ZeroEditor Problems

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Leviathan
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RE: ZeroEditor Problems

Post by Leviathan »

Hopefully, according to the Results the use of the local "Search" Feature has returned to me so far, I assume that having a look at both this thread and this additional Location might provide you the Resources and Hints you are currently needing in order to make Star Wars Battlefront Mapping Utility not to require the presence of a Graphics Card handling specific Visual Algorithms and Processes like Transform and Lighting, amongst others. Furthermore, so as to determine whether Microsoft® Virtual PC could manage the initiating of a Program comparable to ZeroEditor, then it would be once again up to the Technical Specifications inherent to the Apple® Mac OS-based Platform you would want to install this Specialized Software onto...
jedikiller32
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RE: ZeroEditor Problems

Post by jedikiller32 »

My specs?
Here:
2 GHz PowerPC G5.
ATI Radeon 9600
512 MB memory
Thanks for the "3danalyse" threads...
Leviathan
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RE: ZeroEditor Problems

Post by Leviathan »

Well, if the Technical Specifications you have inserted previously are indeed those inherent to the Apple® Mac OS-based Station you would want to install and execute Microsoft® Virtual PC onto, then I assume you should not face major problems while attempting to proceed so, since the Graphics Card embedded into this Platform is way far from being unable to make Star Wars Battlefront to run decently on it, and might incidentally not cause too many Issues if you were about to launch and work on the Mapping Tool having been designed for this LucasArts® Product...
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