1.2 Patch changes

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Leviathan
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1.2 Patch changes

Post by Leviathan »

As you know, 1.2 Patch for SWBF has updated shipped sides to make them more realistic. (By decreasing ground vehicles' health and many other stuffs) Consequently, I've thought that create a list of changes made by the latest SWBF's stable patch was a good idea.
So, here it is :
IMP.lvl
_____________________________________________________________
"imp_inf_dark_trooper.odf"
-------------------------------
JetFuelRechargeRate = "0.06"
JetFuelInitialCost = "0.45"
JetFuelMinBorder = "0.45"
-------------------------------------------------------------------------------------
"imp_inf_dark_troopersnow.odf"
-------------------------------------
JetFuelRechargeRate = "0.06"
JetFuelInitialCost = "0.45"
JetFuelMinBorder = "0.45"
-------------------------------------------------------------------------------------
"imp_weap_inf_shotgun.odf"
---------------------------------
PitchSpread = "1.5"
YawSpread = "3.0"
-------------------------------------------------------------------------------------
"imp_hover_fightertank.odf"
---------------------------------
MaxHealth = 5000.0
_____________________________________________________________
###############################################
CIS.lvl
_____________________________________________________________
"cis_weap_walk_droideka_shield.odf"
-------------------------------------------
MaxShield = 4000
_____________________________________________________________
###############################################
REP.lvl
_____________________________________________________________
"rep_hover_fightertank.odf"
--------------------------------
MaxHealth = 5000.0
-------------------------------------------------------------------------------------
"rep_inf_jet_trooper.odf"
-----------------------------
JetFuelRechargeRate = "0.06"
_____________________________________________________________
###############################################
ALL.lvl
_____________________________________________________________
"all_hover_combatspeeder.odf"
------------------------------------
MaxHealth = 5000.0
_____________________________________________________________
Hope it helps... :D
Last edited by Leviathan on Sun Mar 12, 2006 2:09 pm, edited 1 time in total.
Leviathan
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RE: 1.2 Patch changes

Post by Leviathan »

Nobody is interested ?!... :cry:
Qdin
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RE: 1.2 Patch changes

Post by Qdin »

well... its been ... REALLY long time since 1,2 came out :roll:

so its not that interesting anymore - sry
Leviathan
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RE: 1.2 Patch changes

Post by Leviathan »

Except for those (As me) who can't install 1.3 Patch... And moreover, this patch does not alter sides' files... Right ? So, this topic isn't so useless as that... :)
CarbineImpulse

RE: 1.2 Patch changes

Post by CarbineImpulse »

I saw the topic previously which I thought was quite interesting, however I then figured that if people were happy with the performance of vehicles etc...then they wouldn't need to know the difference, however if they weren't happy with a certain vehicles/units performance then they would mod these values anyway. All that being said however I do see it as a help to show me what I could mod in order to change perfromance, something I've not looked a great deal into. These changes could also give us an insight (possibly) as to what we could expect from 1.3 final (which lets face it will never arrive) or SWBF2.

Interested! :)
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Rends
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RE: 1.2 Patch changes

Post by Rends »

The importand thing is that the files in the assets folder are the same as you find in the unpatched version.
so this could be intersting for guys who wants to change let´s say skins or colors of those units but keep patch1.2 changes untouched wich means that they have to change the properties to 1.2 settings.
CarbineImpulse

RE: 1.2 Patch changes

Post by CarbineImpulse »

good point, forgot about that too ! :)
Leviathan
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RE: 1.2 Patch changes

Post by Leviathan »

Personally, I'd like to transform this thread as a sticky... What do you think of that ?
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