I'll keep this short and simple:
I'm trying to make the explosion cause the unit to catch on fire, so I tried importing the lines of code from the flamethrower ordnance odf that call for the fire.
Unfortunately, that doesn't work, so now I'm out of ideas.
Does anyone else know how to do this?
Other than "trying to make a unit catch on fire through an explosion," what specifically are you trying to do here? Smolder effects are only added with ordnance.
Maveritchell wrote:Other than "trying to make a unit catch on fire through an explosion," what specifically are you trying to do here? Smolder effects are only added with ordnance.
I'm making an incendiary grenade, whose explosion would cause the unit to be, for lack of a better term, engulfed in flames.
I realize that those code lines came from an ordnance odf file, but I was trying it out to see if it worked since that was the only idea I had.
Alright I guess I still haven't made myself clear enough
When a unit is hit by the explosion, it (meaning, the unit) begins burning in the same manner as if it was hit by a flamethrower.
Ah I think I know what you mean now. But still I would look into the flamethrower assets because thats pretty much what it is, you get hit with an effect and you catch on fire. I was saying you may want to scale up the fire that is on you
from the flamethrower ord. i think if its just an explosion, it will only be an explosion. if its an emitter my guess is thats whatever makes it spread damage so-to-speak.
What you want is a grenade that dispenses an emitterordnance, then, because like I said, explosions can't make people "catch on fire." I'll PM you a few odfs I used to make a poison grenade - the principle is the same - it's essentially an orbital strike beacon grenade that detonates the orbital strike at zero height (and as a sphere emitter instead of a directional emitter).
Maveritchell wrote:What you want is a grenade that dispenses an emitterordnance, then, because like I said, explosions can't make people "catch on fire." I'll PM you a few odfs I used to make a poison grenade - the principle is the same - it's essentially an orbital strike beacon grenade that detonates the orbital strike at zero height (and as a sphere emitter instead of a directional emitter).
Maveritchell wrote:What you want is a grenade that dispenses an emitterordnance, then, because like I said, explosions can't make people "catch on fire." I'll PM you a few odfs I used to make a poison grenade - the principle is the same - it's essentially an orbital strike beacon grenade that detonates the orbital strike at zero height (and as a sphere emitter instead of a directional emitter).
Maveritchell wrote:What you want is a grenade that dispenses an emitterordnance, then, because like I said, explosions can't make people "catch on fire." I'll PM you a few odfs I used to make a poison grenade - the principle is the same - it's essentially an orbital strike beacon grenade that detonates the orbital strike at zero height (and as a sphere emitter instead of a directional emitter).
Maveritchell wrote:What you want is a grenade that dispenses an emitterordnance, then, because like I said, explosions can't make people "catch on fire." I'll PM you a few odfs I used to make a poison grenade - the principle is the same - it's essentially an orbital strike beacon grenade that detonates the orbital strike at zero height (and as a sphere emitter instead of a directional emitter).
Maveritchell wrote:What you want is a grenade that dispenses an emitterordnance, then, because like I said, explosions can't make people "catch on fire." I'll PM you a few odfs I used to make a poison grenade - the principle is the same - it's essentially an orbital strike beacon grenade that detonates the orbital strike at zero height (and as a sphere emitter instead of a directional emitter).
Would you mind PMing me those too?
And to me too please!
if this goes on it would be better if it was in the asset release forum (could i have it too please?)
Is there any way to do this without a beacon?
The reason I ask is that I'd like for the molotov to explode right when it hits the ground, so I had been using a shell ordnance to do that before.
No way to do this without a beacon (unless you want to "throw" a dispenser, which has assorted issues, not the least of which is you not receiving kills from it).