Battlefront: The Clone Wars (build 50411/1)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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RevanSithLord
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Re: {WIP}Star Wars: The Clone Wars Era

Post by RevanSithLord »

By the way, in-case you didn't know, Wulfman.
Wookieepedia wrote:The Galactic Marines, originally known as the 21st Nova Corps of the 4th Sector Army, was an elite unit that was created as the Grand Army of the Republic diversified during the Clone Wars.
So originally they were the 21st Nova Corps.
Wookieepedia wrote:...the 21st Nova Corps of the 4th Sector Army was made independent and became known as the Galactic Marines....
Unless I am mistaken. Good work nonetheless. I think 344th sounds pretty good too, so of course, use what you wish. It's your mod, I just thought I'd share my thought on that.

I am very much loving the mod...quite a lot. Can't wait to play it when it's released. :)
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Re: {WIP}Star Wars: The Clone Wars Era

Post by commander501stappo »

LO65 wrote:This is i think the most anticipated Mod since Dark TimesII even more than DT2
There's something wrong here...
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Re: {WIP}Star Wars: The Clone Wars Era

Post by LO65 »

lol no no no what i meant was u know like the most anticipated game since Dark Times 2 the for the sake of it insert a comma even more than DT2 k? so it would be like
This is i think the most anticipated Mod since Dark TimesII, even more than DT2

sorry for confusion
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Re: {WIP}Star Wars: The Clone Wars Era

Post by SAMofBIA »

he means that this is the most anticipated mod since dark times 2 and that he thinks it is even more anticipated than dark times 2. hes not actually being redundant, he just needed to phrase it better (correct?)
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Re: {WIP}Star Wars: The Clone Wars Era

Post by LO65 »

Yea! exacly! thanks SAMofBIA
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Re: {WIP}Star Wars: The Clone Wars Era

Post by commander501stappo »

Ah, I see, now it makes sence. Thanks for clearing up :)
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Re: {WIP}Star Wars: The Clone Wars Era

Post by SAMofBIA »

your welcome, happy to help out.
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Re: {WIP}Star Wars: The Clone Wars Era

Post by THEWULFMAN »

Okay several things need to be said, first, the bad, stop spamming if you please :wink:

now the good.
I Can not tell you guys how much I apprieciate the comments and support.
I normally would thank you guys individually, but there are too many comments.
Thank you alot everyone, no really.

now, to the mod.
{News}
After the initial release of the mod, there will be exspansion packs, with lots of cool new content, like new clone legions (91st with neyo and stass allie, 198th with commander Fil (yea I know he is dead, but he is a clone :wink: ) and KIT FISTO, and more), plus, adding new legions to other enviroments, like, the wolfpack in coldgear, etc. These exspansion packs will also include new maps :D

Also these packs will have new teams, like the DeathWatch, Weequay Pirates and more, on certain maps.

C/Q/F/J ?
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Re: {WIP}Star Wars: The Clone Wars Era

Post by Twilight_Warrior »

THEWULFMAN wrote:After the initial release of the mod, there will be exspansion packs
C/Q/F/J ?
Question/Request:
If you're releasing it in packs, are you going to release a version of the mod just to change the stock game (and the maps included in your mod, of course), then a "mappack" to add support to all the maps by other authors that are downloaded separately? I don't have Rends' Coruscant: City or Marvel4's Conversion Pack, so the support for the maps is making the filesize bigger uselessly for people like me who don't download very many mods. (Only the ones that catch their explicit attention like yours :thumbs: .)
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Not saying that Rends and Marvel4's mods aren't worth my attention, but single maps don't stay in my addon folder for too long and I already had GT's Convo Pack, so there was no reason to re-download the BF1 maps.
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Re: {WIP}Star Wars: The Clone Wars Era

Post by THEWULFMAN »

There seams to be a misunderstanding here, the maps that I have combatibilty for will never be able to be downloaded from me, they have to be downloaded seperatly. as for filesize the only thing that gets bigger is the mission.lvl and that is by what, 800kb?
The initial release will have no new maps, all new maps will be included in exspansion packs. this excludes all the random weather maps, (edited stock maps) which are included.
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Re: {WIP}Star Wars: The Clone Wars Era

Post by Twilight_Warrior »

THEWULFMAN wrote:There seams to be a misunderstanding here, the maps that I have combatibilty for will never be able to be downloaded from me, they have to be downloaded seperatly.
Right, no misunderstanding, I'm saying I don't have those downloaded, so those missions included in the mod that use those maps are useless to me.

Forgive me, I forgot to include this in my previous post, but I was under the impression that if you were to include those, they would go towards my mission count, too, as well as the filesize (correct me if I'm wrong). And since BFII puts a limit on the number of missions you can have, those (what is it?) 15 or so missions would push that mission count ever closer to the limit.

And yes, even though the mission.lvl is only kB big, please keep in mind that not all of us have limitless memory. I'm gonna have to make room if I want to install this mod in the first place.
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Re: {WIP}Star Wars: The Clone Wars Era

Post by commander501stappo »

1 - The packs sounds cool, I guess they'll include bugfixes that didn't get discovered in the beta?

2 - I do agree with Twilight_Warrior that the uninstalled maps that compatible with this mod are pushing the mission limit. Maybe have them in the same folder as your new maps for the mod(unless you've allready done that)

3 - I think it's a maximum of 500 mission, not 15.
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Re: {WIP}Star Wars: The Clone Wars Era

Post by Twilight_Warrior »

commander501stappo wrote: I think it's a maximum of 500 mission, not 15.
I know the limit. I know it's MUCH higher than 15. But if you have more than one era mod, (KotOR, BFX, DT2, my own mod that I'm working on) you're already pushing the mission limit.

I guess I'm just talking to a brick wall here....
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Re: {WIP}Star Wars: The Clone Wars Era

Post by yoyoman »

I think the expansion packs sound really cool. This looks like the best mod ever. Keep modding please!
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Re: {WIP}Star Wars: The Clone Wars Era

Post by THEWULFMAN »

You saw there is no misunderstanding but there is, the mission count is NOT a problem because the missions for the added maps do not appear/go towards mission count UNLESS you have the added maps ADDME.script activated. If you rename the addme to adkme the map cannot show up, therefore the TCW era will not show up either. The mission will only increase if you have the maps in your addon folder with their addme.script activated. PLUS,this mod only adds conquest mode to the maps, no other modes at all. mission count is NOT something you have to worry about.

Clear enough? :wink:
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Re: {WIP}Star Wars: The Clone Wars Era

Post by Jendo7 »

Makes perfect sense to me.
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Re: {WIP}Star Wars: The Clone Wars Era

Post by commander501stappo »

Yeah, for me too, I didn't know that it didn't add mission when a mod did that, thanks for telling then :)
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Re: {WIP}Star Wars: The Clone Wars Era

Post by THEWULFMAN »

thanks to my friend, here is my new obi-wan, TCW style
Hidden/Spoiler:
ImageImageImageImageImageImage
Now I need to get a better TCW style anakin head,..... Off to Blender :D

Also, I was wondering if anyone wanted to do some voice overs?
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Re: {WIP}Star Wars: The Clone Wars Era

Post by Anakin »

i like the pics.

but your obi-wan skin isn't perfect now.

you should really add shoulder armor instead of the painted cloth.
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It looks great!

Post by Vuler »

By looking at the screenshots I must say it looks very amazing! I'll definetly download it when it will be out! But won't you put in Ahsoka? :?
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