I need help at changing weapons.

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kinetosimpetus
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Re: I need help at changing weapons.

Post by kinetosimpetus »

The GeometryName in this part

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[WeaponClass]
ClassParent = "com_weap_inf_rifle"
GeometryName = "rep_weap_inf_dc15carbine.msh"   
with the .msh extension defines the msh that will show in Zero Editor.

In the

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[Properties]
section, GeometryName without the .msh defines the msh that will be used for 3rd person views of units carrying the gun and HighResGeometry, also without the .msh extension, defines the model seen in first person. With a lot of custom weapon models, normal and hires are the same model.
CressAlbane
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Re: I need help at changing weapons.

Post by CressAlbane »

I don't see the point because both of the odfs will result is the desired model. In theory...
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DarthD.U.C.K.
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Re: I need help at changing weapons.

Post by DarthD.U.C.K. »

well, whats better an odf with a wrong line that should work or a correct odf that must work? i mean there is just no reason to insert the name of a bumpmap as model for ZE.
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Vuler
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Re: I need help at changing weapons.

Post by Vuler »

Ok, thanks for your suggestions. I'll soon try them out and write about the effect. :)
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