Natural Map Pack
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[Padawan]Helkaan
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Re: Natural Map Pack (New Shola screens)
Can't wait to test it 
- naru1305
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Re: Natural Map Pack (New Shola screens)
i agree. but i think it is too dark. think about to add some glowing lava. then it will be look brilliant[Padawan]Helkaan wrote:Can't wait to test it
- TK432
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Re: Natural Map Pack (New Shola screens)
Working on the lightning. I added a tad of red. I'll show some screens later.DarthD.U.C.K. wrote:that looks pretty good, maybe the lighting could use some more, well tweaking..
it would probably look nice to have the red parts of the rockpillars glow.
I haven't really done a whole lot with glowing props and I only found tuts that work with XSI and I don't have or know how to use XSI.
I think now that Illum already has crystals it'd be too many maps with them. Additionally I don't really think they would fit that well here.Anakin wrote:Shola looks really dark i think some glowing crystals would be brilliant here
I considered adding lava. I haven't got it working as a water texture, yet (Though I'm still trying to). The second thing I read about is that it would be possible as prop with some special texture. Do I need to model in that case or is there already one out there (that doesn't have the hills like the mustafar props)?naru1305 wrote:think about to add some glowing lava
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AQT
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Re: Natural Map Pack (New Shola screens)
Off-topic: Using XSI is not necessary. You can use a hex editor to enable glow on those props if applicable.TK432 wrote:I haven't really done a whole lot with glowing props and I only found tuts that work with XSI and I don't have or know how to use XSI.
- TK432
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Re: Natural Map Pack (New Shola screens)
Thanks, I'll take a look at that.
Edit:
Edit:
Here's the newer lightning:TK432 wrote:Working on the lightning. I added a tad of red. I'll show some screens later.DarthD.U.C.K. wrote:that looks pretty good, maybe the lighting could use some more, well tweaking..
it would probably look nice to have the red parts of the rockpillars glow.
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- sim-al2
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Re: Natural Map Pack (New Shola screens)
Nice lighting! 
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Nova Hawk
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Re: Natural Map Pack (New Shola screens)
You took the words right out of my mouth!sim-al2 wrote:Nice lighting!
- TK432
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Re: Natural Map Pack (New Shola screens)
Update:
Since I'm going closer towards the release. I thought it's time to show all the maps again in 24 glamourus shots.
Enjoy.
Corellia:
Felucia:
Illum:
Jarolla:
Shola:
Vemona:
Since I'm going closer towards the release. I thought it's time to show all the maps again in 24 glamourus shots.
Enjoy.
Corellia:
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Nova Hawk
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Re: Natural Map Pack (24 glamour shots)
Epic screens you got, TK. Good job! 
- naru1305
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Re: Natural Map Pack (24 glamour shots)
WOW tk, very epic screens, can´t wait to play all of them 
- DarthD.U.C.K.
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Re: Natural Map Pack (24 glamour shots)
the screens look really good! vemona looks a bit emty though...
you should definitelly make the pillars on shola glow. all you have to do is to open the msh in a hexeditor and change one number (the "00" to "02" on the fifth place after ATRB of the material using the texture that you want to glow). its explained in the topic aqt posted the link to.
you should definitelly make the pillars on shola glow. all you have to do is to open the msh in a hexeditor and change one number (the "00" to "02" on the fifth place after ATRB of the material using the texture that you want to glow). its explained in the topic aqt posted the link to.
- TK432
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Re: Natural Map Pack (24 glamour shots)
I agree with Vemona, though, I have no idea what I could add
Been a bit quite lately, heres shiny stuff for you as an excuse:
How do you like it?
Been a bit quite lately, heres shiny stuff for you as an excuse:
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[Padawan]Helkaan
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Re: Natural Map Pack (24 glamour shots)
Fantastic.
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THEWULFMAN
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Re: Natural Map Pack (24 glamour shots)
[Padawan]Helkaan wrote:Fantastic.
I Concur :plokoon:
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Nova Hawk
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Re: Natural Map Pack (24 glamour shots)
Impressive. Most impressive. :vader2:
- Sky_216
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Re: Natural Map Pack (24 glamour shots)
Question on Vemona - would you mind having some unnatural stuff there? I've got about 4 sets of unreleased buildings of various kinds you could use (CIS base, primitive village, platform/stilt village, rock village). PM me if you want to discuss it.
Alternatively, I think the lighting might go well with mushrooms as large foliage?
Alternatively, I think the lighting might go well with mushrooms as large foliage?
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modmaster13
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Re: Natural Map Pack (24 glamour shots)
You should add some clouds to Corellia. Also, you said their are gonna be the bigger vehicles added to this map. What are those vehicles?
Can't wait to play this!
Can't wait to play this!
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[Padawan]Helkaan
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Re: Natural Map Pack (24 glamour shots)
There were AT-ST in the first version I played, I hope TK will keep them.
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modmaster13
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Re: Natural Map Pack (24 glamour shots)
In pic 3/4 on Vemona:
You should cover for the CP, such as a couple crates, or move the CP towards the big rocks, and add cover there.
You should cover for the CP, such as a couple crates, or move the CP towards the big rocks, and add cover there.
- TK432
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Re: Natural Map Pack (24 glamour shots)
The biggest ones on Corellia are AT-ST's. I don't recall announcing any bigger vehicles for Corellia. I think you've mixed that up with Vemona which will eventually have an AT-TEmodmaster13 wrote:You should add some clouds to Corellia. Also, you said their are gonna be the bigger vehicles added to this map. What are those vehicles?![]()
Can't wait to play this!
Update:
I really liked some of the things in the Clone Wars assets released a few days ago. I thought some would fit pretty well in my maps
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