SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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The_Emperor
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Re: SWBF Series Model Showcase Thread v3.0

Post by The_Emperor »

VF501 wrote:Its not that large, I see no missing bandwidth here. :P
Nice model, bit high on specular lighting, but nice even texture.

EDIT: Finally Texturing it, just need to add grunge, grime and markings, but base texture is done.
Baking Ambient Occlusion maps does quite a job. That is Textured Decal, not Shaded Texture mode.
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Awesome, Bee Mario in a space suit! :D

Just kidding; very cool.
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Frisbeetarian
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Re: SWBF Series Model Showcase Thread v3.0

Post by Frisbeetarian »

I figured we already had a crashed LAAT/i and AT-TE, so what happens if the AT-TE crashed while being carried? Here's a crashed LAAT/c.
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And the LAAT/i for comparison
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And the requisite wireframe.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Fiodis »

That looks like the sort of generic prop that could be used in almost any out-of-doors setting. That's a compliment, of course.


EDIT - A capital ship, for a project of mine. Just the main body and hanger, and engine housing. The two "wings" are emplacements for turrets. The upper half of the "mouth" in the front is the hanger, the lower half is unused for now. Later, I'll model a bridge, engine room, turret control room, etc., all reachable by teleport.
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Few questions:
What do you think of it?
Do you think it's large enough, compared to the grid there?
And, what color should I make it? I've been thinking something Halo Covenant style, maybe moldy yellow metal color?

Or yellow and black?
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Re: SWBF Series Model Showcase Thread v3.0

Post by Teancum »

Frisbeetarian wrote:I figured we already had a crashed LAAT/i and AT-TE, so what happens if the AT-TE crashed while being carried? Here's a crashed LAAT/c.
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Very cool :thumbs:
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Fiodis
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Re: SWBF Series Model Showcase Thread v3.0

Post by Fiodis »

Here's another thing for that project of mine:
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It's simple, but I hope the player won't notice it in the heat of battle.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Grev »

Its too gray. I know I wouldn't notice it. :P

Make the texture a bit more.... varied in composition.
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

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2 Days
ca 4000 tris
Female Bountyhunter.
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Fiodis
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Re: SWBF Series Model Showcase Thread v3.0

Post by Fiodis »

Grev wrote:Its too gray. I know I wouldn't notice it. :P

Make the texture a bit more.... varied in composition.


Woops. Meant to reskin it before munging, guess I forgot. :wink:
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Re: SWBF Series Model Showcase Thread v3.0

Post by JabbaLovesLava »

ANDEWEGET wrote:
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2 Days
ca 4000 tris
Female Bountyhunter.
Pretty nice. Only things that seem weird are the chest area and overall torso shape. Looks like a pretty manly female hehe
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Re: SWBF Series Model Showcase Thread v3.0

Post by ryukaji »

thingy.jpg
textured. I mostly made it myself so thats why the texture is crappy.
thingy2.jpg
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Re: SWBF Series Model Showcase Thread v3.0

Post by yukisuna »

ryukaji wrote:
thingy.jpg
textured. I mostly made it myself so thats why the texture is crappy.
thingy2.jpg


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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

that looks absolutely awesome!
only the handle texture could be improved a bit..
but beside that its great

a small modular commsystem (inspired by fixers):
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(with unnecassery highresoluted texture)
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Re: SWBF Series Model Showcase Thread v3.0

Post by redgroupclan »

Thats a nice little thingamawhatzit. :)
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Re: SWBF Series Model Showcase Thread v3.0

Post by MasterFang1 »

Lol, looks like one of those cell-phone bluetooth type of thingies. :lol:
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

That texture isnt bad at all, it looks really nice! Also that addon is awesome! Havent figured how to make those. I didnt really get the addon tut. You can make addons with free XSI right?
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

thanks and yes

the tutorial summed up (for unanimated addons):
1.create your model
2..impor the unit template beta
3.move and scale the addon as you want
4.create a null call it DummyRoot
5.select the null Transforms(button)>Match all Transforms>select the bone you want to attach the addon to
6.move your addon under the null branchselect the null and export
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

DarthD.U.C.K. wrote:thanks and yes

the tutorial summed up (for unanimated addons):
1.create your model
2..impor the unit template beta
3.move and scale the addon as you want
4.create a null call it DummyRoot
5.select the null Transforms(button)>Match all Transforms>select the bone you want to attach the addon to
6.move your addon under the null branchselect the null and export
ive always done it by guessing, then trial and error for the placement lol. where exactly is the unit template beta ive never been able to find it D:
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

xsi tutorials...
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Re: SWBF Series Model Showcase Thread v3.0

Post by ryukaji »

DarthD.U.C.K. wrote:that looks absolutely awesome!
only the handle texture could be improved a bit..
but beside that its great
If your talking about the light and dark streaks thats just a weird lighting thing that happened I dont know why but its actually not like that un rendered. Nice addon thing looks cool!
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Re: SWBF Series Model Showcase Thread v3.0

Post by Commander_Fett »

Some pics of models for an upcomming map series...
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