SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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RogueKnight
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

Ping wrote:
fai222 wrote:The PPSh-41.
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Wait, didn't that gun have a drum clip?
It used both, but it was more commonly seen with a drum mag.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Delta-1035 »

fai222 wrote:The PPSh-41.
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:shock: Awesome.
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Re: SWBF Series Model Showcase Thread v3.0

Post by IndianaJoe »

I got bored and made a snowtrooper backpack from Episode 3
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DarthD.U.C.K.
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

nice :D
you should probably give it a better texture and give the cylinders more subdivisions though
Last edited by DarthD.U.C.K. on Wed Sep 02, 2009 12:09 pm, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

Ducky wrote:you should probably give it a better texture and give the cylinders more sobdivisions though
i think its okay, but it looks a bit too small to me. :wink:
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

DarthRogueKnight wrote:
Ping wrote:
fai222 wrote:The PPSh-41.
Hidden/Spoiler:
Image
Wait, didn't that gun have a drum clip?
It used both, but it was more commonly seen with a drum mag.
Yes, i posted the box mag version for now. The version with a drum mag isnt finished yet.

Thanks for all the great feedback guys! :yes:
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

thats right too, but the texture looks so blank, imagine the pack without shadows...
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

Yeah, but i im really useless on more advanced textures than this. Using photoshop.
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

i meant IndianaJoes texture yours doesnt looks pretty good
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

DarthD.U.C.K. wrote:i meant IndianaJoes texture yours doesnt looks pretty good
Really? lol :lol: it could be better though, but thanks. :D
EDIT: wait? "yours doesnt looks pretty good" spelling mistake?
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Re: SWBF Series Model Showcase Thread v3.0

Post by IndianaJoe »

what are sobdivisions? (subdivisions)
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

more lines/polies
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Re: SWBF Series Model Showcase Thread v3.0

Post by trainmaster611 »

That gun is looking way nice fai!

And by the way, the PPSh-41 actually usually used the box magazine in real life. Carrying drums around made it too cumbersome to handle in real life. COD5 probably just kept the drums to make it more BA.
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Re: SWBF Series Model Showcase Thread v3.0

Post by xXxDimmuBorgir13xXx »

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Cant get attachment's working, so heres a switchblade I made a while ago. I'm not great at texturing, so no texture for now :)

Make sure to use the "direct link" when using img tags. -Staff

:oops: thanks
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

Image
Modeling finished.
Enveloped as best I know how considering my first player model.
Texture to come.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Deviss »

kinetosimpetus wrote:
Hidden/Spoiler:
Image
Modeling finished.
Enveloped as best I know how considering my first player model.
Texture to come.
awesome, maybe a bit more of neck and more to back this :wink:
Last edited by Deviss on Thu Sep 03, 2009 6:21 am, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Delta-1035 »

Awesome, can't wait for the release. Good job. :)
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Re: SWBF Series Model Showcase Thread v3.0

Post by Darth_Spiderpig »

Cool Droid Commando, kinetos :thumbs:
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

hm, the neck looks short in that pic, just camera angle I'm sure. The next sticks forward some to fit the skeleton.

Also, it is set up (hopefully correctly) for override texture.
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

for override texture you only have to name the model override_texture and have a texture
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