All-Purpose Request Thread (Take 3)

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DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

here is a link to the repuplic commando backpack addonmesh (with lowrezmodle and shadowvolume)
click me!

here is the fixed scout:
click me!
(i enveloped the shouldpad to the shoulderbones but it looks like pandemic didnt animate them >.<)
(i added a shadowvolume and a lowrezmodel to the jetpack and the scout has override_texture support btw)

@SCORCH:no, it has the atat sceleton
and it was made by raven software, fragme converted it to battlefront

@Darth Revan:
i think AQT posted a link to the visordown addonmesh in the last pages of the requestthread part 1
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Re: All-Purpose Request Thread (Take 3)

Post by RED51 »

:? The rar only had the tga, D.u.c.k..
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Re: All-Purpose Request Thread (Take 3)

Post by AQT »

You seriously are the man at filling out these sorts of requests. Thank you very much, D.U.C.K.! :thumbs:
DarthD.U.C.K. wrote:@Darth Revan:
i think AQT posted a link to the visordown addonmesh in the last pages of the requestthread part 1
I took it down awhile ago but here's the link to Syth's BFP model pack (where it was originally released): http://www.gametoast.com/forums/viewtop ... 64&t=14502
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

@RED: the archive contains tag, msh and readme/credits, see it yourself(this is the archive i just downloaded):
Hidden/Spoiler:
Image
@Darth Revan and everybody who uses the gogs: make shure to credit Noemarz for making themodel and texture! wazmol only converted it!
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Re: All-Purpose Request Thread (Take 3)

Post by Fiodis »

SCORCH wrote:
Fiodis wrote:
DarthD.U.C.K. wrote:i dont think anybody wil doo that, its too much work
you would have to create all anims for it
Someone, I think it was....FragMe? Made and released a Dewback model. It walks on four feet but you can reskin it at least.

Or you could reskin Bossk from the Convo Pack assets.
Is it possible to make the dewback(found it) walk on two legs and scale it down?

EDIT: and could you add another two arms.....heheheheheheheeheh
...You may as well make a new model.
DarthD.U.C.K. wrote:i dont think anybody wil doo that, its too much work
you would have to create all anims for it
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Re: All-Purpose Request Thread (Take 3)

Post by RED51 »

DarthD.U.C.K. wrote:@RED: the archive contains tag, msh and readme/credits, see it yourself(this is the archive i just downloaded):
Hidden/Spoiler:
Image
@Darth Revan and everybody who uses the gogs: make shure to credit Noemarz for making themodel and texture! wazmol only converted it!
:? I just downloaded it, and it still only had the tga...must be me? I'me using 7zip to unzip it, and I'm downloading it on Google Crome.
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DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

chrome....
well, does anybody have the same problem?
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RED51
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Re: All-Purpose Request Thread (Take 3)

Post by RED51 »

:? I just downloaded it via the normal internet browser, and it came out alright, D.u.c.k.. So I guess it's Chrome?
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Re: All-Purpose Request Thread (Take 3)

Post by Fluffy_the_ic »

Would someone with the full exporter be willing to envelope and export 3 or 4 player models, a gun model, and a prop? I would at least do the enveloping for the players, but no matter how I line up the arms with the skeleton, it just looks BAD. And then when I export the gun and prop, the textures are screwed up. :cpu: Just XFire me if you will. My XFire: fluffytherc :)
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Re: All-Purpose Request Thread (Take 3)

Post by Darth Revan »

Um now Ive got the Visor Msh now wat i do with it the readmes quite vague?
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Re: All-Purpose Request Thread (Take 3)

Post by Fiodis »

Look in the How To Set Up an Addon Mesh topic in the XSI FAQ thread for the ODF code you need to attach it to a unit.
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Re: All-Purpose Request Thread (Take 3)

Post by CCO! »

Not to come out of the blue here but I am a good creative guy, who can come up with lots of good ideas, however after a modtools download made my computer crash(according to my mom) I can't download them again, so If someone is willing we can start a bit of a mod "partnership" I can feed you ideas, exchange feedback, be your shrink etc; Really I love all things about star wars and am not afraid to spend a few hours researching if you can spend a few hours modding. Please PM me if intrested, this should be mutually beneficial.

(Well this is pretty all purpose right?)
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Re: All-Purpose Request Thread (Take 3)

Post by RogueKnight »

RED51 wrote::? I just downloaded it via the normal internet browser, and it came out alright, D.u.c.k.. So I guess it's Chrome?
Nope, it works fine for me.
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Re: All-Purpose Request Thread (Take 3)

Post by EA711 »

A new dc 15s carbine model would be good, one was converted from JKA but the solider holds it in a weird way, and yes I know OOM 9 made one but it is lacking in a few areas. Thanks in advance EA711
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Re: All-Purpose Request Thread (Take 3)

Post by 501st_commander »

Can someone make a anamation name for one of my troops? I cant figure it out. Thanks.
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Re: All-Purpose Request Thread (Take 3)

Post by Fiodis »

501st_commander wrote:Can someone make a anamation name for one of my troops? I cant figure it out. Thanks.
....An animation name?
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Re: All-Purpose Request Thread (Take 3)

Post by 501st_commander »

Name like "Commander Cody" or "Commander Sharp"
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Re: All-Purpose Request Thread (Take 3)

Post by Fiodis »

Fiodis wrote:
501st_commander wrote:Can someone make a anamation name for one of my troops? I cant figure it out. Thanks.
....An animation name?


I still have no idea as to what you are talking about. A name for a saber animation set? A name for a unit? What? And why are you having trouble coming up with one on your own?
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Re: All-Purpose Request Thread (Take 3)

Post by 501st_commander »

Fiodis wrote:A name for a unit?
yes
Fiodis wrote:And why are you having trouble coming up with one on your own?
1) duno how to make one
2) docs dont help
3) i'm lost
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Re: All-Purpose Request Thread (Take 3)

Post by Fiodis »

501st_commander wrote: 1) duno how to make one
2) docs dont help
3) i'm lost
What docs? There are no docs on naming units.
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