Rumble Effects

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Rippentuck

Rumble Effects

Post by Rippentuck »

Hi everyone,

Does anyone know what to put in the boxes for a rumble region I created? I have the TYPE as "rumble," and I have the RUMBLE CLASS as "rumbleeffect" (from documentation), but I don't know what to put in the PARTICLE EFFECT box. The default values say REQUIRED, so I'm assuming it won't work unless I have something there.

I also looked at Hoth's rumble region and it has sounds like "rumble hot_rum_caves caves"...but do I need to edit this into a file? I can't find it referenced in any other Hoth files (FX, req, etc.).

Hope someone can help, this would be a cool effect for my map.

Rip
LK-452

RE: Rumble Effects

Post by LK-452 »

Do you mean the screen shake?
Rippentuck

RE: Rumble Effects

Post by Rippentuck »

Yes I do mean that, and the sound too. Can ya help? Would appreciate it very much.

Rip
Leviathan
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RE: Rumble Effects

Post by Leviathan »

That's very useful, psych0fred... You should make a general tutorial on "advanced" mapping... :)
Rippentuck

RE: Rumble Effects

Post by Rippentuck »

Hi Fred,

That sounds a lot like the vehicle sounds nightmare I went through. Correct me if I'm wrong but I don't think I can use the rumble effects in my map because I already have an extra ReadDataFile line for each lua, which uses the worlds (other than Hoth) that I needed for the vehicles. Am I correct that the number of sounds you can use in a map is limited by the one extra ReadDataFile line you can have?

But even so, suppose I edit my setup and want to use the rumble effect. What would I put in the boxes shown in this pic:

Image

I put in some things, but I was guessing.


Rip
Leviathan
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RE: Rumble Effects

Post by Leviathan »

[...]the number of sounds you can use in a map is limited by the one extra ReadDataFile line
Could it work if you add supplementary extra ReadDataFile lines ?
Rippentuck

RE: Rumble Effects

Post by Rippentuck »

My understanding is that no, you can have your base sounds, and then add only one ReadDataFile line for supplemental sounds. Fred will probably correct that if its mistaken (which it probably is).


Rip
Leviathan
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RE: Rumble Effects

Post by Leviathan »

You can load as many sound lvls as you have sound memory to support
Well, that's good to know...
Rippentuck

RE: Rumble Effects

Post by Rippentuck »

Hey Fred,

Does this mean I can have say, two ReadDataFile lines in a mission lua, as long as I grab the samples and put them in my sfx files?


Rip
Rippentuck

RE: Rumble Effects

Post by Rippentuck »

Fred,

I have the camera shake working alright, but as usual, the sound is the problem. I'll try to tackle what you said in the other thread and apply it here.


Rip
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