AI in vehicles run into walls?

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linksith
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AI in vehicles run into walls?

Post by linksith »

I don't know how this happens but, when an AI unit is in a vehicle they will like to run into walls of some buildings instead of exiting the vehicle. I have barriers placed and set to ban everything where they like to run into but it seems that they ignore it. Can anyone tell me why this is happening? Thanks
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Re: AI in vehicles run into walls?

Post by AQT »

Have you set up planning for vehicles? If not, you're going to have to do so.
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linksith
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Re: AI in vehicles run into walls?

Post by linksith »

Yes, I have put the planning in but the hubs don't touch the barriers.
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Re: AI in vehicles run into walls?

Post by MrCrayon »

Ok, first of all, try to remember that a.i. does mean 'artificial intelligence' but that doesn't mean they are smart. A.I. are incredibly stupid creatures and I think if you want them to exit vehicle, you will be wrestling with your level for a long time! If I were you (I'm not), then I would just make a new path for vehicles to fool around in and not even let the a.i. in the tank go NEAR wherever it is. Set the barrier a GOOD distance away (remember that vehicles are sometimes bigger than your barrier. I hope this helps and I am actually giving good advice (and not talking out of my hat) :thumbs:
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linksith
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Re: AI in vehicles run into walls?

Post by linksith »

Ok, right now I'm not sure if I'm setting the barriers and plans correctly. How do I filter them to allow or deny only vehicles? Right now I'm using speeders.
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Re: AI in vehicles run into walls?

Post by lucasfart »

Change to move mode in the barriers section of ZE, select your barrier, and change the filter types to include all except flyer.
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