another manual clean is in order, as this happened to me when I tried to make my own unit once. This sometimes happens when using a non-stocked unit.
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Re: Many-a CP Error!

Post by YTGTangerine »

Fluffy_the_ic wrote:I think another manual clean is in order, as this happened to me when I tried to make my own unit once. This sometimes happens when using a non-stocked unit.
What?? What do you mean non-stocked unit? What Error does this answer?
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Re: Many-a CP Error!

Post by Fluffy_the_ic »

Okay, by a non-stocked unit I meant one that doesn't come with the game. This happened to me once when I tried creating a unit. I was told the only way to fix it was a manual clean. Now, before you say anything, I do not know if it works because I accidentally deleted that map's directory and either way, my mod tools are not installed properly, and therefore don't work right.
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Re: Many-a CP Error!

Post by Maveritchell »

A manual clean isn't a panacea. If you tried it once (and did it correctly) and it didn't fix your error then it's because you actually have an error.

1) You're on the wrong layer. Guaranteed. Getting_started.doc tells you all about how to place and move command posts, provided you take the necessary step of going to the correct layer (which will by default be conquest).
2) You can create new CPs. The CP object in ZE is semitransparent, just look harder when you select the .odf to place it.
3) No CPs appeared on your map because the script had an error before that and didn't read far enough to add the CPs. Your problem is with your terrain, and I'm willing to bet you did something silly like not copying the assets for the terrain textures into your worlds/world1 folder. Always make sure you copy assets over when you're using them, never load them from their original folders.
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Re: Many-a CP Error!

Post by Fluffy_the_ic »

Maveritchell wrote:A manual clean isn't a panacea. If you tried it once (and did it correctly) and it didn't fix your error then it's because you actually have an error.

1) You're on the wrong layer. Guaranteed. Getting_started.doc tells you all about how to place and move command posts, provided you take the necessary step of going to the correct layer (which will by default be conquest).
2) You can create new CPs. The CP object in ZE is semitransparent, just look harder when you select the .odf to place it.
3) No CPs appeared on your map because the script had an error before that and didn't read far enough to add the CPs. Your problem is with your terrain, and I'm willing to bet you did something silly like not copying the assets for the terrain textures into your worlds/world1 folder. Always make sure you copy assets over when you're using them, never load them from their original folders.
Uh, Mav, I told him to do that for another problem.
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Re: Many-a CP Error!

Post by YTGTangerine »

I am on Conquest Layer, and Conquest is the only mode in my map. Do you just click the CP's and move your cursor to move them?
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Re: Many-a CP Error!

Post by Nylad »

YTGTangerine wrote:I am on Conquest Layer, and Conquest is the only mode in my map. Do you just click the CP's and move your cursor to move them?
Uh no. First of all, when you want to move CP's you have to look under "Active Layer:" and click on the "CHANGE:" button. Then click on conquest in the window that pops up and close the window. Then when you want to move around Objects that are already placed you have to press and hold "C" on the keyboard while clicking and dragging or right clicking and dragging.
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Re: Many-a CP Error!

Post by [RDH]Zerted »

You also need to be in the object mode which is explained in the getting started doc. You should really skim through all the docs before starting to mod and should closely read all the intro docs about the game and how to start modding. If you don't understand them the first time, then reread them until you do. You never stop referencing the docs. I still do it all the time and I've been modding since the tools came out. You will learn more from the docs and in less time then asking for info on GT. Figuring out things for yourself will boost your understanding of the game and help you create better mods faster (even if in the short term it seems slower). Skimming through as many GT topics in the modding section as you can helps too. Everything has been done/answered here already at least once (mostly multiple times), except a few of the most advanced things.
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Re: Many-a CP Error!

Post by YTGTangerine »

Great. Not only do the Cp's not show up, now the game crashes!!! :faint:
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Re: Many-a CP Error!

Post by Teancum »

Post the error log. Just get into the habit of doing so.
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Re: Many-a CP Error!

Post by PsYcH0_]-[aMsT3r »

Hmm for the second one are you sure you changed the mode from Select to Place?

With the third problem I had the same error a few weeks ago. I'm not sure what the fix is this I stopped the map soon after, but do other textures work OK?
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Re: Many-a CP Error!

Post by YTGTangerine »

PsYcH0_]-[aMsT3r wrote:Hmm for the second one are you sure you changed the mode from Select to Place?

With the third problem I had the same error a few weeks ago. I'm not sure what the fix is this I stopped the map soon after, but do other textures work OK?
Not sure if other textures work, guess I'll go try!
Here it is boys!(and maybe girls)
A ginormusly huge error log!
Hidden/Spoiler:
Opened logfile BFront2.log 2008-08-28 0828
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CA11EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
play movie JN1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 10
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 11
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 12
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA11EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 25
EraSelection.subst = c era_c
play movie JN1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

bEra_CloneWar = 1 bEra_Galactic = 1
clonewar_visable = true galactic_visable = false
Adding map: SAVc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "rep_weap_inf_shotgun" missing geometry "rep_weap_inf_rifle"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_inf_shotgun" missing high res geometry "rep_1st_weap_inf_rifle"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_inf_fusioncutter" missing high res geometry "rep_1st_weap_inf_fusioncutter"

Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "rep_weap_award_shotgun" missing geometry "rep_weap_inf_rifle"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_award_shotgun" missing high res geometry "rep_1st_weap_inf_rifle"

Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "rep_weap_inf_commando_pistol" missing geometry "rep_weap_inf_pistol"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_inf_commando_pistol" missing high res geometry "rep_1st_weap_inf_pistol"

Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "rep_weap_award_pistol" missing geometry "rep_weap_inf_pistol"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_award_pistol" missing high res geometry "rep_1st_weap_inf_pistol"

Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "rep_weap_inf_pistol" missing geometry "rep_weap_inf_pistol"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_inf_pistol" missing high res geometry "rep_1st_weap_inf_pistol"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "rep_weap_inf_rifle" missing geometry "rep_weap_inf_rifle"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_inf_rifle" missing high res geometry "rep_1st_weap_inf_rifle"

Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "rep_weap_award_rifle" missing geometry "rep_weap_inf_rifle"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_award_rifle" missing high res geometry "rep_1st_weap_inf_rifle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "rep_weap_inf_sniper_rifle" missing geometry "rep_weap_inf_sniperrifle"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_inf_sniper_rifle" missing high res geometry "rep_1st_weap_inf_sniperrifle"

Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "rep_weap_award_sniper_rifle" missing geometry "rep_weap_inf_sniperrifle"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_award_sniper_rifle" missing high res geometry "rep_1st_weap_inf_sniperrifle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
.\Source\CommandPost.cpp(311)
CommandPost attached to unnamed, unlabeled game object [00000000]

Message Severity: 3
.\Source\CommandPost.cpp(493)
Command Post missing capture region "cp6 capture"

Message Severity: 3
.\Source\CommandPost.cpp(513)
Command Post missing spawn path "cp6_spawn"

Message Severity: 3
.\Source\CommandPost.cpp(493)
Command Post missing capture region "cp1 capture"

Message Severity: 2
.\Source\CommandPost.cpp(311)
CommandPost attached to unnamed, unlabeled game object [00000000]

Message Severity: 2
.\Source\CommandPost.cpp(311)
CommandPost attached to unnamed, unlabeled game object [00000000]

Message Severity: 2
.\Source\CommandPost.cpp(311)
CommandPost attached to unnamed, unlabeled game object [00000000]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 348

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 352

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 356

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 360

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 364

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 368

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 372

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 380
Hope it helps.
User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Re: Many-a CP Error!

Post by Culvar »

Your weapon is missing a geometry.

Edit:
Actully MOST of your weapons are missing geometries. Copy the republic's MSH folder to your custom side.
Hebes24
Sith Master
Sith Master
Posts: 2594
Joined: Sat Jun 03, 2006 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In An Epic Space Battle!
Contact:

Re: Many-a CP Error!

Post by Hebes24 »

Message Severity: 3
.\Source\CommandPost.cpp(493)
Command Post missing capture region "cp6 capture"

Message Severity: 3
.\Source\CommandPost.cpp(513)
Command Post missing spawn path "cp6_spawn"

Message Severity: 3
.\Source\CommandPost.cpp(493)
Command Post missing capture region "cp1 capture"
You need to create those regions/paths in ZE.
User avatar
YTGTangerine
Command Sergeant Major
Command Sergeant Major
Posts: 270
Joined: Sat Aug 16, 2008 7:53 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Aw man I can't think of anything creative...

Re: Many-a CP Error!

Post by YTGTangerine »

It would make since if my weapons were missing geometry, I knida tampered with 'em. How can I fix them?
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