Designated Days
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Darth_Spiderpig
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Re: Designated Days
Happy staring, we need to wait for a staff member (mostly Mav
) to review it. 
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RevanSithLord
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Re: Designated Days
But last time I checked there is a difference between submitting it to SWBF2 Filefront for review and uploading it to Filefront File Database directly using your filefront account. So I don't think he technically needs to wait for anyone to review it on BF2 Files. This is my understanding on how the Filefront network works anyways. Been like that for awhile and I don't know if it's changed or something.
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Darth_Spiderpig
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Re: Designated Days
If he is uploading it to normal FF then no, no review is required.RevanSithLord wrote:But last time I checked there is a difference between submitting it to SWBF2 Filefront for review and uploading it to Filefront File Database directly using your filefront account. So I don't think he technically needs to wait for anyone to review it on BF2 Files. This is my understanding on how the Filefront network works anyways. Been like that for awhile and I don't know if it's changed or something.
I assumed he is uploading it to swbffiles.
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RevanSithLord
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Re: Designated Days
Fair enough.Darth_Spiderpig wrote:If he is uploading it to normal FF then no, no review is required.RevanSithLord wrote:But last time I checked there is a difference between submitting it to SWBF2 Filefront for review and uploading it to Filefront File Database directly using your filefront account. So I don't think he technically needs to wait for anyone to review it on BF2 Files. This is my understanding on how the Filefront network works anyways. Been like that for awhile and I don't know if it's changed or something.
I assumed he is uploading it to swbffiles.
- Sky_216
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Re: Designated Days
Up at swbffiles here. http://starwarsbattlefront.filefront.co ... ays;117642
Summation of review - tech is absolutely amazing, gameplay is horrible.
Summation of review - tech is absolutely amazing, gameplay is horrible.
- commander501stappo
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Re: Designated Days
YAY...downloading now 
- Fiodis
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Re: Designated Days
The visuals, also, could use quite a bit of touching up - not only is the juggernaut's texture rather out-of-place, but the edges of the map are sharply visible.Sky_216 wrote:Summation of review - tech is absolutely amazing, gameplay is horrible.
Aside from downpowering the turrets, why not make them manable? So your own units can take them over as you go along?
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RevanSithLord
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Re: Designated Days
Report: The back of the rocket launcher for the CIS/Militia is missing part of the mesh from what it seems.
I also suggest moving the auto-turrets which are on the beach up near the sea wall, maybe behind a little ways, just a little, it's a bit overkill stuffing them near the landing crafts.
I think the CPs of the Landing crafts shouldn't be able to be captured, imo, as a second thought (since I helped try and plan this with you).
The bunker turrets should be able to be manned imo.
Maybe a bit more units, but actually I don't really have a problem with unit count, it was action packed enough for me.
One of the weapons for the Republic isn't textured, forgot which, I'll post some screens later. But overall, it's awesome.
Other than that, it's fine to me personally. Also I think the Juggernaut shouldn't go as fast as it does, it kinda breaks immersion seeing it speeding really fast across everything and jerking about. I think it should be a tad slower.
But yeah, I was mostly fine with it.
I also suggest moving the auto-turrets which are on the beach up near the sea wall, maybe behind a little ways, just a little, it's a bit overkill stuffing them near the landing crafts.
I think the CPs of the Landing crafts shouldn't be able to be captured, imo, as a second thought (since I helped try and plan this with you).
The bunker turrets should be able to be manned imo.
Maybe a bit more units, but actually I don't really have a problem with unit count, it was action packed enough for me.
One of the weapons for the Republic isn't textured, forgot which, I'll post some screens later. But overall, it's awesome.
Other than that, it's fine to me personally. Also I think the Juggernaut shouldn't go as fast as it does, it kinda breaks immersion seeing it speeding really fast across everything and jerking about. I think it should be a tad slower.
But yeah, I was mostly fine with it.
- Fiodis
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Re: Designated Days
To expand on the turrets:
Something tells me you based this entire map on an opening scene from the movie Saving Private Ryan. While that can make an epic and bloody film, it's not a very good idea to replicate that deathtoll in a map.
Something tells me you based this entire map on an opening scene from the movie Saving Private Ryan. While that can make an epic and bloody film, it's not a very good idea to replicate that deathtoll in a map.
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icemember
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Re: Designated Days
Ahah! LOL! The classes will help you capture the beach as the Republic 501st Legion. I forgot too name the classes when releasing the map. They will be added in an updated version. Meanw hile here they are from top to bottom:
Classes
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Infantry
Ranger
Medic
Turbotank Driver
Assault
Sniper
Engineer
Tips
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Infantry are good for support against all enemy infantry types
Rangers are good for busting up MGs with HEP = High Explosive Packs
Medics are good for healing all soldiers. Good against rifleman.
Turbotank Driver is good for support against MGs. Also holds ammo packs for refill troops. He is meant to drive and shouldnt engage in direct combat unless to reach and fill a soldier indeed and defend him self while atempting.
Assault troopers are good for close combat against all infantry types
Sniper is good for long range against all infantry types
Engineer is good for repairing vehicles, destroying cannons and single MGs using satchel charges.
Hero is good for almost anything.
Beachhead, use rangers too destroy MG implacements. Also use Turbotank Driver for support against the MGs.
Use an Engineer and drive up the beach too the cannons and destroy them.
Then use all other classes too win over the CP's
Classes
-------------------
Infantry
Ranger
Medic
Turbotank Driver
Assault
Sniper
Engineer
Tips
-------------------
Infantry are good for support against all enemy infantry types
Rangers are good for busting up MGs with HEP = High Explosive Packs
Medics are good for healing all soldiers. Good against rifleman.
Turbotank Driver is good for support against MGs. Also holds ammo packs for refill troops. He is meant to drive and shouldnt engage in direct combat unless to reach and fill a soldier indeed and defend him self while atempting.
Assault troopers are good for close combat against all infantry types
Sniper is good for long range against all infantry types
Engineer is good for repairing vehicles, destroying cannons and single MGs using satchel charges.
Hero is good for almost anything.
Beachhead, use rangers too destroy MG implacements. Also use Turbotank Driver for support against the MGs.
Use an Engineer and drive up the beach too the cannons and destroy them.
Then use all other classes too win over the CP's
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RevanSithLord
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Re: Designated Days
Hey Ice. Talk to me on MSN sometime, man. :p Thanks for the advice btw. Also, mind fixing the texture of that one weapon I mentioned in my report?
I'll tell you more in depth later.
I'll tell you more in depth later.
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icemember
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Re: Designated Days
Ahah! post a picture of the missing textures. And thx for the early feedback. I have written down your ideas and bugs reported. They will be addressed. Waiting more feedback.
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RevanSithLord
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Re: Designated Days
Pictures as I promised.
Hidden/Spoiler:
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icemember
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Re: Designated Days
ok, fixed the 2 problems, militia rocket-L has full Polys and texture on Turbotank driver fixed.
- Sky_216
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Re: Designated Days
Well thats great in theory, but the AI don't do that.icemember wrote:Rangers are good for busting up MGs with HEP = High Explosive Packs
Turbotank Driver is good for support against MGs. Also holds ammo packs for refill troops. He is meant to drive and
Beachhead, use rangers too destroy MG implacements. Also use Turbotank Driver for support against the MGs.
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icemember
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Re: Designated Days
LOL!! lets just say that 90% of the time they may not do that. At times you will see an AI throw a HEP when they are out of thermals and not getting sherded by MG fire.
But in short, Tips for the player! Not AI
But in short, Tips for the player! Not AI
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RevanSithLord
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Re: Designated Days
Yes. I was actually thinking this. It was tips for the player, not really for the AI.icemember wrote:LOL!! lets just say that 90% of the time they may not do that. At times you will see an AI throw a HEP when they are out of thermals and not getting sherded by MG fire.
But in short, Tips for the player! Not AI
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Lephenix
Re: Designated Days
The 1st weapon of the hero for the republic isn t textured too , overall i like the map , exept the turrets XD , and you should add lights
. Nice work my friends 
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icemember
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Re: Designated Days
Thx guys. Ok i worked out some bug mentioned likethe missing textures. Also fixed the reward weapon bugs. Thx for the feedback.
Tip
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Use the Turbotank too get an engineer up to the seawall and take out the cannons.
Tip
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Use the Turbotank too get an engineer up to the seawall and take out the cannons.
- Fiodis
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Re: Designated Days
Therein lies the problem. Your team of stupid AI soldiers has no clue what to do, leaving you to take care of most of it.RevanSithLord wrote:Yes. I was actually thinking this. It was tips for the player, not really for the AI.icemember wrote:LOL!! lets just say that 90% of the time they may not do that. At times you will see an AI throw a HEP when they are out of thermals and not getting sherded by MG fire.
But in short, Tips for the player! Not AI


