General Tiin's Assault Beta 3 released 1/15/07
Moderator: Moderators
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{WRL}Bly
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-(DW)-Arc9[E]
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yodaminch
Curious to know what everyone thought and what they'd like to see added/changed
I've been playing around with those new ship models released and put in the Invisible hand as well as the trade federation ship. I'm not sure whether I'll keep them however. I also added a small easter egg. I'm going to work on finishing Saesee Tiin's mask.
I've been playing around with those new ship models released and put in the Invisible hand as well as the trade federation ship. I'm not sure whether I'll keep them however. I also added a small easter egg. I'm going to work on finishing Saesee Tiin's mask.
- phazon_elite
- Rebel Colonel

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StarWarsGeek
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cloneknight
- Chief Warrant Officer

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Razgriz
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yodaminch
I considered that, but really then they can only be used for so long and with the map taking time to get to place to place, even with a vehicle, it seemed pointless.StarWarsGeek wrote:IDEA: You cant do heros in space. Maybe you could trick the map into thinking it's actually playing conquest in the LUA and add Tinn and Grievous as heros?
As to the commandos pistols. Which ones are giving you the trouble. I'll look at that later tonight.
Regarding the jet trooper, I do believe I did that earlier. It should be a white clone with jetpack. I didn't see anything noticeable from the cartoon that needed to be used on the jettrooper.
And yes, it occured to me that its 123. That was what it has always been. It'll be changed before the final release.
