Weapon Request Topic
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- SBF_Dann_Boeing
- Groove Walrus

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Weapon Request Topic
In the spirit of Christmas, I am accept requests for weapons this week.
In this topic you can request certain types of weapons to be made, and if it is possible for me to make them, i will post them here. I have gotten pretty good at weapon design so i thought i'd take requests to have them made. I can make nearly any kind of weapon as long as its based on the weapons from assets ranging from stuff like rapid fire weapons to a rocket launcher that will fire a gonk droid. You can also ask for any type of weapon that was featured in my Realm of Chaos Map, such as the Boeing Bomb. I can also take certain Modded Unit Requests. Note that I cannot make weapons that use materials outside of the game or XSI.
Anyway Leave your Custom Weapon Requests Here, and If I think they are Possible to make, I will post the content of the files them here. Also If you Have any Questions about Weapon Design ask here, and I will see if I can answer you.
Remember to Credit me when you've released your custom map.
In this topic you can request certain types of weapons to be made, and if it is possible for me to make them, i will post them here. I have gotten pretty good at weapon design so i thought i'd take requests to have them made. I can make nearly any kind of weapon as long as its based on the weapons from assets ranging from stuff like rapid fire weapons to a rocket launcher that will fire a gonk droid. You can also ask for any type of weapon that was featured in my Realm of Chaos Map, such as the Boeing Bomb. I can also take certain Modded Unit Requests. Note that I cannot make weapons that use materials outside of the game or XSI.
Anyway Leave your Custom Weapon Requests Here, and If I think they are Possible to make, I will post the content of the files them here. Also If you Have any Questions about Weapon Design ask here, and I will see if I can answer you.
Remember to Credit me when you've released your custom map.
Last edited by SBF_Dann_Boeing on Thu Dec 21, 2006 6:11 pm, edited 4 times in total.
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PvtParts
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RE: Weapon Request Topic
By "...outside of the game or XSI." Do you mean you can make weapons in XSI or you cannot?
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RE: Weapon Request Topic
max avatar size is 150x200pix Dann.
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DeathRow
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RE: Weapon Request Topic
Flower Power gun! >.> <.<
Offtopic: Face, who is that in your avi? Is it that Irish guy from Australian Idol?
Offtopic: Face, who is that in your avi? Is it that Irish guy from Australian Idol?
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PvtParts
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RE: Weapon Request Topic
Its face screaming to me that he hates everything about me
- SBF_Dann_Boeing
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Re: RE: Weapon Request Topic
i cannot make or modify weapons using XSIPvtParts wrote:By "...outside of the game or XSI." Do you mean you can make weapons in XSI or you cannot?
Off-Topic: Fixed My Avi
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Rikino
RE: Weapon Request Topic
I have a few requests that I've been bouncing around in my head, but haven't had time to try to make work.
First, prolly the simplest, a grenade that explodes with the magnagaurd's poison effect, ie., a poison grenade.
Second, I dunno how it would really work, an autoturret that acts a destructable cp. Like a command walker, only dropable anywhere.
First, prolly the simplest, a grenade that explodes with the magnagaurd's poison effect, ie., a poison grenade.
Second, I dunno how it would really work, an autoturret that acts a destructable cp. Like a command walker, only dropable anywhere.
- SBF_Dann_Boeing
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RE: Weapon Request Topic
The Neuro Grenade is possible, but I dont know how to set the Autoturret as a Cp, other than giving a commandwalker classlabel, but i don't think that would work. I'll try it tho.
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Zaniac
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Well how can I turn down such a generous offer? Here's a list of stuff I was planning on trying to attempt myself but anyone could probably do better... sorry because I realize alot of this stuff could easily be done but I haven't taken the time to do it myself yet...
-A Wookiee bowcaster that only shoots charged shots without having to charge them up.
-A rocket laucher that shoots regular rockets but with hailfire rocket lauching animation.
-A machine gun with cis_weap_inf_rifle model/textures that fires chaingun shots for about 2 minutes straight with a cool down time of about 25 seconds.
-A Neuro Poison attack that extends about twice the range and last twice as long that can also take down a normally healthed trooper in about a minute.
-A Rally attack that last twice as long with twice the range that gives health regeneration to the allies around the user as well as a defense bonus.
-Probably most simply of all a thermal detonator with a larger explosion range.
-And also you said about you modding units, well I was wondering if you could make a recon droid a playable unit? Or is that even possible?
So yeah that's pretty much my wishlist. Nobody has to undertake in any of these things if they don't want to but if anyone finishs any I'd appreciate if they sent it my way.
-A Wookiee bowcaster that only shoots charged shots without having to charge them up.
-A rocket laucher that shoots regular rockets but with hailfire rocket lauching animation.
-A machine gun with cis_weap_inf_rifle model/textures that fires chaingun shots for about 2 minutes straight with a cool down time of about 25 seconds.
-A Neuro Poison attack that extends about twice the range and last twice as long that can also take down a normally healthed trooper in about a minute.
-A Rally attack that last twice as long with twice the range that gives health regeneration to the allies around the user as well as a defense bonus.
-Probably most simply of all a thermal detonator with a larger explosion range.
-And also you said about you modding units, well I was wondering if you could make a recon droid a playable unit? Or is that even possible?
So yeah that's pretty much my wishlist. Nobody has to undertake in any of these things if they don't want to but if anyone finishs any I'd appreciate if they sent it my way.
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PvtParts
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all of those seem doable. I'm not sure what you mean by hailfire animation. Do you mean with the curving travel trajectory or the rapid fire or both?Durge-X wrote:Well how can I turn down such a generous offer? Here's a list of stuff I was planning on trying to attempt myself but anyone could probably do better... sorry because I realize alot of this stuff could easily be done but I haven't taken the time to do it myself yet...
-A Wookiee bowcaster that only shoots charged shots without having to charge them up.
-A rocket laucher that shoots regular rockets but with hailfire rocket lauching animation.
-A machine gun with cis_weap_inf_rifle model/textures that fires chaingun shots for about 2 minutes straight with a cool down time of about 25 seconds.
-A Neuro Poison attack that extends about twice the range and last twice as long that can also take down a normally healthed trooper in about a minute.
-A Rally attack that last twice as long with twice the range that gives health regeneration to the allies around the user as well as a defense bonus.
-Probably most simply of all a thermal detonator with a larger explosion range.![]()
-And also you said about you modding units, well I was wondering if you could make a recon droid a playable unit? Or is that even possible?
So yeah that's pretty much my wishlist. Nobody has to undertake in any of these things if they don't want to but if anyone finishs any I'd appreciate if they sent it my way.
and a recon droid as a playable unit ive thought of before, but I'm not sure it would work but i could give it a try.
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For Durge:
Modified Wookie Bowcaster
Contents of all_weap_inf_bowcaster.odf
Hailfire type Rocket
Contents of com_weap_inf_rocket_launcher_ord.odf
Contents of rep_weap_inf chaingun
Super Poison
Contents of cis_weap_inf_debuff_poison.odf
Contents of all_weap_inf_buff_defense.odf
Modified Wookie Bowcaster
Contents of all_weap_inf_bowcaster.odf
Contents of all_weap_inf_bowcaster_ord.odf[WeaponClass]
ClassParent = "com_weap_inf_rifle"
GeometryName = "all_weap_inf_bowcaster.msh"
[Properties]
GeometryName = "all_weap_inf_bowcaster"
HighResGeometry = "all_1st_weap_inf_bowcaster"
RoundsPerClip = "35"
ReloadTime = "1.75"
//HeatRecoverRate = "0.15"
//HeatThreshold = "0.3"
ReticuleInAimingOnly = 0
SniperScope = 1
ZoomFirstPerson = 1
ZoomMin = "2.0"
ZoomMax = "5.0"
ZoomRate = "0.0"
ScopeTexture = "weapon_scope2"
ShotDelay = "1.0"
TriggerSingle = "1"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "all_weap_inf_bowcaster_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_reload_med"
ChargeSound = "all_weap_inf_bowcaster_charge"
ChargeSoundPitch = "0.05"
ChangeModeSound = "com_weap_inf_equip_med"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
Delete all_weap_inf_bowcaster_ord_high.odf[OrdnanceClass]
ClassLabel = "bolt"
[Properties]
ImpactEffectSoft = "com_sfx_ord_exp"
ImpactEffectRigid = "com_sfx_ord_exp"
ImpactEffectStatic = "com_sfx_ord_exp"
ImpactEffectTerrain = "com_sfx_ord_exp"
ImpactEffectWater = "com_sfx_watersplash_ord"
ImpactEffectShield = "com_sfx_ord_exp"
ExpireEffect = "com_sfx_ord_exp"
LifeSpan = "0.8"
Velocity = "600.0"
Gravity = "1.0"
Rebound = "0.0"
VehicleScale = "0.1"
ShieldScale = "0.25"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.1"
MaxDamage = "300.0"
LaserTexture = "com_sfx_laser_yellow"
LaserGlowColor = "224 224 192 100"
LightColor = "224 224 192 150"
LightRadius = "4.0"
LaserLength = "3.5"
LaserWidth = "0.2"
GlowLength = "5"
BlurLength = "7"
OrdnanceSound = "com_weap_inf_ord_hum_sm"
CollisionSound = "imp_weap_ord_exp"
Hailfire type Rocket
Contents of com_weap_inf_rocket_launcher_ord.odf
machine gun[OrdnanceClass]
ClassLabel = "missile"
[Properties]
ImpactEffectWater = "com_sfx_watersplash_sm"
LifeSpan = "10.0"
MinSpeed = "20.0"
Acceleration = "80.0"
Velocity = "100.0"
Gravity = "0.0"
Rebound = "0.0"
TurnRate = "2.0"
WaverRate = "0.33" //how often it starts wavering
WaverTurn = ".75"
MaxDamage = "500.0"
DamageTransitionDelay = "0.0" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "0.5" //How long in seconds the damage change lasts.
DamageFinalDamage = "1500.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.
VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
AnimalScale = "1.0"
BuildingScale = "1.0"
OrdnanceSound = "com_weap_inf_ord_hum_rocket"
BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on
Contents of rep_weap_inf chaingun
no changes to the ord or tracer file[WeaponClass]
ClassParent = "com_weap_inf_chaingun"
GeometryName = "rep_weap_inf_rifle.msh"
[Properties]
GeometryName = "rep_weap_inf_rifle"
HighResGeometry = "rep_1st_weap_inf_rifle"
OrdnanceName = "rep_weap_inf_chaingun_ord"
SecondaryOrdnanceName = "com_weap_inf_chaingun_tracer"
SecondaryOrdnancePeriod = 5
HeatRecoverRate = "0.25"
HeatThreshold = "0.2"
HeatPerShot = "0.001"
WarmUpTime = 0.5
CoolDownTime = 25.0
//******************************************************
//*************** SOUND ****************
//******************************************************
ReloadSound = "com_weap_inf_reload_lg"
ChangeModeSound = "com_weap_inf_equip_lg"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
WarmUpSound = "rep_weap_inf_chaingun_spin"
WarmUpSoundStartPitch = 0.5
WarmUpSoundFadeInTime = 0.2
WarmUpSoundFadeOutTime = 0.2
BarrelSound = "rep_weap_inf_chaingun_fire"
BarrelSoundFadeInTime = 0.2
BarrelSoundFadeOutTime = 0.1
Super Poison
Contents of cis_weap_inf_debuff_poison.odf
Super Rally[OrdnanceClass]
ClassParent = "com_weap_inf_buff_ord"
[Properties]
SpreadPerShot = "2.2"
SpreadRecoverRate = "8.4"
SpreadThreshold = "3.2"
SpreadLimit = "12.0"
DebuffDamageTimer = "30"
DebuffDamageRate = "20"
AffectFriends = "0" // default is 1. should the ordnance affect friends.
AffectEnemies = "1" // default is 1. should the ordnance affect enemies.
ApplyOnOwnerIfOnOthers = "0"
PlayEffectOnOwner = "com_sfx_buff_poison"
Contents of all_weap_inf_buff_defense.odf
Contents of all_weap_inf_buff_defense_ord.odf[WeaponClass]
ClassParent = "com_weap_inf_buff"
[Properties]
OrdnanceName = "all_weap_inf_buff_defense_ord"
HUDTag = "hud_defencebuff"
SpreadPerShot = "2.2"
SpreadRecoverRate = "8.4"
SpreadThreshold = "3.2"
SpreadLimit = "12.0"
[OrdnanceClass]
ClassParent = "com_weap_inf_buff_ord"
[Properties]
BuffDefenseTimer = "50"
BuffDefenseMult = "0.5"
BuffHealthTimer = "50"
BuffHealthRate = "20"
PlayEffectOnOwner = "com_sfx_buff_regen"
AffectFriends = "1" // default is 1. should the ordnance affect friends.
AffectEnemies = "0" // default is 1. should the ordnance affect enemies.
//OrdnanceSound = "buff_rally_effects"
Last edited by SBF_Dann_Boeing on Mon Dec 18, 2006 11:15 pm, edited 5 times in total.
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Zaniac
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Sorry I mean the curving travel trajectory. Where the rockets just kind of fly at random and cover a wide area.I'm not sure what you mean by hailfire animation.
Thanks for helping me out Dann it will save me alot of time and frustration. With the recon droid that probablly be hard to figure out but I'm sure you can get it. Thanks again!
Edit: Wow that was fast!
Last edited by Zaniac on Mon Dec 18, 2006 10:47 pm, edited 1 time in total.
- SBF_Dann_Boeing
- Groove Walrus

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your welcome, i'm just sort of doing this in the spirit of Christmas
You'll find ur weapons in the post above
You'll find ur weapons in the post above
Last edited by SBF_Dann_Boeing on Mon Dec 18, 2006 11:03 pm, edited 1 time in total.
- SBF_Dann_Boeing
- Groove Walrus

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Ok, i've finished Durge's Wishlist, (tho i haven't had time to try the recon yet)
but I'm having trouble with Rikino's Poison Grenades tho; all i can do is just normal damage but with that green ring effect, i can't get the poison effect to work so it doesn't look like I'll be able to complete it.
but I'm having trouble with Rikino's Poison Grenades tho; all i can do is just normal damage but with that green ring effect, i can't get the poison effect to work so it doesn't look like I'll be able to complete it.
Last edited by SBF_Dann_Boeing on Mon Dec 18, 2006 11:21 pm, edited 3 times in total.
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Penguin
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4815162342
So you wont actually "make" the mods, just tell us how?
I don't know how to make mods, so...
If you are actually mod-making, then could you replace the Republic Side's pistol with the DC-15S rifle, as shown on the game box of SWB2?
http://www.starwars.com/episode-iii/rel ... 5_3_bg.jpg
I'm asking this for a couple reasons: 1) The way the Clone Troopers hold their "pistol" is wrong, because the weapon's model is that of the DC-15S rifle, therfore should be recognized as a rifle. 2) This weapon was featured in some mods, such as the Rise of the Empire mods, and I thought it was SWEET
thanks, and
MERRY CHRISTMAS
http://starwars.wikia.com/wiki/DC-15S_blaster
PS: i like your Realm of Chaos mod a LOT
If you are actually mod-making, then could you replace the Republic Side's pistol with the DC-15S rifle, as shown on the game box of SWB2?
http://www.starwars.com/episode-iii/rel ... 5_3_bg.jpg
I'm asking this for a couple reasons: 1) The way the Clone Troopers hold their "pistol" is wrong, because the weapon's model is that of the DC-15S rifle, therfore should be recognized as a rifle. 2) This weapon was featured in some mods, such as the Rise of the Empire mods, and I thought it was SWEET
thanks, and
MERRY CHRISTMAS
http://starwars.wikia.com/wiki/DC-15S_blaster
PS: i like your Realm of Chaos mod a LOT
- SBF_Dann_Boeing
- Groove Walrus

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well I know how to do this, but if you don't really know how to mod yet, i don't really have enough time to teach you all the basics of Sides and Weapons modding.4815162342 wrote:So you wont actually "make" the mods, just tell us how?I don't know how to make mods, so...
If you are actually mod-making, then could you replace the Republic Side's pistol with the DC-15S rifle, as shown on the game box of SWB2?
http://www.starwars.com/episode-iii/rel ... 5_3_bg.jpg
![]()
![]()
![]()
I'm asking this for a couple reasons: 1) The way the Clone Troopers hold their "pistol" is wrong, because the weapon's model is that of the DC-15S rifle, therfore should be recognized as a rifle. 2) This weapon was featured in some mods, such as the Rise of the Empire mods, and I thought it was SWEET![]()
thanks, and
MERRY CHRISTMAS
http://starwars.wikia.com/wiki/DC-15S_blaster
PS: i like your Realm of Chaos mod a LOT
btw Penguin I'm working on urs.
