SWBF2 Glamour Shots

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Sky_216
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Re: SWBF2 Glamour Shots

Post by Sky_216 »

Umm...Grev? A few suggestions for your map?

1) The lighting. That red seems really...weird.
2) That causeway thing. I'd suggest reskinning the sides so it fits in with the rest of the landscape.
3) Mustafar Bridges when placed upsidedown have no tops. Trust me, I tried to use them in a swampy map and you fell straight through.

Other than that good job, looks like a pretty sweet map.
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Re: SWBF2 Glamour Shots

Post by Grev »

1. I dont know why thats so. Dont remember making it that red.
2. Sides are Clone Remnant Sides. No changing that.
3. You dont walk on top, you walk under.
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Re: SWBF2 Glamour Shots

Post by Caleb1117 »

2. he ment the sides of the bridge.
3. what about human jetttroopers? they will try to get on top.
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Re: SWBF2 Glamour Shots

Post by Grev »

Ya, I was a bit confused, since he mentioned landscape. :P

Well, its not a final, since I think Ive solved my problem, so thanks for the feedback! Have you played the map Caleb?
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Re: SWBF2 Glamour Shots

Post by Caleb1117 »

I'm afraid not, nor any of the other recent maps, been to wrapped up playing Zombie Master. :P
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Re: SWBF2 Glamour Shots

Post by Bantha55 »

some of glamourshots from my mappack:

Image
Image
Image
Image

Image
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Re: SWBF2 Glamour Shots

Post by MandeRek »

Oh Bantha!! You should really release it soon man! :thumbs:
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Re: SWBF2 Glamour Shots

Post by {501st}Commander_Appo »

The more time he has to do the mapack,the better it gets when it comes out.
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Re: SWBF2 Glamour Shots

Post by Eggman »

Image

For anyone who happens to be curious how the clone ended up like that, it was actually killed by an explosion from a grenade, not the droid.
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Re: SWBF2 Glamour Shots

Post by {501st}Commander_Appo »

Figured.
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Re: SWBF2 Glamour Shots

Post by Grev »

Would it be ok if I sent that as a PotD?
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Re: SWBF2 Glamour Shots

Post by Bantha55 »

I first thought that you got the crawling animation from bf1 working for bf2,Eggman :)
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Re: SWBF2 Glamour Shots

Post by Maveritchell »

Bantha55 wrote:I first thought that you got the crawling animation from bf1 working for bf2,Eggman :)
It can be done, you know, and it's not too difficult. It just replaces another set of animations (probably would replace the crouching animation).
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Re: SWBF2 Glamour Shots

Post by Aman/Pinguin »

Maveritchell wrote:
Bantha55 wrote:I first thought that you got the crawling animation from bf1 working for bf2,Eggman :)
It can be done, you know, and it's not too difficult. It just replaces another set of animations (probably would replace the crouching animation).

Yeah I got it working once, the only problem was the place where the camera is when you use first person or zoom. And the point where your shoots come out was still default like it was before. Stupid hardcoded things :P
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Re: SWBF2 Glamour Shots

Post by Eggman »

Grev wrote:Would it be ok if I sent that as a PotD?
Sure, why not.
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Re: SWBF2 Glamour Shots

Post by Sky_216 »

Dark Power
Hidden/Spoiler:
Image
Pit of Despair
Hidden/Spoiler:
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Acrobatics
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Heavy Armour Battle
Hidden/Spoiler:
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Re: SWBF2 Glamour Shots

Post by White_Bear »

Skyhammer_216 wrote: Pit of Despair
Hidden/Spoiler:
Image
That reminds me of that one JKA map(just a little bit). I think, it was Chandrilla.
Nice screenies. :thumbs:
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Re: SWBF2 Glamour Shots

Post by Eggman »

Some more shots (I've been busy with the camera lately, haven't I? :P )
Hidden/Spoiler:
Image
Hidden/Spoiler:
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Re: SWBF2 Glamour Shots

Post by Sky_216 »

All very glamourous, Eggman, and your map looks just fantastic. BTW, is that space map one in the convo pack?
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Re: SWBF2 Glamour Shots

Post by White_Bear »

The second one is the best. Really cool. :clone:
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