ZE Crash

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Slime615
Lieutenant General
Lieutenant General
Posts: 704
Joined: Thu Jan 07, 2010 9:38 am

ZE Crash

Post by Slime615 »

Okay - I have an Odd ZE Crash happening. I have created a Model in XSI. This was Exported for me by Marth8880.

The Map, is a Space Map called HSM.

Now, I moved the Model and Texture Here: F:\BF2_ModTools\data_HSM\Worlds\HSM\MSH

The Model is called bldg_battledragon

And I created an ODF That looks like this. It is also named bldg_battledragon:
Hidden/Spoiler:
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "bldg_battledragon.msh"

[Properties]

GeometryName = "bldg_battledragon"
FoleyFXGroup = "metal_foley"
And Put it Here: F:\BF2_ModTools\data_HSM\Worlds\HSM\ODF

Now, in Zero Editor, I went to add the Object, selected it in the Object Browse area, and Tried to load it. But then, ZEROEDITOR switchs itself off, shutting itself down.

Does anyone know what the problem might be?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: ZE Crash

Post by Teancum »

There's nothing weird with the ODF. Might be something with the model itself. Dunno.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: ZE Crash

Post by Marth8880 »

Try scaling my texture down to 512x512.
Slime615
Lieutenant General
Lieutenant General
Posts: 704
Joined: Thu Jan 07, 2010 9:38 am

Re: ZE Crash

Post by Slime615 »

mmm... Tried that - No dice. Can you get it to be a prop, or does it not work for you?
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: ZE Crash

Post by lucasfart »

Does your model load in SWBFViewer?
Slime615
Lieutenant General
Lieutenant General
Posts: 704
Joined: Thu Jan 07, 2010 9:38 am

Re: ZE Crash

Post by Slime615 »

Yes, it loads fine...
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: ZE Crash

Post by DarthD.U.C.K. »

how many triangles does the model have?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: ZE Crash

Post by Marth8880 »

4,352.
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: ZE Crash

Post by Cerfon Rournes »

Check the export settings?
Slime615
Lieutenant General
Lieutenant General
Posts: 704
Joined: Thu Jan 07, 2010 9:38 am

Re: ZE Crash

Post by Slime615 »

:Nudges Marth8880, who exported it:
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: ZE Crash

Post by Marth8880 »

Cerfon Rournes wrote:Check the export settings?
Welp, the model is one object obviously, I put it under a dummyroot, branch selected the dummyroot, went to the export .msh dialog for the ZE Tools, selected the object as the bounding box, chose where to export and what to call the .msh, and clicked export, no error messages or anything.
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: ZE Crash

Post by lucasfart »

Does it use more then one image for the textures? In the currently released build multiple clusters aren't supported, and using more then one image automatically makes multiple clusters...
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: ZE Crash

Post by Marth8880 »

No.
Slime615
Lieutenant General
Lieutenant General
Posts: 704
Joined: Thu Jan 07, 2010 9:38 am

Re: ZE Crash

Post by Slime615 »

What I find odd, it that it works fine in the .msh viewer but throughs a fit when I put it in ZE...
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: ZE Crash

Post by Marth8880 »

I can't even see it in SWBF Viewer.
Slime615
Lieutenant General
Lieutenant General
Posts: 704
Joined: Thu Jan 07, 2010 9:38 am

Re: ZE Crash

Post by Slime615 »

Then it must have been something to do with the export....
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: ZE Crash

Post by Marth8880 »

Yeah, probably. I'll try sending a pass through MshEx sometime when it isn't 3:40am. :sleep:
Slime615
Lieutenant General
Lieutenant General
Posts: 704
Joined: Thu Jan 07, 2010 9:38 am

Re: ZE Crash

Post by Slime615 »

Ooops! Its 12:32 pm Where I am!
Post Reply