All-Purpose Request Thread (Take 3)

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Sky_216
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Re: All-Purpose Request Thread (Take 3)

Post by Sky_216 »

MandeRek wrote:
impspy wrote:
Skyhammer_216 wrote:
MandeRek wrote:Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot ;)

This is for FragMe!'s one I think........
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{
Position(-0.278209, 0.280243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
Speaking of that, does anyone know where i can get it? (the thremal hud.msh)
I think the rep/all/cis/imp_weap_inf_thermaldetonator will do? I used it as a reference for the small new grenade model I made, so guess that can be used.

@Sky - Thanks man ;)
Don't think so, that's the code for an icon - its not actually the nade model. Can't find it...think FragMe! made it?

If you want your nade to use itself as its icon those numbers (probably) won't work...try
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{
Position(-0.261899, 0.294537, 0.060000, "Viewport")
Rotation(0.020765, 359.925140, 359.999695)
Scale(0.700000, 0.700000, 0.700000)
}
Worked a couple of times with some random models for secondary weapons....
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Re: All-Purpose Request Thread (Take 3)

Post by Filipinio »

Skyhammer, do you mind uploading a few pictures of the Mygeeto models? and scale referance compared to the big Mygeeto tower in the original assets?
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Re: All-Purpose Request Thread (Take 3)

Post by impspy »

Skyhammer_216 wrote:Can't find it...think FragMe! made it?
Yeah, thats the one (i think); does anyone have a link?
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Re: All-Purpose Request Thread (Take 3)

Post by StarkillerMarek »

Would someone mind putting a tusken raider head on the jedi model?
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Re: All-Purpose Request Thread (Take 3)

Post by AQT »

impspy wrote:
Skyhammer_216 wrote:Can't find it...think FragMe! made it?
Yeah, thats the one (i think); does anyone have a link?
That one is just the stock model renamed and hex edited to use a different texture name. The MSH is located in data_***\Common\mshs whereas the TGA is located in data_***\Common\interface. Both are called hud_thermaldetonator.
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

i need an expert in cloth collisions for one proyect , if you are interest please PM me :D

thanks in advance :clone:

NOTE: i tried make it before post this, i am not lazy ;) special for Ace
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Re: All-Purpose Request Thread (Take 3)

Post by Master_Ben »

Any (simple) alien species someone would like to see made?
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Re: All-Purpose Request Thread (Take 3)

Post by kinetosimpetus »

Noghri?
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Re: All-Purpose Request Thread (Take 3)

Post by skelltor »

a weequay,torguta,or a duro would be awesome :)
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Re: All-Purpose Request Thread (Take 3)

Post by Sky_216 »

Filipinio wrote:Skyhammer, do you mind uploading a few pictures of the Mygeeto models? and scale referance compared to the big Mygeeto tower in the original assets?
No scale refs sorry....... the building at ground level (not the below ground bit) is the same size (and almost the same as) the stock central mygeeto building's base.

1st shot is in ZE, 2nd is in XSI.
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Re: All-Purpose Request Thread (Take 3)

Post by CodaRez »

kinetosimpetus wrote:Noghri?
With the new copyright rules you can convert those from JA now.
skelltor wrote:a weequay
that too.
skelltor wrote:torguta,or a duro would be awesome :)
Those appear in Dark Times by Mav, but i bet no assets will be released anytime soon.
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Re: All-Purpose Request Thread (Take 3)

Post by Sky_216 »

CodaRez wrote:
skelltor wrote:torguta,or a duro would be awesome :)
Those appear in Dark Times by Mav, but i bet no assets will be released anytime soon.
Caleb made a duros jedi/civilian. Its in one of his model packs I think.
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Re: All-Purpose Request Thread (Take 3)

Post by RED51 »

How bout a Verpine?
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Re: All-Purpose Request Thread (Take 3)

Post by kinetosimpetus »

Could someone hex edit the ep3 sniper kama to dragonum's Atrt driver? Or has that been done before?
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Re: All-Purpose Request Thread (Take 3)

Post by Lephenix »

Hello , i have a question , is it possible that someone do a patch or a software , with that software you can download automaticly the map or the mod if you don t have it when you join the server , like cod4 do online ? Thanks .

(Sorry for my english ^^)
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Re: All-Purpose Request Thread (Take 3)

Post by RogueKnight »

Lephenix_dor wrote:Hello , i have a question , is it possible that someone do a patch or a software , with that software you can download automaticly the map or the mod if you don t have it when you join the server , like cod4 do online ? Thanks .

(Sorry for my english ^^)
Not possible.
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Re: All-Purpose Request Thread (Take 3)

Post by IndianaJoe »

I have an odd request, could someone hex-edit the collision primitives from the stock rep_inf_clonecommander to a model I made? it already has the cloth, but it has no collisions and it looks frightful ingame >(

http://www.filefront.com/16103137/throw ... mander.exe

I wanted to release it, but i figured i should polish it up, unlike last time.
RepSharpshooter wrote:.

Make sure not to forget the c_ meshes, a list is in the COLL chunk (search for COLL, then look for MODL's with c_). Copy them as you would copy the cloth modl chunk. Same thing.
^^ this means it's possible right?
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Re: All-Purpose Request Thread (Take 3)

Post by Maveritchell »

IndianaJoe wrote:^^ this means it's possible right?
Yes; I do this all the time to fix collision on models I hexedit cloth to. In fact it should be done, because as you've seen, it looks pretty bad when cloth flies through the body when you walk backwards.
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Re: All-Purpose Request Thread (Take 3)

Post by skelltor »

can somone please make a knife animation perferable one where the hand starts at the hip than quickly slices across. or if anyone has a like to a knif anim
Last edited by skelltor on Wed Apr 14, 2010 7:43 pm, edited 1 time in total.
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Re: All-Purpose Request Thread (Take 3)

Post by RogueKnight »

skelltor wrote:can somone please make a knife animation perferable one where the hanf starts at the hip than quickly slices across. or if anyone has a like to a knif anim
/facepalm....

There's these things, called lightsaber animations.
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