Speaking of that, does anyone know where i can get it? (the thremal hud.msh)
I think the rep/all/cis/imp_weap_inf_thermaldetonator will do? I used it as a reference for the small new grenade model I made, so guess that can be used.
@Sky - Thanks man
Don't think so, that's the code for an icon - its not actually the nade model. Can't find it...think FragMe! made it?
If you want your nade to use itself as its icon those numbers (probably) won't work...try
Skyhammer_216 wrote:Can't find it...think FragMe! made it?
Yeah, thats the one (i think); does anyone have a link?
That one is just the stock model renamed and hex edited to use a different texture name. The MSH is located in data_***\Common\mshs whereas the TGA is located in data_***\Common\interface. Both are called hud_thermaldetonator.
Filipinio wrote:Skyhammer, do you mind uploading a few pictures of the Mygeeto models? and scale referance compared to the big Mygeeto tower in the original assets?
No scale refs sorry....... the building at ground level (not the below ground bit) is the same size (and almost the same as) the stock central mygeeto building's base.
Hello , i have a question , is it possible that someone do a patch or a software , with that software you can download automaticly the map or the mod if you don t have it when you join the server , like cod4 do online ? Thanks .
Lephenix_dor wrote:Hello , i have a question , is it possible that someone do a patch or a software , with that software you can download automaticly the map or the mod if you don t have it when you join the server , like cod4 do online ? Thanks .
I have an odd request, could someone hex-edit the collision primitives from the stock rep_inf_clonecommander to a model I made? it already has the cloth, but it has no collisions and it looks frightful ingame >(
I wanted to release it, but i figured i should polish it up, unlike last time.
RepSharpshooter wrote:.
Make sure not to forget the c_ meshes, a list is in the COLL chunk (search for COLL, then look for MODL's with c_). Copy them as you would copy the cloth modl chunk. Same thing.
IndianaJoe wrote:^^ this means it's possible right?
Yes; I do this all the time to fix collision on models I hexedit cloth to. In fact it should be done, because as you've seen, it looks pretty bad when cloth flies through the body when you walk backwards.
can somone please make a knife animation perferable one where the hand starts at the hip than quickly slices across. or if anyone has a like to a knif anim
Last edited by skelltor on Wed Apr 14, 2010 7:43 pm, edited 1 time in total.
skelltor wrote:can somone please make a knife animation perferable one where the hanf starts at the hip than quickly slices across. or if anyone has a like to a knif anim
/facepalm....
There's these things, called lightsaber animations.