Add kama when in disguise?

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501st_commander
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Add kama when in disguise?

Post by 501st_commander »

Is there a way to add kama to a troop when its only in disguise. When the troop dosent have kama in the first place?

thanks
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Fiodis
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Re: add kama when in disguise?

Post by Fiodis »

What do you mean by disguise? If you are talking about the stock BF1 disguise kit (which works for BF2), then with that all that happens is that the unit assumes the mesh of the first unit class on the opposing team. If that first unit class has a kama, so will the disguised one.
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Re: add kama when in disguise?

Post by 501st_commander »

Fiodis wrote:What do you mean by disguise? If you are talking about the stock BF1 disguise kit (which works for BF2), then with that all that happens is that the unit assumes the mesh of the first unit class on the opposing team. If that first unit class has a kama, so will the disguised one.
yes, but its not working
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Re: add kama when in disguise?

Post by Xavious »

Fiodis wrote:What do you mean by disguise? If you are talking about the stock BF1 disguise kit (which works for BF2), then with that all that happens is that the unit assumes the mesh of the first unit class on the opposing team. If that first unit class has a kama, so will the disguised one.
No, that's not true. The unit using the disguise kit only takes on the model of the first unit of the opposing team, and adding cloth requires an odf property in order for the cloth to show up on the unit. The disguising unit does not have its cloth odf defined, therefore the kama won't function.

You could try adding that line (ClothODF = "whatever") to your disguising unit, but I'm not sure if it'd work.
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Re: add kama when in disguise?

Post by Fiodis »

Ah, right Xavious; I had forgotten. Adding the line as well as putting the odf in the side's odf folder could work.
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Re: add kama when in disguise?

Post by Teancum »

The other option is to have someone rig the cloth to the bones like the SWBF1 ARC troopers, but then you don't get the cool clothy-ness.
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Re: add kama when in disguise?

Post by 501st_commander »

Teancum wrote:The other option is to have someone rig the cloth to the bones like the SWBF1 ARC troopers, but then you don't get the cool clothy-ness.
hmm.. ok, im using the bx-droid commado and the first republic trooper has a kama, as the rest of them but 2.
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Re: add kama when in disguise?

Post by Xavious »

Have you tried this?
Xavious wrote:You could try adding that line (ClothODF = "whatever") to your disguising unit, but I'm not sure if it'd work.
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Re: Add kama when in disguise?

Post by 501st_commander »

yes
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Re: Add kama when in disguise?

Post by Fiodis »

Would it be possible to shuffle the unit structuring to put one of the non-kama'ed clones up front?
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Re: Add kama when in disguise?

Post by 501st_commander »

the only two have 14 and 20 point lock
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