All-Purpose Request Thread (Take 3)
Moderator: Moderators
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: All-Purpose Request Thread (Take 3)
here is a link to the repuplic commando backpack addonmesh (with lowrezmodle and shadowvolume)
click me!
here is the fixed scout:
click me!
(i enveloped the shouldpad to the shoulderbones but it looks like pandemic didnt animate them >.<)
(i added a shadowvolume and a lowrezmodel to the jetpack and the scout has override_texture support btw)
@SCORCH:no, it has the atat sceleton
and it was made by raven software, fragme converted it to battlefront
@Darth Revan:
i think AQT posted a link to the visordown addonmesh in the last pages of the requestthread part 1
click me!
here is the fixed scout:
click me!
(i enveloped the shouldpad to the shoulderbones but it looks like pandemic didnt animate them >.<)
(i added a shadowvolume and a lowrezmodel to the jetpack and the scout has override_texture support btw)
@SCORCH:no, it has the atat sceleton
and it was made by raven software, fragme converted it to battlefront
@Darth Revan:
i think AQT posted a link to the visordown addonmesh in the last pages of the requestthread part 1
- RED51
- Jedi

- Posts: 1024
- Joined: Sun Sep 07, 2008 6:25 pm
Re: All-Purpose Request Thread (Take 3)
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: All-Purpose Request Thread (Take 3)
You seriously are the man at filling out these sorts of requests. Thank you very much, D.U.C.K.!
I took it down awhile ago but here's the link to Syth's BFP model pack (where it was originally released): http://www.gametoast.com/forums/viewtop ... 64&t=14502DarthD.U.C.K. wrote:@Darth Revan:
i think AQT posted a link to the visordown addonmesh in the last pages of the requestthread part 1
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: All-Purpose Request Thread (Take 3)
@RED: the archive contains tag, msh and readme/credits, see it yourself(this is the archive i just downloaded):
@Darth Revan and everybody who uses the gogs: make shure to credit Noemarz for making themodel and texture! wazmol only converted it!
Hidden/Spoiler:
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: All-Purpose Request Thread (Take 3)
...You may as well make a new model.SCORCH wrote:Is it possible to make the dewback(found it) walk on two legs and scale it down?Fiodis wrote:Someone, I think it was....FragMe? Made and released a Dewback model. It walks on four feet but you can reskin it at least.DarthD.U.C.K. wrote:i dont think anybody wil doo that, its too much work
you would have to create all anims for it
Or you could reskin Bossk from the Convo Pack assets.
EDIT: and could you add another two arms.....heheheheheheheeheh
DarthD.U.C.K. wrote:i dont think anybody wil doo that, its too much work
you would have to create all anims for it
- RED51
- Jedi

- Posts: 1024
- Joined: Sun Sep 07, 2008 6:25 pm
Re: All-Purpose Request Thread (Take 3)
DarthD.U.C.K. wrote:@RED: the archive contains tag, msh and readme/credits, see it yourself(this is the archive i just downloaded):@Darth Revan and everybody who uses the gogs: make shure to credit Noemarz for making themodel and texture! wazmol only converted it!Hidden/Spoiler:
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: All-Purpose Request Thread (Take 3)
chrome....
well, does anybody have the same problem?
well, does anybody have the same problem?
- RED51
- Jedi

- Posts: 1024
- Joined: Sun Sep 07, 2008 6:25 pm
Re: All-Purpose Request Thread (Take 3)
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: All-Purpose Request Thread (Take 3)
Would someone with the full exporter be willing to envelope and export 3 or 4 player models, a gun model, and a prop? I would at least do the enveloping for the players, but no matter how I line up the arms with the skeleton, it just looks BAD. And then when I export the gun and prop, the textures are screwed up.
Just XFire me if you will. My XFire: fluffytherc 
- Darth Revan
- Field Commander

- Posts: 921
- Joined: Wed Jul 09, 2008 8:43 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: On Your Computer
Re: All-Purpose Request Thread (Take 3)
Um now Ive got the Visor Msh now wat i do with it the readmes quite vague?
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: All-Purpose Request Thread (Take 3)
Look in the How To Set Up an Addon Mesh topic in the XSI FAQ thread for the ODF code you need to attach it to a unit.
- CCO!
- Lance Corporal
- Posts: 97
- Joined: Tue Nov 18, 2008 5:51 pm
Re: All-Purpose Request Thread (Take 3)
Not to come out of the blue here but I am a good creative guy, who can come up with lots of good ideas, however after a modtools download made my computer crash(according to my mom) I can't download them again, so If someone is willing we can start a bit of a mod "partnership" I can feed you ideas, exchange feedback, be your shrink etc; Really I love all things about star wars and am not afraid to spend a few hours researching if you can spend a few hours modding. Please PM me if intrested, this should be mutually beneficial.
(Well this is pretty all purpose right?)
(Well this is pretty all purpose right?)
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: All-Purpose Request Thread (Take 3)
Nope, it works fine for me.RED51 wrote:I just downloaded it via the normal internet browser, and it came out alright, D.u.c.k.. So I guess it's Chrome?
- EA711
- Rebel Warrant Officer

- Posts: 301
- Joined: Sun Mar 22, 2009 6:20 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: West Yorkshire, Britain
Re: All-Purpose Request Thread (Take 3)
A new dc 15s carbine model would be good, one was converted from JKA but the solider holds it in a weird way, and yes I know OOM 9 made one but it is lacking in a few areas. Thanks in advance EA711
-
501st_commander
- Master Bounty Hunter

- Posts: 1570
- Joined: Wed Dec 10, 2008 7:48 pm
Re: All-Purpose Request Thread (Take 3)
Can someone make a anamation name for one of my troops? I cant figure it out. Thanks.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: All-Purpose Request Thread (Take 3)
....An animation name?501st_commander wrote:Can someone make a anamation name for one of my troops? I cant figure it out. Thanks.
-
501st_commander
- Master Bounty Hunter

- Posts: 1570
- Joined: Wed Dec 10, 2008 7:48 pm
Re: All-Purpose Request Thread (Take 3)
Name like "Commander Cody" or "Commander Sharp"
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: All-Purpose Request Thread (Take 3)
Fiodis wrote:....An animation name?501st_commander wrote:Can someone make a anamation name for one of my troops? I cant figure it out. Thanks.
I still have no idea as to what you are talking about. A name for a saber animation set? A name for a unit? What? And why are you having trouble coming up with one on your own?
-
501st_commander
- Master Bounty Hunter

- Posts: 1570
- Joined: Wed Dec 10, 2008 7:48 pm
Re: All-Purpose Request Thread (Take 3)
yesFiodis wrote:A name for a unit?
1) duno how to make oneFiodis wrote:And why are you having trouble coming up with one on your own?
2) docs dont help
3) i'm lost
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: All-Purpose Request Thread (Take 3)
What docs? There are no docs on naming units.501st_commander wrote: 1) duno how to make one
2) docs dont help
3) i'm lost
