Maveritchell wrote:I was wondering if that mine effect thing would happen for you; I know it's happened before with you and others, but not everyone. I'm still not sure why this might be but I'll be looking into it. And thanks for the heads-up on the lowrez models, I'll see what I can do about fixing those.
Haha, well, I'm a noob. I've been using that particle effect for more than a year now and I never noticed it references a texture that doesn't exist in the common folder (or anywhere, for that matter). I never gave much thought to it, since my machine just doesn't render textures that don't exist (but other machines, like yours, will render a solid texture). The lowrez models were only an issue because of the amount of times I'm using the jed_inf_sith and jed_inf_jedi models, respectively, and how I was loading them. They were both quick fixes that took no more than a minute or two apiece - thanks for making sure I didn't overlook them.
I decided to, with the Wookiee textures, to just go with in-betweens of what I have and what you sent me. Here are some comparison pics (Zaalbar then Chuundar, pic on the left is old tex, pic on the right is the one you sent - new textures are somewhere in between and not shown); some of your textures made things get too blurry or lowrez for my tastes. (Everything else you sent was fine, I've added them in.)
Zaalbar:
Chuundar:
Hanharr I'm gonna keep the old texture (retooled a bit so that it matches yours more colorwise), because it uses a different model than the other two, and I don't want all three Wookiees to use the same model.