Ruuria: Jungle Ruins

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Locutus
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Re: Ruuria: Jungle Ruins

Post by Locutus »

modmaster13 wrote:Ooo0ooOo XL sounds promising...keep up the good work! :thumbs:

Another Bug Report:
Hidden/Spoiler:
ImageFloating CP and building.
*fixed*

agentsmith38 wrote:To add to the weird collision barrier, there was AI Pathing Issues near it.
Not again! xD
Ok, I was able to fix the ai pathing but I have no clue what's causing the weird collision. Mhhh, maybe I have to remove the whole object and replace it with sth different.

THEWULFMAN wrote:Try adding -donotmergercollision to the models .option file instead.
That didn't help - at least not for rhn1_bldg_lighthouse_backwall.msh.option where I've added it.

THEWULFMAN wrote:-Extra unneeded clutter. Your map, the part that is fought in, is pretty good and fun, and so far the planning has held up, although it could use improving. By extra clutter, I mean the forest surrounding this map. There is a reason Pandemic has those forest walls that they use on Endor, Yavin, and Dagobah. Without them, they would need to do what you did, create a forest around the playable map, in places no one ever goes, and this causes Lag for me, and is unnecessary.
I have surrounded my whole map with these props. But I hate to see them as a wall so I placed some trees in front of them to make it look more natural. That's my personal decision, I like it more that way and I think I won't change it. But thanks for your input:)

THEWULFMAN wrote:-GCW Rebel Soldier, he is in his desert Camo, when he should be in his Forest camo, fix this by changing your lua from
Mhh, it doesn't work. The soldiers don't show up then. I took a look at the yavin lua and there it said:
Hidden/Spoiler:
ReadDataFile("sound\\yav.lvl;yav1gcw")
ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman_jungle",
"all_inf_rocketeer_jungle",
"all_inf_sniper_jungle",
"all_inf_engineer_jungle",
"all_inf_officer_jungle",
"all_hero_luke_jedi",
"all_inf_wookiee",
"all_hover_combatspeeder")
So your code seems to be correct. Do I need to munge with more than just common checked?


Some more screenies:
Hidden/Spoiler:
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Lol, wth? xD
THEWULFMAN
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Re: Ruuria: Jungle Ruins

Post by THEWULFMAN »

I would try using the Yavin code and doing a clean, it should work, and make sure the mission.lvl is being copied over to your addon folder, sometimes the Visual Munge decided it doesn't want to copy over the mission.lvl, thats why I dont even use it anymore, I do all my mungeing manulaly.
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agentsmith38
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Re: Ruuria: Jungle Ruins

Post by agentsmith38 »

The terrain looks a bit stretched. If you increase the tile range on the terrain texture, it'd look much better I think. Other than that, i think this map has the potential to be great.
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