Extreme Paintball: Destroyed City

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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MasterSaitek009
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RE: Re: RE: Extreme Paintball: Destroyed City

Post by MasterSaitek009 »

I could do it if you want me to. Just point me towards a picture of what you want him to look like. As soon as you reply I should get back to you in 2-5 business days. My fee is 50/hr plus you have to refund the time I use up making the skin..... JK. I'll do it.
*****MasterSaitek009*****
PieDude797

RE: Re: RE: Extreme Paintball: Destroyed City

Post by PieDude797 »

Off Topic: lol that was funny dude. Hey, if you like making skins, maybe you could make some for me?
Ipodzanyman
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RE: Re: RE: Extreme Paintball: Destroyed City

Post by Ipodzanyman »

quick tell me what color I'm doing it right now.... On the imp sniper right?
Darth_Z13
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RE: Re: RE: Extreme Paintball: Destroyed City

Post by Darth_Z13 »

A mask like this: Image
On a scout trooper who looks like this:
Image

As for colours.... I need a blue one and a red one.
PieDude797

RE: Re: RE: Extreme Paintball: Destroyed City

Post by PieDude797 »

Well, wouldn't it be kinda pointless with the camaflauge, because if you're just going to change it to blue and red. Just something i noticed.
Xavious
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RE: Re: RE: Extreme Paintball: Destroyed City

Post by Xavious »

Blue and red camoflauge?
PieDude797

RE: Re: RE: Extreme Paintball: Destroyed City

Post by PieDude797 »

Blue and red camoflauge wouldn't be very useful if the game looked the way it did. But, it would look pretty cool.
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Dohnutt
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RE: Re: RE: Extreme Paintball: Destroyed City

Post by Dohnutt »

:?
Wow. I really suck at making skins :lol:
I'm trying to make a paintballer, and so far... it sucks horribly.
PieDude797

RE: Re: RE: Extreme Paintball: Destroyed City

Post by PieDude797 »

Okay, i have just played the map, and Darth you already know some of the flaws in it that i told you about, but there are a few others i forgot to tell you. First of all, a lot of objects, you can just walk right through (which i might have already told you), and second, the boundry issue. If you think about it, every single map that came with the game had either some sort of wall around it, or trees, or even just air, that if you ran off the edge of a platform you would fall and die (as in mygeeto) But, most of every custom map that i have seen, has no boundries. Maybe instead of having no boundries like those other maps, you could put a large, somewhat destroyed and crumbled wall, surrounding the map. That will keep the AI units in, and the humans too.
Darth_Z13
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RE: Re: RE: Extreme Paintball: Destroyed City

Post by Darth_Z13 »

Hey that's a cool idea the crumbling wall thing. Hmm... Maybe I can dust off XSI and try it out. As for the boundaries; I have no idea how to make them.
PieDude797

RE: Re: RE: Extreme Paintball: Destroyed City

Post by PieDude797 »

Well, see you don't need to make the boundries because the wall WILL be your boundry. All you have to do is build the wall around your map, and you have a boundry, problem solved.
SWSOE1

RE: Re: RE: Extreme Paintball: Destroyed City

Post by SWSOE1 »

I played it and it looked really good. The secernery was good but when I played it, the AI just stood around. Just a sugestion, maybe you could find a way to make it so that there were paintballs where ever you shot.
Darth_Z13
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RE: Re: RE: Extreme Paintball: Destroyed City

Post by Darth_Z13 »

Ya I need to figure that out. As for XSI... there is no way I'll ever be able to model. The program absolutely hates me. It crashed when I tried to save. If anybody could donate a simple crumbling wall or knows where I could get one that would be great.
Last edited by Darth_Z13 on Sun Nov 05, 2006 9:58 pm, edited 1 time in total.
PieDude797

RE: Re: RE: Extreme Paintball: Destroyed City

Post by PieDude797 »

Oh thanks for reminding me SWSOE1. When you shoot and the paintball hits something, you only hear the sound, you don't seethe explosion.
Hawksolo

RE: Re: RE: Extreme Paintball: Destroyed City

Post by Hawksolo »

Hmm, This seems interesting. I would opportune to test as well. And to give my two cents, add lots of those Barriers and rocks to duck behind and shoot from like in a real Paintball/Airsoft arena.
PieDude797

RE: Re: RE: Extreme Paintball: Destroyed City

Post by PieDude797 »

Which brings me to another opinion, I think that there should be some more objects to hide behind because, i didn't notice all too many. But, just another crazy suggestion. :)
Pi314

Post by Pi314 »

Well, when I started the map I was expecting a paintball game. Instead I played a nice old 1 Flag CTF. The bots there just ran into the shields so I was the only one able to get points...?
When I tried the second mode it got even weirder. No bot spawned at all. So I couldn't reduce the points of the enemy. And when I killed myself my own points didn't drop. I don't know what you did there but it sure was weird.
Now the third one wich is most likley the one I was supposed to test. ^^
First thing I noticed that the black guys and the blue guys seemed to be in the same team. But then I relized that you just didn't paint the commandos yet.
Secondly: The blue guys are black from afar. Remember what you did to the .msh files? You need to do the same to the low1.msh files.
Third: No one spawns at one of the cps. You should fix that!
Fourth: The classes don't have names. You can name them in editlocalize.bat!
Fifth: I think it's almost too easy for the commando. I would reduce the speed that he fires at, the damage he does or the ammount of ammo until he needs to reload.
Sixth: The arms of the commander are still this roseish red. And the commando has no arms at all.
Seventh: You should use more textures. Only the Mygeeto one is a bit boring.
That's all I remember now.
I think until now you have done a great job. But you've got a lot of work still ahead of you.

Hope you test my map too once I'm ready. :wink:
Darth_Z13
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Post by Darth_Z13 »

@ Pi314, 1. Planning is an issue but I don't know how to (I'm ashamed of that).
2. Oh ya, I forgot about that.
3. In CTF or Assault? They spawn for me.
4. They do but only in English. I haven't localized any other language yet.
5. Ya he's like the Terminator :D .
6. :? Roseish red? Where?
7. Ya will do.

GCW CTF is messed and will never, ever be used. I forgot about that.

EDIT: I will most definately test your map!

ATTENTION

To everybody who wants to be a beta tester: I might choose a couple more after I get the AI and planning done. Right now I just wanted to get some ideas and suggestions as well as floating object problems ETC.
(-MOD-)_Stalin

Post by (-MOD-)_Stalin »

Hello, this is (-MOD-) Stalin applying to beta test. You might remember me from such actions as helping Tean and the others to make nice little traps for Wall-hackers in many of the SWBF 1 Conversion Pack maps. Now that I'm once again available, I could offer the same servises to you. Yay, nay?
pYRo

Post by pYRo »

Hey, will there be custom paintball guns in this, because if there is, that would be sweet. it wouldnt feel like paintball without them, know what I'm sayin?
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