Ok so im making a CP Dropship u can blow up. Yes the idea is like the same on in ARC: THEED ESTATE but I couldn't help I need these.
My odf file is currently
[GameObjectClass]
ClassLabel = "commandpost"
GeometryName = "REP_LA_AT_Gunship.msh"
[Properties]
GeometryName = "REP_LA_AT_Gunship"
BUILDINGSECTION = "BODY"
Label = "Control Zone"
MapTexture = "hud_dest_icon"
MapScale = 3.0
HealthTexture = "HUD_rep_gunship_icon"
MaxHealth = "4000.0"
ExplosionDestruct = "rep_fly_gunship_exp"
[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
KillRegion = ""
SpawnPath = ""
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_DEF_Alliance = 10
Value_DEF_CIS = 10
Value_DEF_Empire = 10
Value_DEF_Republic = 10
Value_DEF_Locals = 10
VO_All_AllCapture = ""
VO_All_AllLost = ""
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = ""
//VO_All_ImpLost = "all_off_we_destroyed_bunker"
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
//VO_All_ImpInfo = "all_off_destroy_shield_bunker"
VO_Imp_AllCapture = ""
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = ""
//VO_Imp_ImpLost = "imp_off_rebels_destroyed_bunker"
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
//VO_Imp_ImpInfo = "imp_off_defend_shield_bunker"
VO_Rep_RepCapture = ""
VO_Rep_RepLost = ""
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = ""
VO_Rep_CISCapture = ""
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = ""
VO_CIS_RepCapture = ""
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = ""
VO_CIS_CISCapture = ""
VO_CIS_CISLost = ""
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = ""
Strategic_Filter1 = ""
Strategic_Filter2 = ""
Strategic_Filter3 = ""
Strategic_Filter4 = ""
Strategic_Filter5 = ""
Strategic_Filter6 = ""
SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = ""
FoleyFXGroup = "metal_foley"
Whenever its in map my munge doesn't work and my .wld file can't be found. What should this look like so that it will work?
Descructable CP's
Moderator: Moderators
-
NegativeSmiley
-
SteveK14
- Old School Staff
- Posts: 405
- Joined: Sat Mar 05, 2005 3:59 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
-
OOM-9
-
Bobafett16
-
NegativeSmiley
-
SteveK14
- Old School Staff
- Posts: 405
- Joined: Sat Mar 05, 2005 3:59 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
EXample from Endor, the bunker control panel:
[GameObjectClass]
ClassLabel = "commandpost"
GeometryName = "end_bldg_bunker_controlpanel.msh"
[Properties]
GeometryName = "end_bldg_bunker_controlpanel"
-- AttachOdf = "bluelight_nocone"
-- AttachToHardPoint = "hp_light_F"
[Properties]
BUILDINGSECTION = "BODY"
Label = "Control Zone"
MapTexture = "hud_dest_icon"
MapScale = 3.0
GeometryName = "end_bldg_bunker_controlpanel"
MaxHealth = "4000.0"
ExplosionName = "imp_walk_atst_exp"
DestroyedGeometryName = "end_bldg_bunker_controlpanel_dest"
-- DamageStartPercent = 95.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehiclespark"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage2"
-- DamageStartPercent = 90.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehiclesmoke"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage1"
-- DamageStartPercent = 70.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehicleflame"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage3"
-- DamageStartPercent = 60.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehicleflame"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage4"
-- DamageStartPercent = 40.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehicleflame"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage5"
HoloOdf = "com_holo_controlzone_small"
HoloImageGeometry = "alliance com_icon_alliance"
HoloImageGeometry = "empire com_icon_imperial"
HoloImageGeometry = "republic com_icon_republic"
HoloImageGeometry = "CIS com_icon_CIS"
HoloTurnOnTime = 2.2
//ChargeSound = "com_blg_commandpost_charge"
//CapturedSound = "com_blg_commandpost_capture"
//DischargeSound = "com_blg_commandpost_discharge"
//LostSound = "com_blg_commandpost_lost"
//DisputeSound = "com_blg_commandpost_dispute"
AmbientSound = "all control_panel_b"
AmbientSound = "cis control_panel_b"
AmbientSound = "imp control_panel_b"
AmbientSound = "rep control_panel_b"
//SoundPitchDev = "0.4"
[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
KillRegion = ""
SpawnPath = ""
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_DEF_Alliance = 10
Value_DEF_CIS = 10
Value_DEF_Empire = 10
Value_DEF_Republic = 10
Value_DEF_Locals = 10
VO_All_AllCapture = ""
VO_All_AllLost = ""
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = ""
VO_All_ImpLost = "all_off_we_destroyed_bunker"
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = "all_off_destroy_shield_bunker"
VO_Imp_AllCapture = ""
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = ""
VO_Imp_ImpLost = "imp_off_rebels_destroyed_bunker"
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = "imp_off_defend_shield_bunker"
VO_Rep_RepCapture = ""
VO_Rep_RepLost = ""
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = ""
VO_Rep_CISCapture = ""
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = ""
VO_CIS_RepCapture = ""
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = ""
VO_CIS_CISCapture = ""
VO_CIS_CISLost = ""
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = ""
Strategic_Filter1 = ""
Strategic_Filter2 = ""
Strategic_Filter3 = ""
Strategic_Filter4 = ""
Strategic_Filter5 = ""
Strategic_Filter6 = ""
SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = ""
FoleyFXGroup = "metal_foley"
[GameObjectClass]
ClassLabel = "commandpost"
GeometryName = "end_bldg_bunker_controlpanel.msh"
[Properties]
GeometryName = "end_bldg_bunker_controlpanel"
-- AttachOdf = "bluelight_nocone"
-- AttachToHardPoint = "hp_light_F"
[Properties]
BUILDINGSECTION = "BODY"
Label = "Control Zone"
MapTexture = "hud_dest_icon"
MapScale = 3.0
GeometryName = "end_bldg_bunker_controlpanel"
MaxHealth = "4000.0"
ExplosionName = "imp_walk_atst_exp"
DestroyedGeometryName = "end_bldg_bunker_controlpanel_dest"
-- DamageStartPercent = 95.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehiclespark"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage2"
-- DamageStartPercent = 90.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehiclesmoke"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage1"
-- DamageStartPercent = 70.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehicleflame"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage3"
-- DamageStartPercent = 60.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehicleflame"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage4"
-- DamageStartPercent = 40.0
-- DamageStopPercent = 0.0
-- DamageEffect = "vehicleflame"
-- DamageEffectScale = 1.5
-- DamageInheritVelocity = 0.0
-- DamageAttachPoint = "hp_damage5"
HoloOdf = "com_holo_controlzone_small"
HoloImageGeometry = "alliance com_icon_alliance"
HoloImageGeometry = "empire com_icon_imperial"
HoloImageGeometry = "republic com_icon_republic"
HoloImageGeometry = "CIS com_icon_CIS"
HoloTurnOnTime = 2.2
//ChargeSound = "com_blg_commandpost_charge"
//CapturedSound = "com_blg_commandpost_capture"
//DischargeSound = "com_blg_commandpost_discharge"
//LostSound = "com_blg_commandpost_lost"
//DisputeSound = "com_blg_commandpost_dispute"
AmbientSound = "all control_panel_b"
AmbientSound = "cis control_panel_b"
AmbientSound = "imp control_panel_b"
AmbientSound = "rep control_panel_b"
//SoundPitchDev = "0.4"
[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
KillRegion = ""
SpawnPath = ""
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_DEF_Alliance = 10
Value_DEF_CIS = 10
Value_DEF_Empire = 10
Value_DEF_Republic = 10
Value_DEF_Locals = 10
VO_All_AllCapture = ""
VO_All_AllLost = ""
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = ""
VO_All_ImpLost = "all_off_we_destroyed_bunker"
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = "all_off_destroy_shield_bunker"
VO_Imp_AllCapture = ""
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = ""
VO_Imp_ImpLost = "imp_off_rebels_destroyed_bunker"
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = "imp_off_defend_shield_bunker"
VO_Rep_RepCapture = ""
VO_Rep_RepLost = ""
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = ""
VO_Rep_CISCapture = ""
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = ""
VO_CIS_RepCapture = ""
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = ""
VO_CIS_CISCapture = ""
VO_CIS_CISLost = ""
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = ""
Strategic_Filter1 = ""
Strategic_Filter2 = ""
Strategic_Filter3 = ""
Strategic_Filter4 = ""
Strategic_Filter5 = ""
Strategic_Filter6 = ""
SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = ""
FoleyFXGroup = "metal_foley"
