Twi'lek problem
Moderator: Moderators
-
Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
Twi'lek problem
Okay, i'm having a problem where my twi'leks lekku become streched.
and whats really annoying is that its not only happening with my custom twi'lek, its also happening to Aayla >.<
and whats really annoying is that its not only happening with my custom twi'lek, its also happening to Aayla >.<
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
RE: Twi
Hmm maybe recopy the aayla from assets to see if its something you did.
Assumming you havent changed the tentecles (mean technical tenticles not her actual 'head tenticles')
Assumming you havent changed the tentecles (mean technical tenticles not her actual 'head tenticles')
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
RE: Twi
Ive seen this before. And ive seen it in the single player campaign. It might be a bug that occurs randomly or really isnt an error, persay, just a miscalculation or something. As i said ive seen this in the base game campaign, and since you havent messed with anything id say theres not much you can do. i mean post a screen so i know im talking about the same thing.
Maybe it has to do with the death anim (try taking it off/putting it on default)
Maybe it has to do with the death anim (try taking it off/putting it on default)
-
xwingguy
RE: Twi
I've seen this happen many times right when I join an online game. Always happens on the spawn/choose team screen the first time around.
-
Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
RE: Twi
i think this might have something to do with it
EDIT:
also seems that its not using the combo file >.<
WARNING[PC_modelmunge msh\pen_inf_nina.msh]:Mesh pen_inf_nina segment sv_aaylasecura vertex 6 has invalid weight[0]=1.000169.
EDIT:
also seems that its not using the combo file >.<
-
Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
RE: Twi
heres the log
[quote]Opened logfile BFront2.log 2006-04-24 1752
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
prev = texture iLastPage = 4
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CA11CC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
play movie BOC 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BOC0.000000ly
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 6
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 7
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 10
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 15
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 21
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 25
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 27
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 31
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA11CC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 40
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie BOC 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BOC0.000000ly
this.CurButton = check_mode6
cur_button = nil
this.CurButton = check_mode5
cur_button = nil
this.CurButton = check_mode4
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_era2
cur_button = nil
bEra_CloneWar = 1 bEra_Galactic = nil
clonewar_visable = true galactic_visable = true
Adding map: TAVc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\Combo.cpp(2475)
Combo[ba944832]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier rep_inf_nina has geometry collision
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\Combo.cpp(2475)
Combo[cf4d2f80]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'
Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "cis_hover_mtt_exp" missing effect "explosion"
Message Severity: 3
.\Source\EntityHover.cpp(3446)
Hover "cis_hover_mtt" weapon 1 "cis_weap_hover_aat_cannon" not found
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (37e2a57e)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (37e2a57e)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (37e2a57e)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1538
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1540
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1542
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1544
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1546
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1548
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1550
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1552
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1554
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1556
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1558
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1560
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1562
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1564
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1566
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1568
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1570
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1572
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1574
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1576
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1578
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1580
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1582
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1584
Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "uta1_bldg_rails_top2_hanger" geometry "uta1_bldg_rails_top2_hanger" not found
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4e27f4f2: trying to replace "tat2_bldg_small2" with "tat2_bldg_small22"
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tav_weap_chaingun_auto' is not localized for stats page
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=faae731a: trying to replace "tat1_bldg_platform_base" with "tat1_bldg_platform_base1"
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "plo_x_wing"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, plo_x_wing1, that does not have an .odf file associated with it
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a58a1c64: trying to replace "tat1_bldg_crawler" with "tat1_bldg_crawler2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=06790d38: trying to replace "uta1_bldg_ct_zone_hanger" with "uta1_bldg_ct_zone_hanger1"
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tav_weap_chaingun' is not localized for stats page
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=bb3b4e19: trying to replace "uta1_bldg_landingzone" with "uta1_bldg_landingzone1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a98cb959: trying to replace "tat_bldg_barge" with "tat_bldg_barge1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=db2f8eae: trying to replace "tat2_bldg_small1" with "tat2_bldg_small17"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=de672132: trying to replace "uta1_prop_col" with "uta1_prop_col1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=dd2f91d4: trying to replace "tat2_bldg_small1" with "tat2_bldg_small11"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d733ab5f: trying to replace "tat3_bldg_rancor" with "tat3_bldg_rancor2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=ae2983f3: trying to replace "tat1_prop_droid_rubbish1" with "tat1_prop_droid_rubbish10"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7dcaf5f4: trying to replace "tat2_bldg_cantina" with "tat2_bldg_cantina1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=da2f8d1b: trying to replace "tat2_bldg_small1" with "tat2_bldg_small14"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4f27f685: trying to replace "tat2_bldg_small2" with "tat2_bldg_small23"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=1ef39aca: trying to replace "kam_bldg_bridge3" with "kam_bldg_bridge31"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=59203dcd: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a68a1df7: trying to replace "tat1_bldg_crawler" with "tat1_bldg_crawler3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=e02f968d: trying to replace "tat2_bldg_small1" with "tat2_bldg_small12"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=66d74078: trying to replace "tat1_bldg_platform" with "tat1_bldg_platform1"
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [9694dde1] has no hardpoint 'hp_light_a' [d08a46a6]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [9694dde1] has no hardpoint 'hp_light_b' [ddc9607f]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [9694dde1] has no hardpoint 'hp_light_c' [d9087dc8]
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=dc2f9041: trying to replace "tat2_bldg_small1" with "tat2_bldg_small16"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=56203914: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3f50821f: trying to replace "kam_prop_pillar" with "kam_prop_pillar0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f0b49be8: trying to replace "tat1_bldg_platform_tank" with "tat1_bldg_platform_tank2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4c27f1cc: trying to replace "tat2_bldg_small2" with "tat2_bldg_small20"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f3b4a0a1: trying to replace "tat1_bldg_platform_tank" with "tat1_bldg_platform_tank1"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 33
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 34
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 35
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 36
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d833acf2: trying to replace "tat3_bldg_rancor" with "tat3_bldg_rancor1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d92f8b88: trying to replace "tat2_bldg_small1" with "tat2_bldg_small15"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 37
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 38
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 39
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d22b0355: trying to replace "tat2_bldg_small3" with "tat2_bldg_small30"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f1b49d7b: trying to replace "tat1_bldg_platform_tank" with "tat1_bldg_platform_tank3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=57203aa7: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack0"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 40
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4d27f35f: trying to replace "tat2_bldg_small2" with "tat2_bldg_small21"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=522032c8: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack5"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 41
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 42
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 43
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=388f8398: trying to replace "uta1_bldg_ct_zone_hanger" with "uta1_bldg_ct_zone_hanger10"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 44
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d62f86cf: trying to replace "tat2_bldg_small1" with "tat2_bldg_small18"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 45
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=de2f9367: trying to replace "tat2_bldg_small1" with "tat2_bldg_small10"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=1ff39c5d: trying to replace "kam_bldg_bridge3" with "kam_bldg_bridge30"
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "uta1_bldg_rails_top2_hanger" not built: "ALL YOUR MODEL ARE BELONG TO US."
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a88a211d: trying to replace "tat1_bldg_crawler" with "tat1_bldg_crawler1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=df2f94fa: trying to replace "tat2_bldg_small1" with "tat2_bldg_small13"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 46
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=df6722c5: trying to replace "uta1_prop_col" with "uta1_prop_col0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=58b6a13d: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5320345b: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack4"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 47
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=58203c3a: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack3"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 49
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=07790ecb: trying to replace "uta1_bldg_ct_zone_hanger" with "uta1_bldg_ct_zone_hanger0"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 50
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 51
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "plo_x_wing"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, plo_x_wing2, that does not have an .odf file associated with it
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 53
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 54
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 55
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 56
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "plo_x_wing"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, plo_x_wing, that does not have an .odf file associated with it
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 57
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 58
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 59
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1586
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1588
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1590
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp1_control"
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp3_control"
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.TAV.cp7" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.TAV.cp6" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.TAV.cp4" not localized
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp4_control"
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp2_control"
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp5_control"
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.TAV.jawa_cp" not localized
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "command_post"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, command_post, that does not have an .odf file associated with it
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d9fee2d6: trying to replace "com_item_healthrecharge" with "com_item_healthrecharge0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4e0d396c: trying to replace "com_item_weaponrecharge" with "com_item_weaponrecharge0"
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.TAV.droid_cp" not localized
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "command_post"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, command_post1, that does not have an .odf file associated with it
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 348
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 352
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 356
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 360
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 364
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 368
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 372
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 380
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 384
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 388
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 392
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 396
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 400
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 404
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 408
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 412
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 416
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 420
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 424
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 428
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 432
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 436
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 440
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 444
Message Severity: 3
.\Platform\Pc\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\PLO\ploarc.lvl
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 77
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 78
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 79
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 81
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 82
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 83
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 85
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 86
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 87
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 89
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 90
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 91
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 93
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 94
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 95
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 97
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 98
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 99
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 101
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 102
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 61
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 103
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 105
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 106
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 107
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 109
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 110
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 111
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 113
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 62
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 114
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 115
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 117
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 118
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 119
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 121
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 122
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 123
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 125
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 63
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 126
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 127
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 129
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 130
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 131
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 65
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 133
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 66
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 134
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 135
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 137
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 138
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 139
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlend" is full; raise count to at least 9
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlendUnit" is full; raise count to at least 25
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlendUnit" is full; raise count to at least 26
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlendUnit" is full; raise count to at least 27
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlend" is full; raise count to at least 10
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlendUnit" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlendUnit" is full; raise count to at least 29
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlendUnit" is full; raise count to at least 30
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 67
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 141
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 142
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 143
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 145
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 146
Message Severity: 2
.\Source\EntityWalker.cpp(3651)
Could not build EntityWalker
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 147
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 149
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 150
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 151
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 153
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 154
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 155
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 157
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 158
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 159
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 69
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 161
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 162
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 163
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 165
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 166
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 167
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 168
Message Severity: 2
.\Source\EntityWalker.cpp(3651)
Could not build EntityWalker
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 70
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 169
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 170
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 171
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 173
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 174
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 175
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 177
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 178
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 179
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 181
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 182
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 183
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 185
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 186
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 187
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 189
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 190
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 191
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 193
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 194
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 195
Message Severity: 2
.\Source\Controllable.cpp(383)
trying to AddController to a Controllable that already has one.
Message Severity: 2
.\Source\Controllable.cpp(383)
trying to AddController to a Controllable that already has one.
Message Severity: 2
.\Source\Controllable.cpp(383)
trying to AddController to a Controllable that already has one.
Message Severity: 2
.\Source\Controllable.cpp(383)
trying to AddController to a Controllable that already has one.
Message Severity: 2
.\Source\Controllable.cpp(383)
trying to AddController to a Controllable that already has one.
Message Severity: 2
.\
[quote]Opened logfile BFront2.log 2006-04-24 1752
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
prev = texture iLastPage = 4
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CA11CC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
play movie BOC 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BOC0.000000ly
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 6
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 7
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 10
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 15
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 21
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 25
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 27
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 31
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA11CC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 40
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie BOC 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BOC0.000000ly
this.CurButton = check_mode6
cur_button = nil
this.CurButton = check_mode5
cur_button = nil
this.CurButton = check_mode4
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_era2
cur_button = nil
bEra_CloneWar = 1 bEra_Galactic = nil
clonewar_visable = true galactic_visable = true
Adding map: TAVc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\Combo.cpp(2475)
Combo[ba944832]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier rep_inf_nina has geometry collision
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\Combo.cpp(2475)
Combo[cf4d2f80]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'
Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "cis_hover_mtt_exp" missing effect "explosion"
Message Severity: 3
.\Source\EntityHover.cpp(3446)
Hover "cis_hover_mtt" weapon 1 "cis_weap_hover_aat_cannon" not found
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (37e2a57e)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (37e2a57e)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (37e2a57e)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1538
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1540
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1542
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1544
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1546
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1548
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1550
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1552
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1554
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1556
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1558
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1560
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1562
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1564
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1566
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1568
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1570
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1572
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1574
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1576
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1578
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1580
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1582
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1584
Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "uta1_bldg_rails_top2_hanger" geometry "uta1_bldg_rails_top2_hanger" not found
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4e27f4f2: trying to replace "tat2_bldg_small2" with "tat2_bldg_small22"
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tav_weap_chaingun_auto' is not localized for stats page
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=faae731a: trying to replace "tat1_bldg_platform_base" with "tat1_bldg_platform_base1"
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "plo_x_wing"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, plo_x_wing1, that does not have an .odf file associated with it
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a58a1c64: trying to replace "tat1_bldg_crawler" with "tat1_bldg_crawler2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=06790d38: trying to replace "uta1_bldg_ct_zone_hanger" with "uta1_bldg_ct_zone_hanger1"
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tav_weap_chaingun' is not localized for stats page
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=bb3b4e19: trying to replace "uta1_bldg_landingzone" with "uta1_bldg_landingzone1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a98cb959: trying to replace "tat_bldg_barge" with "tat_bldg_barge1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=db2f8eae: trying to replace "tat2_bldg_small1" with "tat2_bldg_small17"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=de672132: trying to replace "uta1_prop_col" with "uta1_prop_col1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=dd2f91d4: trying to replace "tat2_bldg_small1" with "tat2_bldg_small11"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d733ab5f: trying to replace "tat3_bldg_rancor" with "tat3_bldg_rancor2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=ae2983f3: trying to replace "tat1_prop_droid_rubbish1" with "tat1_prop_droid_rubbish10"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7dcaf5f4: trying to replace "tat2_bldg_cantina" with "tat2_bldg_cantina1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=da2f8d1b: trying to replace "tat2_bldg_small1" with "tat2_bldg_small14"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4f27f685: trying to replace "tat2_bldg_small2" with "tat2_bldg_small23"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=1ef39aca: trying to replace "kam_bldg_bridge3" with "kam_bldg_bridge31"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=59203dcd: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a68a1df7: trying to replace "tat1_bldg_crawler" with "tat1_bldg_crawler3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=e02f968d: trying to replace "tat2_bldg_small1" with "tat2_bldg_small12"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=66d74078: trying to replace "tat1_bldg_platform" with "tat1_bldg_platform1"
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [9694dde1] has no hardpoint 'hp_light_a' [d08a46a6]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [9694dde1] has no hardpoint 'hp_light_b' [ddc9607f]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [9694dde1] has no hardpoint 'hp_light_c' [d9087dc8]
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=dc2f9041: trying to replace "tat2_bldg_small1" with "tat2_bldg_small16"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=56203914: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3f50821f: trying to replace "kam_prop_pillar" with "kam_prop_pillar0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f0b49be8: trying to replace "tat1_bldg_platform_tank" with "tat1_bldg_platform_tank2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4c27f1cc: trying to replace "tat2_bldg_small2" with "tat2_bldg_small20"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f3b4a0a1: trying to replace "tat1_bldg_platform_tank" with "tat1_bldg_platform_tank1"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 33
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 34
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 35
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 36
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d833acf2: trying to replace "tat3_bldg_rancor" with "tat3_bldg_rancor1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d92f8b88: trying to replace "tat2_bldg_small1" with "tat2_bldg_small15"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 37
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 38
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 39
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d22b0355: trying to replace "tat2_bldg_small3" with "tat2_bldg_small30"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f1b49d7b: trying to replace "tat1_bldg_platform_tank" with "tat1_bldg_platform_tank3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=57203aa7: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack0"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 40
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4d27f35f: trying to replace "tat2_bldg_small2" with "tat2_bldg_small21"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=522032c8: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack5"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 41
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 42
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 43
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=388f8398: trying to replace "uta1_bldg_ct_zone_hanger" with "uta1_bldg_ct_zone_hanger10"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 44
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d62f86cf: trying to replace "tat2_bldg_small1" with "tat2_bldg_small18"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 45
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=de2f9367: trying to replace "tat2_bldg_small1" with "tat2_bldg_small10"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=1ff39c5d: trying to replace "kam_bldg_bridge3" with "kam_bldg_bridge30"
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "uta1_bldg_rails_top2_hanger" not built: "ALL YOUR MODEL ARE BELONG TO US."
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a88a211d: trying to replace "tat1_bldg_crawler" with "tat1_bldg_crawler1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=df2f94fa: trying to replace "tat2_bldg_small1" with "tat2_bldg_small13"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 46
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=df6722c5: trying to replace "uta1_prop_col" with "uta1_prop_col0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=58b6a13d: trying to replace "uta1_bldg_windmill" with "uta1_bldg_windmill2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5320345b: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack4"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 47
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=58203c3a: trying to replace "uta1_prop_crate_stack" with "uta1_prop_crate_stack3"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 49
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=07790ecb: trying to replace "uta1_bldg_ct_zone_hanger" with "uta1_bldg_ct_zone_hanger0"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 50
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 51
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "plo_x_wing"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, plo_x_wing2, that does not have an .odf file associated with it
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 53
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 54
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 55
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 56
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "plo_x_wing"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, plo_x_wing, that does not have an .odf file associated with it
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 57
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 58
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 59
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1586
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1588
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1590
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp1_control"
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp3_control"
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.TAV.cp7" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.TAV.cp6" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.TAV.cp4" not localized
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp4_control"
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp2_control"
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp5_control"
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.TAV.jawa_cp" not localized
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "command_post"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, command_post, that does not have an .odf file associated with it
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d9fee2d6: trying to replace "com_item_healthrecharge" with "com_item_healthrecharge0"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4e0d396c: trying to replace "com_item_weaponrecharge" with "com_item_weaponrecharge0"
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.TAV.droid_cp" not localized
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "command_post"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, command_post1, that does not have an .odf file associated with it
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 348
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 352
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 356
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 360
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 364
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 368
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 372
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 380
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 384
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 388
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 392
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 396
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 400
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 404
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 408
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 412
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 416
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 420
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 424
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 428
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 432
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 436
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 440
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 444
Message Severity: 3
.\Platform\Pc\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\PLO\ploarc.lvl
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 77
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 78
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 79
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 81
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 82
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 83
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 85
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 86
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 87
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 89
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 90
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 91
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 93
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 94
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 95
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 97
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 98
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 99
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 101
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 102
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 61
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 103
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 105
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 106
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 107
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 109
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 110
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 111
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 113
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 62
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 114
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 115
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 117
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 118
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 119
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 121
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 122
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 123
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 125
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 63
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 126
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 127
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 129
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 130
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 131
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 65
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 133
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 66
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 134
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 135
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 137
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 138
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 139
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlend" is full; raise count to at least 9
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlendUnit" is full; raise count to at least 25
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlendUnit" is full; raise count to at least 26
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlendUnit" is full; raise count to at least 27
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlend" is full; raise count to at least 10
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlendUnit" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlendUnit" is full; raise count to at least 29
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "WalkerBlendUnit" is full; raise count to at least 30
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 67
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 141
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 142
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 143
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 145
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 146
Message Severity: 2
.\Source\EntityWalker.cpp(3651)
Could not build EntityWalker
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 147
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 149
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 150
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 151
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 153
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 154
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 155
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 157
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 158
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 159
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 69
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 161
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 162
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 163
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 165
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 166
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 167
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 168
Message Severity: 2
.\Source\EntityWalker.cpp(3651)
Could not build EntityWalker
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 70
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 169
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 170
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 171
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 173
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 174
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 175
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 177
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 178
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 179
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 181
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 182
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 183
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 185
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 186
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 187
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 189
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 190
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 191
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 193
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 194
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 195
Message Severity: 2
.\Source\Controllable.cpp(383)
trying to AddController to a Controllable that already has one.
Message Severity: 2
.\Source\Controllable.cpp(383)
trying to AddController to a Controllable that already has one.
Message Severity: 2
.\Source\Controllable.cpp(383)
trying to AddController to a Controllable that already has one.
Message Severity: 2
.\Source\Controllable.cpp(383)
trying to AddController to a Controllable that already has one.
Message Severity: 2
.\Source\Controllable.cpp(383)
trying to AddController to a Controllable that already has one.
Message Severity: 2
.\
-
DeathRow
- Master Bounty Hunter

- Posts: 1561
- Joined: Fri Feb 24, 2006 5:55 am
- Projects :: None.
- xbox live or psn: No gamertag set
- Location: Aussieland.
RE: Twi
Yes, thats what happens on The Sims 2, it only streches out sometimes..
Its good to hear that you got it fixed, but is the munging working? I am really looking forward to Tatoonie Village once it isnt delayed again
Its good to hear that you got it fixed, but is the munging working? I am really looking forward to Tatoonie Village once it isnt delayed again
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
RE: Twi
Just for easier debugging, I'd fill the memory pools that show up in the errors. It's not necessary, but does help when you're checking the log, and doesn't hurt anything since the game will automatically reallocate memory to the 'essentials'.
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
Also make sure to look heavily into any message severity 3's and up.
These will cause crashes, lock-ups, and any other problem you can imagine, and usually if no severity 3's come up, its either a misspelling/error on your part, or your map is corrupt (simply copying over the main assets such as your world and odf, scripts etc usually can fix this)
These will cause crashes, lock-ups, and any other problem you can imagine, and usually if no severity 3's come up, its either a misspelling/error on your part, or your map is corrupt (simply copying over the main assets such as your world and odf, scripts etc usually can fix this)
-
OGEB1103
- EraOfDesann
- Jedi Admin

- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
-
Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
