Visibility [Solved]

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Master_Ben
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Visibility [Solved]

Post by Master_Ben »

So I'm making a new map, and I added the cliffs from BF1 Tatooine. I made them gray (using GIMP b+w color menu), changed it back to RGB coloring to remove a "Targa type whatever not supported" error and now it looks like this:
Image
As things get closer they stop being solid gray and become textured. I think I need to edit the sky file, but I'm not sure. How can I keep the texture at all views?
AQT
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Re: Visibility

Post by AQT »

It sounds like you are missing the low resolution texture. Please confirm this.
Master_Ben
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Re: Visibility

Post by Master_Ben »

AQT wrote:It sounds like you are missing the low resolution texture. Please confirm this.
Confirmed. Re-munging now.

EDIT:
Added something like this:

Code: Select all

GeometryLowRes  =       "tat1_canyonwall_03"
Still doesn't work.
AQT
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Re: Visibility

Post by AQT »

You can remove the GeometryLowRes line because that wasn't what I meant. Make sure these files are in your World's msh folder:
Hidden/Spoiler:
tat1_rocks1.tga
tat1_rocks1_bump.tga
tat1_rocks1_lowrez.tga
tat1_rocks2.tga
tat1_rocks2_bump.tga
tat1_rocks2_lowrez.tga
tat1_rocks3.tga
tat1_rocks3_bump.tga
tat1_rocks3_lowrez.tga
tat1_rocks4.tga
tat1_rocks4_bump.tga
tat1_sand_skirt.tga
tat1_sand_skirt_bump.tga

(include the corresponding .tga.option files too)
then remunge.
Master_Ben
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Re: Visibility

Post by Master_Ben »

Thx! Workin now. Topic can be locked.
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