Okay, I'm getting SOOOO frustrated! I really need to smash my computer out of the window soon!!
The
art_guide.doc told me that cubes could be used as primitives-collision, and that they could be scaled how you want it.. Now, I've got the head, which is a sphere, and the 'torso' which is a cylinder.. Both are scaled using property page.
The 3 legs' collision consists of these cubes, scaled to fit them.
Every collision primitive is child of the bone where it's supposed to move with..
All collisions are called p_-svbot-name.. The hierarchy is perfect, i just know that (can't take pic; taking a screen in U.Unwrap makes my whole computer freeze) Ingame, it still dies on every step, i walk and shoot straight through the model!! I can't see what's wrong.. Also, some freaking polygons are missing while the model is 100% clean; no single blue- or double edge!
Help me, PLEASE!! I've worked on this for hours, days actually, and I just want it to work.. I don't ask this quickly, but
FragMe!, could i send you the scene so you could give your opinion and vision on it?
Here's a pic of the model to get a general idea what i mean..
Here's a vid, that shows that i walks perfectly on flat terrain:
http://youtube.com/watch?v=t9fzNP3d9NQ
In this vid, the texture isn't there, and the model sucked, but it walks!