Star Wars: The Old Republic BETA 2.0 (FINAL BETA)

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What would you rate this map?

Poll ended at Sat Jun 14, 2008 6:42 pm

10 - excellent
1
5%
9 - very good
3
14%
8 - Good
4
18%
7 - Satisfactory
0
No votes
6 - OK
6
27%
5 - I've seen beter
3
14%
4 - Needs improvment
3
14%
3 - You Call this A map!?
0
No votes
2 - My grandmother can mod better than this!!
0
No votes
1 - Pathetic!
2
9%
 
Total votes: 22
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elfie
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Star Wars: The Old Republic BETA 2.0 (FINAL BETA)

Post by elfie »

Greetings Everyone! This is version 2 of the previous Star Wars: The Old Republic Beta. This will be the last beta release of this map before it is fully released. I have made some minor tweeks since the previous version and I hope you enjoy it! :D You can download the file below and don't forget to rate it above. Comments are also appreciated.

Click Here To Download

Screenshots:
Hidden/Spoiler:
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Readme:
Hidden/Spoiler:
*************************************************************************************
-----------------------------------------------------------
----The Old Republic: Sith Lords README---------------------------------------
------------------------------------------------------------
------- By:elfie911-------------------------------------------------------------
*************************************************************************************
Greetings! This is the readme for my new map: The Old Republic: Sith Lords. As you have probably guessed, it is based on the game KOTOR 2 during the assault on Telos after the Mandalorian wars. The map has two modes: Clone wars has a conquest with seven cps with one side being the Republic Soldiers and the other is the sith mercenaries which are more advanced troops. They also have custom commando like weapons like flamethrowers, and also some KOTOR 2 weapons with new effects. What is in this map you may ask? This map features:

-New force powers such as Heal, Shock, Statis (freeze), Force machine gun, Force explosion, Force burn, Force Storm, Force Wave, Master's Heal, Master's Choke, and Death Field, almost all of them coming from the Kotor series.
-New weapons such as: Crossbow, Commando rifle, sonic pistol, Vibro Sword, ARC Bolt Action rifle, EMP Grenade, Ion Grenade, Plasma Grenade, Concussion Grenade, Deadly Frag Grenade, Poison Grenade, ARC Mercenary Flamethrower, Medpacs, Mandalorian Heavy Blaster, Force Pike, Arkanian Blaster, and Repeating Carbine.
- Over 23 new skins
- New objects such as: houses, statues, stone walls, chairs, crates, bins, urns, Plasteel Cylinders, consoles, ships, sinks, toilets and bases.
-Areas that were featured in Kotor 2 such as jungle vegetation, mountains, rocks, trees and valleys.
-To top it all off There are also republic speeders spawning at every command post along with the famous Ebon Hawk spawning at the main hangar.

Tired yet? Well don't worry I won't explain everything that is in the map. If I did this would be 100 pages long. I will say this. Some force powers require you to have a full force meter. If you have half a meter and are trying to use a force power and it doesn't work then you now know why.

Well I guess that settles that. I highly recommend you download this map I really do believe that this is a fun change and something that is a nice diversion from the shipped maps in the game.

Installation: *Note this is not the standard addon format
1. Run the installer
2. click the button with the three dots and browse to your Addon folder located at default
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon If you do not have an addon folder create one in your gamedata folder which also contains the folder labeled lvl_pc.
3. click extract.
4. run BF2 and enjoy the map.

You can contact me via email at [email protected] or send me a PM on Game toast if you want.

Credits: (Hopefully I didn't forget anyone. They are in no specific order.)

1. Skyhammer_216
2. Snork - for ninja skin
3. Caleb117- for too many things to list here.
4. The_Emperor: the 3 Kotor like Duros skins
5. Repsharpshooter & Caleb117: Merc player model
6. FragMe! and Caleb117 for houses
7. MasterSaitek009 for force statis
8. sawyerdk9
9. M0v1ng7arg37
10. AceMastermind for lightsabers
11. t551 for T-21 mesh
12. Repsharpshooter- Old republic skin
13. Gogie- Ebon Hawk Model
14. elfie (me) - everything else.

Enjoy the map!
~elfie
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Re: Star Wars: The Old Republic BETA 2.0 (FINAL BETA)

Post by Fluffy_the_ic »

Looks nice, I'll give it a D/L.
EDIT: Huh. Didn't Show up in my Map list. Does it say "The Old Republic" or something else?
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Re: Star Wars: The Old Republic BETA 2.0 (FINAL BETA)

Post by elfie »

In the map list it should say The Old Republic: Sith Lords and should be near the bottom. That is strange it didn't work though. I am pretty sure I got all the bugs out. :?
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Re: Star Wars: The Old Republic BETA 2.0 (FINAL BETA)

Post by Fluffy_the_ic »

elfie wrote:In the map list it should say The Old Republic: Sith Lords and should be near the bottom. That is strange it didn't work though. I am pretty sure I got all the bugs out. :?
No I fixed it. My computer was being dumb and didn't extract to addon and instead extracted it to my documents/whatever. But, it's not exactly that good. It's Way too large, with too small AI counts at one time, meaning I was playing for an hour looking for 37 republic units, before my dad came in and shut the computer off. There are a lot of floating objects, which is annoying, and there is WAY too much foliage. But other than that, it's good.
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Re: Star Wars: The Old Republic BETA 2.0 (FINAL BETA)

Post by elfie »

All right I will make sure I raise the unit counts then. The reason for all of the foliage is because the map seems ridicoulously empty with out it. I am worried if I remove too much the map will seem dull.
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Re: Star Wars: The Old Republic BETA 2.0 (FINAL BETA)

Post by Guest »

its only my opinion, but i think you should really scale down the whole map
making it smaller will automatically remove the whole boring-running-around-and-capturing-cps-while-enemy-captures-your-cps stuff and there will be no need for so much foliage (that makes your life really hard), also add a river and some bridges and place cps there so that there would be some tactical advance in capturing them, and add a hill with neutral cp for snipers
you could also make some craters to make it look a bit war torn
and of course more stupid bots would be good (HARRR-HARRR)
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Re: Star Wars: The Old Republic BETA 2.0 (FINAL BETA)

Post by elfie »

I would Absolutely LOVE to scale it down. But the thing is when I do my map is completly ruined. Changing the size will cause the objects to move all over the place and nothing will be in the same position as it was before. Things I will try to do.
-Add more units in Mercenary v. Republic battle
-Add some water
-Add some new darker war-torn colors to the terrain
-Add Force Scream DS power
-Add Force Valor LS power
Those last two aren't garanteed if I have an error though.
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Re: Star Wars: The Old Republic BETA 2.0 (FINAL BETA)

Post by MandeRek »

A good thing to do is use models to make boundaries; I've done the same for my map. Like gates around a kidsgarden; your map is this garden.. Behind these 'walls'/objects make some other to make it look nice!
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Re: Star Wars: The Old Republic BETA 2.0 (FINAL BETA)

Post by (502)GEN.york »

its ok I liked the first one better (was that mav or both of you) the reason I say is because did the sith or what ever have that side in the game? I don't really remember give them silver armor
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Re: Star Wars: The Old Republic BETA 2.0 (FINAL BETA)

Post by elfie »

Bad news. Just got a huge error that has been crashing the on the map in CW and I have done everything to fix it but no cigar. It looks like I might have to release it the way it is. I will let you know if I fix it.
EDIT: Fixed it! Hurray! Well, It looks like I pretty much covered anything in the map that I thought was needed so it should be released as a final no later than this weekend. (Hopefully, no promises though)
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Re: Star Wars: The Old Republic BETA 2.0 (FINAL BETA)

Post by JPI Dictator4life »

I have a question about the map, does it have a car in the map? I just looked at the PotD on swbf files and thought of this map.
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Re: Star Wars: The Old Republic BETA 2.0 (FINAL BETA)

Post by elfie »

No sorry. This one doesn't have cars, however there are going to be cars in my new "Modern War Map", which I am still in the early stages of developing. Yes though, that is where the picture of the day comes from. It will give you kind of a "sneak peak". :quotes:
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Re: Star Wars: The Old Republic BETA 2.0 (FINAL BETA)

Post by JPI Dictator4life »

Sweet.
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