Rumble Effects
Moderator: Moderators
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Rippentuck
Rumble Effects
Hi everyone,
Does anyone know what to put in the boxes for a rumble region I created? I have the TYPE as "rumble," and I have the RUMBLE CLASS as "rumbleeffect" (from documentation), but I don't know what to put in the PARTICLE EFFECT box. The default values say REQUIRED, so I'm assuming it won't work unless I have something there.
I also looked at Hoth's rumble region and it has sounds like "rumble hot_rum_caves caves"...but do I need to edit this into a file? I can't find it referenced in any other Hoth files (FX, req, etc.).
Hope someone can help, this would be a cool effect for my map.
Rip
Does anyone know what to put in the boxes for a rumble region I created? I have the TYPE as "rumble," and I have the RUMBLE CLASS as "rumbleeffect" (from documentation), but I don't know what to put in the PARTICLE EFFECT box. The default values say REQUIRED, so I'm assuming it won't work unless I have something there.
I also looked at Hoth's rumble region and it has sounds like "rumble hot_rum_caves caves"...but do I need to edit this into a file? I can't find it referenced in any other Hoth files (FX, req, etc.).
Hope someone can help, this would be a cool effect for my map.
Rip
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LK-452
RE: Rumble Effects
Do you mean the screen shake?
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Rippentuck
RE: Rumble Effects
Yes I do mean that, and the sound too. Can ya help? Would appreciate it very much.
Rip
Rip
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Leviathan
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RE: Rumble Effects
That's very useful, psych0fred... You should make a general tutorial on "advanced" mapping... 
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Rippentuck
RE: Rumble Effects
Hi Fred,
That sounds a lot like the vehicle sounds nightmare I went through. Correct me if I'm wrong but I don't think I can use the rumble effects in my map because I already have an extra ReadDataFile line for each lua, which uses the worlds (other than Hoth) that I needed for the vehicles. Am I correct that the number of sounds you can use in a map is limited by the one extra ReadDataFile line you can have?
But even so, suppose I edit my setup and want to use the rumble effect. What would I put in the boxes shown in this pic:

I put in some things, but I was guessing.
Rip
That sounds a lot like the vehicle sounds nightmare I went through. Correct me if I'm wrong but I don't think I can use the rumble effects in my map because I already have an extra ReadDataFile line for each lua, which uses the worlds (other than Hoth) that I needed for the vehicles. Am I correct that the number of sounds you can use in a map is limited by the one extra ReadDataFile line you can have?
But even so, suppose I edit my setup and want to use the rumble effect. What would I put in the boxes shown in this pic:

I put in some things, but I was guessing.
Rip
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Leviathan
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
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RE: Rumble Effects
Could it work if you add supplementary extra ReadDataFile lines ?[...]the number of sounds you can use in a map is limited by the one extra ReadDataFile line
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Rippentuck
RE: Rumble Effects
My understanding is that no, you can have your base sounds, and then add only one ReadDataFile line for supplemental sounds. Fred will probably correct that if its mistaken (which it probably is).
Rip
Rip
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Leviathan
- Missing Jedi Admin
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- Joined: Fri Nov 12, 2004 2:54 pm
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RE: Rumble Effects
Well, that's good to know...You can load as many sound lvls as you have sound memory to support
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Rippentuck
RE: Rumble Effects
Hey Fred,
Does this mean I can have say, two ReadDataFile lines in a mission lua, as long as I grab the samples and put them in my sfx files?
Rip
Does this mean I can have say, two ReadDataFile lines in a mission lua, as long as I grab the samples and put them in my sfx files?
Rip
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Rippentuck
RE: Rumble Effects
Fred,
I have the camera shake working alright, but as usual, the sound is the problem. I'll try to tackle what you said in the other thread and apply it here.
Rip
I have the camera shake working alright, but as usual, the sound is the problem. I'll try to tackle what you said in the other thread and apply it here.
Rip
