{WIP} KotOR: Dantooine - [GT]Caleb1117

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by LorenerPhoenix »

I didn´t find it on the map ...... it looks great, but it is allready in the map ?
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

It wasn't in the map.
Well sorta, there was an Enclave model but it was small and had no interior.

This is a new version.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Adjuntant_Reflex »

:eek: .....awesome......
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by MandeRek »

:eek: That...really...looks....too....sweet :eek:

:bowdown: :bowdown:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Thanks to the help of the mighty Combo editor, Rancor, (atleast for now) theres a custom combo in the map.

Revan now uses Vader's dash, and stomp/jump attack.
Regular attack anims are Obiwan's.
And his block is Obi's dash repeating over and over, A bit like Shaak Tii in the conversion pack.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Adjuntant_Reflex »

sweet! Can't wait!!!!! :D
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by MandeRek »

Caleb1117 wrote:Thanks to the help of the mighty Combo editor, Rancor, (atleast for now) theres a custom combo in the map.

Revan now uses Vader's dash, and stomp/jump attack.
Regular attack anims are Obiwan's.
And his block is Obi's dash repeating over and over, A bit like Shaak Tii in the conversion pack.

How did you get that working? I tried that some times but didn't work out...is it only .combo work?
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Been awhile since there was an update, and seeing my map is mod of the week, I figured I'd post one. :)

CW mode will now be Defualt CW, no scope for snipers, no sticky nades, just like the shipped maps.
This was prompted because I thought it was bit of a waste to take up all the clone wars eras with just 4 units per side.

So the Mando vs jedi is now in its own Hunt mode.

I also had this cool idea to use Rend's model of Palpie's office as the Jedi council chamber.
Image
Some slight recoloring, set up some nice scenerey outside the window, lots of those dantooine chairs.
Then I could have a Master Vrook Prop, looking all grumpy, with crossed arms.

It wouldn't be exactly like the KotOR council room, but something is always better then nothing at all.
I'm already modifying the Jedi enclave model to allow for this addition.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Ok, heres some beta retexturing.
The Jedi council room.

Image
Image
Image
Image

I'm gonna attach some light file or something to the ceiling in the main chamber, or maybe just put some godrays shining into the room through that round thing on the ceiling.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by MandeRek »

OMG Caleb that is going to be SO sweet! You do have to make a new anim for Vrook, because i don't think there's one with crossed arms! Still, very nice...very nice...very..ni...ce {fallsasleapdreamingofplayingthisdamngoodmap}
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

No, I mean like Qdin's dead clones, I'll just pose him, and export. :D
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by MandeRek »

Oh like an object! Great idea. I thought you were going to do this like with Jabba the Hut... Still, i really can't wait (fallsasleepdreamingofplayingthisgreatmapwhileseeingmastervrook)
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by HobGoblin_264 »

Caleb1117 wrote:Been awhile since there was an update, and seeing my map is mod of the week, I figured I'd post one.
Thanks to my pm to guru :angel: (feels very snooty) I love the idea of the council room, however, you're going to want to cover up that large window.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Updating some of the skins I'm not so happy with.
First on the list: Carth.
I found the Atton player model in Tean's KOR side, and thought it was perfect.
I'm not 100% happy with the hair, I'll have to tweak it's color.
Image
Image

What about young Malak?
Image
Image
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Xavious »

I liked your old Carth skin better.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by HobGoblin_264 »

You Might want to hex-edit boba's shoulder cloth so malak has a side cape, that would bee so cool. 8)
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Achronos-117 »

Caleb1117 wrote:Updating some of the skins I'm not so happy with.
First on the list: Carth.
I found the Atton player model in Tean's KOR side, and thought it was perfect.
I'm not 100% happy with the hair, I'll have to tweak it's color.
Image
Image

What about young Malak?
Image
Image
He looks kinda fat, not sure if hes supposed to look like that though....
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by The_Emperor »

Xavious wrote:I liked your old Carth skin better.
Same, especially the face.

Young Malak had blue armor btw, with a brown breastplate. (Did you play KotOR 2 yet? You meet young Malak in it)



Image
Image
Image


Bottom one is way better IMO, just give him gloves and he's perfect. And that's really easy to do. If it's the face you don't like, I can try to improve it for you, but that Luke model's just not right for Carth.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Wait... thats luke? lol.
I think I may go back to the old one.


I'm gonna redo Young Malak by this:
Image

Animated Vrook prop, still looking for a good anim for him to play.

Image
"Whats this? An imposter!"

A few minutes later...

Image
"No! You'll never get away with this! Someone is bound to see me out here!"
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Maveritchell »

Did you check out human_observeinstruments, like I suggested?
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