Here is a picture.
Hidden/Spoiler:
thx in advance
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Yep, i did that just yesterday. Heres how to do it:Caleb1117 wrote:There is also a way to hex edit a already exported mesh to use transparency on a texture.
The tut is in the modding FAQ.
By the way, thanks Mav for that once again.Mav' wrote:If you want to enable transparency, open up your .msh file with a hexeditor and find the name of the texture to which you're going to give transparency (search for .tga), say it's rep_inf_sharpshooter_cape. Once your cursor is on the name of the .tga, move it back a few places to where it says HBATRB - place your cursor on the place immediately after the last "B." The next 8 places should be "04 00 00 00 00 00 00 00." Change that to "04 00 00 00 04 00 00 00." Then save the mesh file and give your actual texture an alpha channel.