Skin Help

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Maveritchell
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Skin Help

Post by Maveritchell »

Image

In this picture, I'm attempting to create a... "mask" for the magnaguard. The brighter circles - where a magnaguard's "eyes" should be - should be a hue roughly the same as the rest of the mask you see. The skin is edited so that the eyes are that color, and in fact the part showing up (in the picture) over the eyes is not even in the magnaguard skin .tga.

Has anyone run into a similar problem or has anyone any sort of possible solution?
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Post by Maveritchell »

I've recently figured out another part of the problem, but am still at a loss as to the solution. After completely skinning the Magnaguard, I realized that the three red "button" areas (eyes and center of chest) are somehow set to glow.

It's not something in the .tga file, of that I'm almost sure. I can't think why it would be in the .odf, which leaves presumably, only the mesh. Does anyone know what sort of edit I would make to make those glow effects go away?
Murdocr

Post by Murdocr »

you can't, it was exported like that, nothing you can do i'm afraid.
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Post by t551 »

Does the magnaguard's mesh have an option file? If so, you could check to see if it has -vertexlighting in it, and delete it.
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Post by Maveritchell »

Murdocr wrote:you can't, it was exported like that, nothing you can do i'm afraid.
I was unaware that models (and take note that I'm not speaking from a position of experience, so this may be quite off the mark) were able to be exported as anything more than a (complex) (series of) geometric shape(s). Are you quite positive that the glow effect is something inherently unchangeable?
t551t551 wrote:Does the magnaguard's mesh have an option file? If so, you could check to see if it has -vertexlighting in it, and delete it.
the .option is not substantially different from the normal battledroid's option, that is, there is no - vertexlighting.
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Post by t551 »

In the magnaguards texture (i assume you're using photoshop), under the channels tab, there is an alpha channel, switch to it (the picture should be black and white). You will notice that the spots that glow on the magnaguard are lighter than the rest of the texture, darken them until they are the same color as the rest of the texture, and the glow will be gone.
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Post by Maveritchell »

t551t551 wrote:In the magnaguards texture (i assume you're using photoshop), under the channels tab, there is an alpha channel, switch to it (the picture should be black and white). You will notice that the spots that glow on the magnaguard are lighter than the rest of the texture, darken them until they are the same color as the rest of the texture, and the glow will be gone.
I'm actually using Microsoft PhotoDraw... a fairly useful tool, sort've a Photoshop Jr. I've got GIMP, I just prefer the former. I would assume GIMP can do the viewing of channels like you say? (Because to the best of my knowledge, PhotoDraw cannot.)
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Post by t551 »

Do you edit the files as targas or jpegs? If you edit them as .tga's, then the program you are using should display channels. GIMP would definitely be able to do it, but you need to save the targas without RLE compression.
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Post by Maveritchell »

t551t551 wrote:Do you edit the files as targas or jpegs? If you edit them as .tga's, then the program you are using should display channels. GIMP would definitely be able to do it, but you need to save the targas without RLE compression.
Yes, I edit them as targas. Why would someone edit them as jpegs (it would seem to lead to unnecessary loss of quality)?

Anyway, in GIMP, the "bright spots" show up as the only non-transparent items in the asset magnaguard skin (the shipped one). However, in my modified skin, there is no difference, and in GIMP, no alpha channel is even displayed.
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Post by t551 »

I'm telling you, it's the texture's alpha channel. Here, this is what you should be seeing if you're looking at the alpha channels:

http://aaacinc.com/taahir/magnaguard.jpg

The bright spots need to be toned down, so that they don't glow anymore.
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