WIP: Jabiim

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Darkwedge

Post by Darkwedge »

At TE weckage... if you already have them.. put some more in :lol:
Guest

Re: RE: Re: WIP: Jabiim

Post by Guest »

Tuskenjedi wrote:Wasn't Jabiim where the Republic first tested it's new vehicle, the ATAT? If so, it would be cool if the Republic could have it.
yes, Republic used AT-AT prototypes.

Alpha
can you reskinned At-At (big Republic gerald etc)?
Alpha

RE: Re: RE: Re: WIP: Jabiim

Post by Alpha »

@darkwedge, where is the ATTE wreckage, is it in the felucia files?

@JK514, I can but most likely won't since I will not have it in the map. And it really looks no different from the Imp one in the comic.
Bobafett16

RE: Re: RE: Re: WIP: Jabiim

Post by Bobafett16 »

those screens look great! keep up the good work, but ya maybe a little more gray in the sky?
Alpha

RE: Re: RE: Re: WIP: Jabiim

Post by Alpha »

Working on it.
Updated to-do list:
-Sky
Now to do the sky.
Said it before. :P

-Alpha
Alpha

RE: Re: RE: Re: WIP: Jabiim

Post by Alpha »

PvtParts
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RE: Re: RE: Re: WIP: Jabiim

Post by PvtParts »

Looks fun.

This just popped into my head in the first few seconds of glancing over this, perhaps a Mustafar sky? When I saw the pic posted at the top of this page thats the first sky that came to mind.

Good Luck, and I can set up sides (i cant do skinning or anything, but if you give me the skins/people i can get it working for you)
Guest

RE: Re: RE: Re: WIP: Jabiim

Post by Guest »

Alpha
downloading!!! Jabiim is very good idea...
richard

RE: Re: RE: Re: WIP: Jabiim

Post by richard »

downloading
MasterKenobi

RE: Re: RE: Re: WIP: Jabiim

Post by MasterKenobi »

Download, download very good.
yankeefan05
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Post by yankeefan05 »

its pretty good i hope u can put ATATs for the Republic.
jango232

Post by jango232 »

yeh looks great and yeh at at yeh are cool first see em there i read the book it was great downloading yeh :)
Tuskenjedi

RE: Re: RE: Re: WIP: Jabiim

Post by Tuskenjedi »

hey, mygeeto, or kashyyyk sky is gray.
Alpha

RE: Re: RE: Re: WIP: Jabiim

Post by Alpha »

Glad all of you are liking it so far. I'll add the mustafar sky and see what it looks like and then maybe try mygeeto. There will not be ATATs in this map, but I might make a vehicle Jabiim map later.
Blackrider

Post by Blackrider »

what the heck, when i try to download it says RomeTotalWarv1.1NoCDFixedexeEn above the download now thing
LMFAO!!!!! I ALREADY HAVE ROME TOTAL WAR
Alpha

Post by Alpha »

What the crap...filefront doesn't like my file today...

WHAT IN THE FREAKING WORLD! My account got deleted?!?!


EDIT: alright. I had to set up my whole freakin' account again because it was deleted somehow. I got no notification in my e-mail. Nothing. I'm uploading it again, but it'll be an hour or two before it gets up.

EDIT: new link: http://files.filefront.com/AJBrar/;5020 ... einfo.html
TAW_MangaLord

Post by TAW_MangaLord »

I loved the map!

I've been thinking about the AT-AT, and came up with an idea.
Why not make the AT-AT a prop? So he'll just stand in the distance, looking cool? Perhaps you could tilt it so that it lies on the ground.

And I still think, even though it's and infantry-only map, you should give the REP 1 or 2 AT-XT's and the CIS 1 or 2 Tank's, for the sake of sticking with the source material.

Keep up the good work!
Manga
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Post by PvtParts »

Nice map, and quite fun,

heres some advice to improve:


- Move the cps. Nothing wrong with their position, but the first thing i think when i see the 4 cp square is oh so all he did was move the terrain around a bit. Now i know you didnt, but using the default positioning, for me at least, takes away from the map immediatly.

- nicely balanced (arc really isnt that unbalanced, as he doesnt have much ammo), but i think you should do something to make it more interesting. perhaps shoot the unit count up to make a more epic battle. maybe throw a couple of speeders, or an at-at prop (it would add something unique to the map). spread things out a bit, or put some more wreckage, the map seems smaller than it is simply because you can practically see all 4 cps at any given time.

- lighten the terrain, its hard to distinguish any detail and it looks relativly black, which takes away from the ambiance. Im not saying make it rainbow, but just a tad lighter.

Other than that, fun map, and it deserves its place as the mod map of the week
Alpha

Post by Alpha »

I will move the CPs. I just did the default because I've been working on this since the modtools came out getting the grasp of them.

How do I add the ATAT as a prop? And what speeder would be good? I think a reskinned swamp speeder might, but how do I get that one back in-game?
YT-1300

Post by YT-1300 »

fun map, but just to say it again, i think the map should be brighter its kinda hard to see enemy units and see the detail in the terrian, i like the rain and sky effects, feels like reallyrain environment, except rain inside(which i know you are working on) yes please add some vehicles that would be great. its a fun map nonetheless!! kudos!
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