--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert the new gamemodes or maps here for pre-existing maps:
AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_x = 1, era_y = 1, mode_eli_x = 1, mode_eli_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="501st Legion", icon2="rote_icon" }, mode_eli = { name="ORDER 66", icon="mode_icon_tdm" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_c = 1, era_g = 1, era_x = 1, era_y = 1, mode_eli_c = 1, mode_c_g = 1, mode_c_x = 1, mode_c_y = 1})
AddNewGameModes( sp_missionselect_listbox_contents, "dag1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="41st Elite Corps", icon2="rote_icon" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="65th Homeworld Sec.", icon2="rote_icon" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_g = 1, era_x = 1, era_y = 1, mode_c_g = 1, mode_c_x = 1, mode_c_y = 1})
AddNewGameModes( sp_missionselect_listbox_contents, "end1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="327th Star Corps", icon2="rote_icon" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "fel1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="327th Star Corps", icon2="rote_icon" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "fel1%s_%s", {era_g = 1, era_x = 1, era_y = 1, mode_c_g = 1, mode_c_x = 1, mode_c_y = 1})
AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="212nd Attack Battalion", icon2="rote_icon" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_x = 1, era_y = 1, mode_c_x = 1, mode_c_y = 1, mode_hunt_x = 1, mode_hunt_y = 1})
AddNewGameModes( sp_missionselect_listbox_contents, "hot1%s_%s", {era_c = 1, era_x = 1, era_y = 1, mode_con_c = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="21st Nova Corps", icon2="rote_icon" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "hot1%s_%s", {era_x = 1, era_y = 1, mode_c_x = 1, mode_c_y = 1})
AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_g = 1, era_c = 1, era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, mode_eli_c = 1, mode_eli_g = 1, mode_eli_x = 1, mode_eli_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="65th Homeworld Sec.", icon2="rote_icon" }, mode_eli = { name="Clones", icon="mode_icon_tdm" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_g = 1, era_x = 1, era_y = 1, mode_c_g = 1, mode_c_x = 1, mode_c_y = 1})
AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_c = 1, era_x = 1, era_y = 1, mode_eli_c = 1, mode_eli_x = 1, mode_eli_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="41st Elite Corps", icon2="rote_icon" }, mode_eli = { name="Wookies", icon="mode_icon_tdm" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_g = 1, era_x = 1, era_y = 1, mode_c_g = 1, mode_c_x = 1, mode_c_y = 1})
AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="65th Homeworld Sec.", icon2="rote_icon" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_g = 1, era_x = 1, era_y = 1, mode_c_g = 1, mode_c_x = 1, mode_c_y = 1})
AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, mode_eli_x = 1, mode_eli_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="21st Nova Corps", icon2="rote_icon" }, mode_eli = { name="ORDER 66", icon="mode_icon_tdm" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_x = 1, era_y = 1, mode_c_x = 1, mode_c_y = 1})
AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_x = 1, era_y = 1, mode_eli_x = 1, mode_eli_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="501st Legion", icon2="rote_icon" }, mode_eli = { name="Gungans", icon="mode_icon_tdm" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_c = 1, era_g = 1, era_x = 1, era_y = 1, mode_eli_c = 1, mode_hunt_c = 1, mode_c_g = 1, mode_c_x = 1, mode_c_y = 1})
AddNewGameModes( sp_missionselect_listbox_contents, "pol1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="327th Star Corps", icon2="rote_icon" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "pol1%s_%s", {era_g = 1, era_x = 1, era_y = 1, mode_c_g = 1, mode_c_x = 1, mode_c_y = 1})
AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="501st Legion", icon2="rote_icon" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_g = 1, era_x = 1, era_y = 1, mode_c_g = 1, mode_c_x = 1, mode_c_y = 1})
AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_x = 1, era_y = 1, mode_c2_x = 1, mode_c2_y = 1, mode_con_x = 1, mode_con_y = 1, mode_eli_x = 1, mode_eli_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="327th Star Corps", icon2="rote_icon" }, mode_eli = { name="ORDER 66", icon="mode_icon_tdm" }, mode_c2 = { name="Mandalorians", icon="mode_icon_tdm" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat3%s_%s", {era_x = 1, era_y = 1, mode_c2_x = 1, mode_c2_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="327th Star Corps", icon2="rote_icon" }, mode_c2 = { name="Mandalorians", icon="mode_icon_tdm" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, mode_eli_x = 1, mode_eli_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="212nd Attack Battalion", icon2="rote_icon" }, mode_eli = { name="ORDER 66", icon="mode_icon_tdm" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_g = 1, era_x = 1, era_y = 1, mode_c_g = 1, mode_c_x = 1, mode_c_y = 1})
AddNewGameModes( sp_missionselect_listbox_contents, "yav1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="41st Elite Corps", icon2="rote_icon" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "yav1%s_%s", {era_g = 1, era_x = 1, era_y = 1, mode_c_g = 1, mode_c_x = 1, mode_c_y = 1})
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { mapluafile = "bes1%s_%s", era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="212nd Attack Battalion", icon2="rote_icon" },},}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { mapluafile = "bes2%s_%s", era_c = 1, era_x = 1, era_y = 1, mode_c2_x = 1, mode_c2_y = 1, mode_con_c = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="212nd Attack Battalion", icon2="rote_icon" }, mode_c2 = { name="Mandalorians", icon="mode_icon_tdm" },},}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { mapluafile = "BOT%s_%s", era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="21st Nova Corps", icon2="rote_icon" },},}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { mapluafile = "geo2%s_%s", era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="212nd Attack Battalion", icon2="rote_icon" },},}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { mapluafile = "kas1%s_%s", era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="41st Elite Corps", icon2="rote_icon" },},}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { mapluafile = "nab1%s_%s", era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="501st Legion", icon2="rote_icon" },},}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { mapluafile = "rhn1%s_%s", era_x = 1, era_y = 1, mode_c2_x = 1, mode_c2_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="21st Nova Corps", icon2="rote_icon" }, mode_c2 = { name="Mandalorians", icon="mode_icon_tdm" },},}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { mapluafile = "rhn2%s_%s", era_c = 1, era_x = 1, era_y = 1, mode_con_c = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="21st Nova Corps", icon2="rote_icon" },},}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { mapluafile = "tat1%s_%s", era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="327th Star Corps", icon2="rote_icon" },},}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("BES1","bes1x_con",4)
AddDownloadableContent("BES1","bes1y_con",4)
AddDownloadableContent("BES2","bes2c_con",4)
AddDownloadableContent("BES2","bes2x_con",4)
AddDownloadableContent("BES2","bes2x_c2",4)
AddDownloadableContent("BES2","bes2y_con",4)
AddDownloadableContent("BES2","bes2y_c2",4)
AddDownloadableContent("BOT","BOTx_con",4)
AddDownloadableContent("BOT","BOTy_con",4)
AddDownloadableContent("COR1","cor1c_eli",4)
AddDownloadableContent("COR1","cor1g_c",4)
AddDownloadableContent("COR1","cor1x_con",4)
AddDownloadableContent("COR1","cor1x_c",4)
AddDownloadableContent("COR1","cor1x_eli",4)
AddDownloadableContent("COR1","cor1y_con",4)
AddDownloadableContent("COR1","cor1y_c",4)
AddDownloadableContent("COR1","cor1y_eli",4)
AddDownloadableContent("DAG1","dag1x_con",4)
AddDownloadableContent("DAG1","dag1y_con",4)
AddDownloadableContent("DEA1","dea1g_c",4)
AddDownloadableContent("DEA1","dea1x_con",4)
AddDownloadableContent("DEA1","dea1x_c",4)
AddDownloadableContent("DEA1","dea1y_con",4)
AddDownloadableContent("DEA1","dea1y_c",4)
AddDownloadableContent("END1","end1x_con",4)
AddDownloadableContent("END1","end1y_con",4)
AddDownloadableContent("FEL1","fel1g_c",4)
AddDownloadableContent("FEL1","fel1x_con",4)
AddDownloadableContent("FEL1","fel1x_c",4)
AddDownloadableContent("FEL1","fel1y_con",4)
AddDownloadableContent("FEL1","fel1y_c",4)
AddDownloadableContent("GEO1","geo1x_con",4)
AddDownloadableContent("GEO1","geo1x_c",4)
AddDownloadableContent("GEO1","geo1x_hunt",4)
AddDownloadableContent("GEO1","geo1x_xl",4)
AddDownloadableContent("GEO1","geo1y_con",4)
AddDownloadableContent("GEO1","geo1y_c",4)
AddDownloadableContent("GEO1","geo1y_hunt",4)
AddDownloadableContent("GEO1","geo1y_xl",4)
AddDownloadableContent("GEO2","geo2x_con",4)
AddDownloadableContent("GEO2","geo2y_con",4)
AddDownloadableContent("HOT1","hot1c_con",4)
AddDownloadableContent("HOT1","hot1x_con",4)
AddDownloadableContent("HOT1","hot1x_c",4)
AddDownloadableContent("HOT1","hot1y_con",4)
AddDownloadableContent("HOT1","hot1y_c",4)
AddDownloadableContent("KAM1","kam1c_eli",4)
AddDownloadableContent("KAM1","kam1g_c",4)
AddDownloadableContent("KAM1","kam1g_eli",4)
AddDownloadableContent("KAM1","kam1x_con",4)
AddDownloadableContent("KAM1","kam1x_c",4)
AddDownloadableContent("KAM1","kam1x_eli",4)
AddDownloadableContent("KAM1","kam1y_con",4)
AddDownloadableContent("KAM1","kam1y_c",4)
AddDownloadableContent("KAM1","kam1y_eli",4)
AddDownloadableContent("KAS1","kas1x_con",4)
AddDownloadableContent("KAS1","kas1y_con",4)
AddDownloadableContent("KAS2","kas2c_eli",4)
AddDownloadableContent("KAS2","kas2g_c",4)
AddDownloadableContent("KAS2","kas2x_con",4)
AddDownloadableContent("KAS2","kas2x_c",4)
AddDownloadableContent("KAS2","kas2x_eli",4)
AddDownloadableContent("KAS2","kas2y_con",4)
AddDownloadableContent("KAS2","kas2y_c",4)
AddDownloadableContent("KAS2","kas2y_eli",4)
AddDownloadableContent("MUS1","mus1g_c",4)
AddDownloadableContent("MUS1","mus1x_con",4)
AddDownloadableContent("MUS1","mus1x_c",4)
AddDownloadableContent("MUS1","mus1y_con",4)
AddDownloadableContent("MUS1","mus1y_c",4)
AddDownloadableContent("MYG1","myg1x_eli",4)
AddDownloadableContent("MYG1","myg1x_con",4)
AddDownloadableContent("MYG1","myg1x_c",4)
AddDownloadableContent("MYG1","myg1y_con",4)
AddDownloadableContent("MYG1","myg1y_c",4)
AddDownloadableContent("MYG1","myg1y_eli",4)
AddDownloadableContent("NAB1","nab1x_con",4)
AddDownloadableContent("NAB1","nab1y_con",4)
AddDownloadableContent("NAB2","nab2c_hunt",4)
AddDownloadableContent("NAB2","nab2c_eli",4)
AddDownloadableContent("NAB2","nab2g_c",4)
AddDownloadableContent("NAB2","nab2x_con",4)
AddDownloadableContent("NAB2","nab2x_eli",4)
AddDownloadableContent("NAB2","nab2x_c",4)
AddDownloadableContent("NAB2","nab2y_con",4)
AddDownloadableContent("NAB2","nab2y_c",4)
AddDownloadableContent("NAB2","nab2y_eli",4)
AddDownloadableContent("POL1","pol1g_c",4)
AddDownloadableContent("POL1","pol1x_con",4)
AddDownloadableContent("POL1","pol1x_c",4)
AddDownloadableContent("POL1","pol1y_con",4)
AddDownloadableContent("POL1","pol1y_c",4)
AddDownloadableContent("RHN1","rhn1x_con",4)
AddDownloadableContent("RHN1","rhn1x_c2",4)
AddDownloadableContent("RHN1","rhn1y_con",4)
AddDownloadableContent("RHN1","rhn1y_c2",4)
AddDownloadableContent("RHN2","rhn2c_con",4)
AddDownloadableContent("RHN2","rhn2x_con",4)
AddDownloadableContent("RHN2","rhn2y_con",4)
AddDownloadableContent("TAN1","tan1g_c",4)
AddDownloadableContent("TAN1","tan1x_con",4)
AddDownloadableContent("TAN1","tan1x_c",4)
AddDownloadableContent("TAN1","tan1y_con",4)
AddDownloadableContent("TAN1","tan1y_c",4)
AddDownloadableContent("TAT1","tat1x_con",4)
AddDownloadableContent("TAT1","tat1y_con",4)
AddDownloadableContent("TAT2","tat2x_con",4)
AddDownloadableContent("TAT2","tat2x_eli",4)
AddDownloadableContent("TAT2","tat2x_c2",4)
AddDownloadableContent("TAT2","tat2y_con",4)
AddDownloadableContent("TAT2","tat2y_eli",4)
AddDownloadableContent("TAT2","tat2y_c2",4)
AddDownloadableContent("TAT3","tat3x_con",4)
AddDownloadableContent("TAT3","tat3x_c2",4)
AddDownloadableContent("TAT3","tat3y_con",4)
AddDownloadableContent("TAT3","tat3y_c2",4)
AddDownloadableContent("UTA1","uta1g_c",4)
AddDownloadableContent("UTA1","uta1x_con",4)
AddDownloadableContent("UTA1","uta1x_c",4)
AddDownloadableContent("UTA1","uta1x_eli",4)
AddDownloadableContent("UTA1","uta1y_con",4)
AddDownloadableContent("UTA1","uta1y_c",4)
AddDownloadableContent("UTA1","uta1y_eli",4)
AddDownloadableContent("YAV1","yav1g_c",4)
AddDownloadableContent("YAV1","yav1x_con",4)
AddDownloadableContent("YAV1","yav1x_c",4)
AddDownloadableContent("YAV1","yav1y_con",4)
AddDownloadableContent("YAV1","yav1y_c",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\ABC\\data\\_LVL_PC\\core.lvl")