I had originally planned to keep this map a secret until it was almost completely done but, as I have no idea what else to add to the story ( ), I'm showing it to you early.
If any story writers would like to finish my story, I'll gladly PM you the details. Story is VERY important as this map is a objective-based map.
Someone (Name Withheld) wrote:Hey dude no offense but thats kind of a rip-off of Elmo's map, even if it wasn't it looks like it
Please don't tell me I'm ripping off Elmo. I asked him before starting just to make sure he was OK with my making this and just-in-case anyone said I ripped him off. He was totally OK with it and actually sent me some of his assets to aid me in the making of this map.
There are a few CIS bases, the second base screenshot is the first base (silly I know ), the first base screenshot is the second base and you haven't seen the third base yet, but it will be a huge base where Buzz will need to aid Commander Bacara and his troops.
I think he means that the 21st Nova troopers are NPC's (non player controlled) and you are Buzz, like the protagonist of a RPG, and you battle the CIS with the Nova troopers and Commander Bacara fighting alongside you.
So you can only be Buzz and your allied NPC's are the 21st.
Taivyx wrote:I think he means that the 21st Nova troopers are NPC's (non player controlled) and you are Buzz, like the protagonist of a RPG, and you battle the CIS with the Nova troopers and Commander Bacara fighting alongside you.
So you can only be Buzz and your allied NPC's are the 21st.
Correct except Buzz only comes into contact with the 21st troopers when he enters the third base.
Bantha55 wrote:Where there really Clonecommandos on Mygeeto?
Are there tanks?(I think you should use tanks)
Its very possible. Omega Squad said they were going to work with the Galactic Marines at the end of Triple Zero. It could have been on Mygeeto and with another commando squad
I think there should be tanks but unpilotable, only npcs are in them or else that would make the game unbalanced or you can make a barrier where you'd have to get off the tank to move on. (like in Halo 1 if you taken the tank all the way then down to the where the third marine squad is, there are pipes blocking the way, forcing you to get off the tank)
Also, DarthZ13 can you please make the teal/cyan? color on the commando a little darker
The bridge sections that you're using are the ones that I customized for Elmo, I rushed those out so he could start putting the bridge together, and since they were rushed, they had a couple of flaws, the texture on the top of the bridge is slightly offset, meaning that the lines on the bridge will not line up correctly if you put another section up against it, and I didn't have enough time to add more potholes from the bomb drop simulation, there are now 2 more potholes in the middle from which you can take cover.
I have a newer bridge section with these things fixed, let me know if you want to use the latest one.