The Maze (COMING SOON)
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- Teancum
- Jedi Admin

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Re: The Maze RELEASED!
I'm gonna have to agree. 260 mb is about 200mb to much for me.
- elfie
- Field Commander

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Re: The Maze RELEASED!
Yeah, I definetly agree with teancum on that one. Most people don't have that kind of memory to sustain a file that big. I mean 260 uncompressed is ok with me. but 260 Compressed???!!!! That means it is like half a geg unzipped right??
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shockwave88
- Private First Class
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Re: The Maze RELEASED!
umm ya we are working on the file size....
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obiboba3po
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Re: The Maze RELEASED!
alright i agree. it is way too big. ill work on making it smaller than re-release it.
EDIT: i am making many improvements right now and plan to re-release it sometime today or tommorow
EDIT2: alright, what i meant to say was i am still making more improvements, added a whole new area, will provide some screens sometime today, and what i said about the release date i meant it will be released more or less sometime this week
EDIT: i am making many improvements right now and plan to re-release it sometime today or tommorow
EDIT2: alright, what i meant to say was i am still making more improvements, added a whole new area, will provide some screens sometime today, and what i said about the release date i meant it will be released more or less sometime this week
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obiboba3po
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Re: The Maze (Under improvement process)
heres a video of the new mode, cops 'n robbers. yes, i still need localization, but just watch it
http://www.xfire.com/video/6716/
- Maveritchell
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Re: The Maze (Under improvement process)
Without even having to play it, after watching that video, there are a few things you need to work on:
1) Planning (AI walk into walls)
2) Floating HUD
3) Gameplay (it looks like mostly just walking around)
4) Object placement (some objects missing collision, objects improperly aligned)
Don't let a beta test be for the obvious errors, fix the big stuff and use a beta test to have people find out the small things that you might otherwise miss.
1) Planning (AI walk into walls)
2) Floating HUD
3) Gameplay (it looks like mostly just walking around)
4) Object placement (some objects missing collision, objects improperly aligned)
Don't let a beta test be for the obvious errors, fix the big stuff and use a beta test to have people find out the small things that you might otherwise miss.
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obiboba3po
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Re: The Maze (Under improvement process)
i hav planning, but i guess it can be better. and i really dont know how to make object placement more accurate. but i am fixing the floating hud.
- Maveritchell
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Re: The Maze (Under improvement process)
Move the objects in line with each other. Pay careful attention in ZE. And make sure you disable "snap to grid," so that the objects can be more finely moved.obiboba3po wrote:and i really dont know how to make object placement more accurate.
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obiboba3po
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Re: The Maze (Under improvement process)
k ill do that thanks mav! 
- tsurugi13
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Re: The Maze
They feel the need to spread the awesome. :maulsaber:woner11 wrote:It seems that almost all the people who joined around the time of cage match are now content to be "copying" Dann.
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obiboba3po
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Re: The Maze (Under improvement process)
i am studying for a math final so i couldnt afford to take screenshots. however, i did take another video
the awesomeness!!! its a vid of con in clone wars era, and like it says, special thanks to dagreatghost for odfs!! 
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theITfactor
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Re: The Maze
Me neither. I don't get how scribbling on textures makes a map good XD Oh well, good effort.Maveritchell wrote:I don't understand the fascination with making oneself feel unpleasant.mainly from tantive 4 and hoth that are reskinned to hurt the eye
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obiboba3po
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Re: The Maze (COMING SOON)
lol so i overexaggerated but c'mon guys, thats liek a month old
have you not looked at the new vids/pics? i certainly did not scribble on them 
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obiboba3po
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Re: The Maze (COMING SOON)
For all you who are still looking here, the maze is released, check the released mods/maps threads.
this wip now please.
