What's been done:
-Story mode complete, needs some minor tweaks. Map needs only a couple visual touchups. A couple screenshots from later on in the story mode:

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Not weird helmets, TFU'd helmets. Or maybe they were originally from summin else, and TFU just re-used them.Ping wrote:You gave the stormtroopers wacky helmets! Not that it's bad, it actually makes the level seem more appealing. I also saw in the screenshot a few red barrels, which means:
Red barrels + gun fire/blaster fire= Big Boom!!!!

They're actually an unused asset from the Conversion Pack - the "hazard trooper," but yes, they do bear a passing similarity to some of the stormtroopers from Force Unleashed.Fluffy_the_ic wrote:Not weird helmets, TFU'd helmets. Or maybe they were originally from summin else, and TFU just re-used them.
That's the idea, actually. Those units are tougher units to kill, and you can use strategically placed barrels to your advantage.Ping wrote:You gave the stormtroopers wacky helmets! Not that it's bad, it actually makes the level seem more appealing. I also saw in the screenshot a few red barrels, which means:
Red barrels + gun fire/blaster fire= Big Boom!!!!





No, thanks. Remember, there's no actual water in this map, so I'd have to use birds or animated props (neither of which look very good - I've already tried a number of custom birds, even things like manta rays which might work as birds - and in the case of animated props, I'd be overloading on objects if I wanted to have an even dispersion).Skyhammer_216 wrote:Very impressive work Maveritchell. BTW, need some custom fishies? (just swimming ones, not giant ones like those Alex mentioned).
All the sides are stock sides, except for Bossk and the sides for story mode.A bit faster reload for the JetTrooper`s EMP Launcher

I know.That only a wish from my side.Maveritchell wrote:All the sides are stock sides, except for Bossk and the sides for story mode.A bit faster reload for the JetTrooper`s EMP Launcher


I actually like the 501st personally, but since you asked: I added a bit of scripting that, if you have the Conversion Pack installed, will randomly choose from one of six clone legions every time you start the map.AlexSecura wrote:Do you plan to add another Clone Legion?
I'm not putting a CP in the middle dome, just because having one there makes pathing even more of a nightmare. However, I did add two extra CPs on opposite sides of the facility (so two of the domes have two CPs each), which seems to help prevent easy bleeding of one team.As mentioned though the only thing I'd do is add a neutral CP in the middle dome, and if not then remove or reduce the bleed.

Maveritchell wrote:I actually like the 501st personally, but since you asked: I added a bit of scripting that, if you have the Conversion Pack installed, will randomly choose from one of six clone legions every time you start the map.AlexSecura wrote:Do you plan to add another Clone Legion?


I could do that, and I actually wrote the code out for it too - but then I realized that this would make the map online-incompatible for that mode. As long as only the legions are changing (since they're just texture changes), then technically online should still work (maybe). I'll look into it more.Darth Revan wrote:That is pretty awesome does that meen a different hero every time to?