Slippery ice

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Splat
Private Second Class
Posts: 74
Joined: Mon Oct 20, 2008 4:10 pm

Slippery ice

Post by Splat »

is there a way to make it so you can slide on a cirtain surface? Also, what does Render Ice do in the xsi addons?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: slippery ice

Post by DarthD.U.C.K. »

welcome at gametoast!!
1.: no, i dont think so
2.: click me!
PsYcH0_]-[aMsT3r
2nd Lieutenant
2nd Lieutenant
Posts: 405
Joined: Fri Jan 25, 2008 3:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Location Location.

Re: slippery ice

Post by PsYcH0_]-[aMsT3r »

This is really a modding question. I guess the best way would be to do a normal model, then place the region in ZE that speeds you up, wobbles you when you got into it.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: slippery ice

Post by Caleb1117 »

PsYcH0_]-[aMsT3r wrote:This is really a modding question. I guess the best way would be to do a normal model, then place the region in ZE that speeds you up, wobbles you when you got into it.

And what kind of region does that?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: slippery ice

Post by Teancum »

:lol: That's what I was thinkin' too.
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: slippery ice

Post by Grev »

Its just a way around it, but you could make a cylinder in XSI, and have it rotate with only the peak sticking out while its on its side, so when you get on it, you get pushed a bit forward. This would work wonders on a downhill map. Because people going up would experience the slide too, making it realistic.
User avatar
Frisbeetarian
Jedi
Jedi
Posts: 1233
Joined: Wed Sep 12, 2007 3:13 pm

Re: slippery ice

Post by Frisbeetarian »

Remember, with objects, either something has to push you or you have to be in something moving. You don't stay "stuck" to a moving object, it will just move under you while you're stationary. Thus what you're talking about would have to be a pinwheel with invisible ends, not something that would really work.
Fingerfood
Sith
Sith
Posts: 1262
Joined: Fri Nov 30, 2007 9:40 pm

Re: slippery ice

Post by Fingerfood »

Or when you enter a region it could change your player model to an exact replica which just moves faster, thus simulating sliding.

Not to practical though. :?
User avatar
Frisbeetarian
Jedi
Jedi
Posts: 1233
Joined: Wed Sep 12, 2007 3:13 pm

Re: slippery ice

Post by Frisbeetarian »

You wouldn't change any player model in any case, and wouldn't change on the fly, you'd have to respawn first. You would just have to change the ODF, and this can be done on the fly, but it would effect the entire class, not just your player. In any case, as you said, it's not practical.
User avatar
Silas
Captain
Captain
Posts: 481
Joined: Thu Oct 11, 2007 5:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: Slippery ice

Post by Silas »

the idea of invisible "hands" or otherwise makes sense. Only thing is anyone moving along the ice against the hands kinda won't be able to do that.
User avatar
tsurugi13
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Mon Dec 17, 2007 6:16 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Battling the ISA menace on Helghan.

Re: Slippery ice

Post by tsurugi13 »

Silas wrote:the idea of invisible "hands" or otherwise makes sense. Only thing is anyone moving along the ice against the hands kinda won't be able to do that.
If it's on a slope the hands could be small enough that someone walking the opposite direction would just walk over them.
Splat
Private Second Class
Posts: 74
Joined: Mon Oct 20, 2008 4:10 pm

Re: Slippery ice

Post by Splat »

the problem with all these ideas is that you would be moving in only one diriction and also you wouldn't be albe to stop on the "ice". So i am guessing that there is no slide animation or whatever that is needed for this to work. I would think you would set up a region that states "when u are in me if you release the movement key this animation plays(the slide animation)" one could make 8 animations for all the directions... up, down, left, right, upleft, upright, downleft, downright.
User avatar
Frisbeetarian
Jedi
Jedi
Posts: 1233
Joined: Wed Sep 12, 2007 3:13 pm

Re: Slippery ice

Post by Frisbeetarian »

The point is that a region is not designed to do that. Even with extensive Lua scripting, I doubt that this is possible.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Slippery ice

Post by Teancum »

... and even if it were possible, it would be a really nasty hack job that would look like crap in the end.


Cool idea, but there just isn't the capability of doing it.
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Re: Slippery ice

Post by [RDH]Zerted »

I like the idea, but can't think of a way to do it through the lua. You even seem to move through the water the same as on land. SWBF2 isn't designed for different ground textures.

The best I can come up with is messing with the control speed ODF values, but that would change for all units of the class that entered the region. It also wouldn't make a slippery effect.
PsYcH0_]-[aMsT3r
2nd Lieutenant
2nd Lieutenant
Posts: 405
Joined: Fri Jan 25, 2008 3:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Location Location.

Re: Slippery ice

Post by PsYcH0_]-[aMsT3r »

That's the kinda thing I meant... But I've not done much proper ODFing in months. But say on Dann-style maps, don't players kinda put their hand down and stuff? Dunno why, but if you could do something like that to speed it up, it might look pretty good.
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Re: Slippery ice

Post by Penguin »

I haven't played BF2 for a looooooong time, but cant you slide down steep slopes on models?

You could use the collisions models (in com or something like that... ) and rotate them to make lots of 'V's and all slopping down in one direction. Only ideal for narrow corridors or it may look weird as you could have "floating+sliding" AI/players.
User avatar
Frisbeetarian
Jedi
Jedi
Posts: 1233
Joined: Wed Sep 12, 2007 3:13 pm

Re: Slippery ice

Post by Frisbeetarian »

And if that worked, unless you could jump the area, it would ensure units would not only slide that way, but only be able to use the corridor to move the one way as well.
Splat
Private Second Class
Posts: 74
Joined: Mon Oct 20, 2008 4:10 pm

Re: Slippery ice

Post by Splat »

good idea! But the effect im looking for is more like something around the lines of what happens in the zelda games. like in the OOT u can slide on ice...... Like if you were to be hit by another player(moving into you) you would slide a foot or two and if you were running and were to stop you wouldn't just stop, you would still move a few feet befort complete stop.

. Another example is like in the tunnel to the trash dump in the death star but on level ground .
User avatar
Frisbeetarian
Jedi
Jedi
Posts: 1233
Joined: Wed Sep 12, 2007 3:13 pm

Re: Slippery ice

Post by Frisbeetarian »

We understand what you want to be able to do, and we're telling you that it is IMPOSSIBLE in Battlefront. We mentioned a few hack jobs, but that is exactly what they are, exploiting parts of the game that emulate a couple of the features of ice, but never truly getting the entire feel. You won't find what you're looking for, sorry, you'll just have to move on.
Locked