Crazy_Ewok Assets

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Crazy_Ewok
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Crazy_Ewok Assets

Post by Crazy_Ewok »

Here are some capes I've hex-editted. People seem to want capes a lot, so if anyone wants me to hex-edit anything else, ask here instead of PMing me, this way everyone can have it. If you use one of these, make sure you call up the unit that the cape comes from in your Lua. Also, these are not odfs or textures, they are just meshes I think you can get the at-rt driver texture from the ML Kashyyyk assets. All of the others can be found in the BFII modtools assets

http://files.filefront.com/Cape+Assets+ ... einfo.html

Readme:
Readme: This capes have been added by the Crazy_Ewok.
If you use them in your mod map please credit me. None of the meshes were made by me
they are pandemic's and one is from ML Kashyyyk. Give them proper credit also


Here is what each mesh has
cis_inf_magnaguard = magnaguard with dooku cape
trooper = sniper with dooku cape
rep_inf_ep3trooper = ep3 trooper with clone commander cape
RT = at-rt driver with clone commander cape

Credits:
Repsharpshooter-Awesome hex-editting tutorial :bowdown:
NullCommando - Inspiring me to make this
Last edited by Crazy_Ewok on Fri May 30, 2008 3:05 pm, edited 2 times in total.
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Re: Random Cape Assets

Post by Eagle Eye »

Finaly the magnaguard with a cape released Thanks Crazy_Ewok! :thumbs:
Now i just have to add the electrostaff :wink:
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Re: Random Cape Assets

Post by NullCommando »

Awesome Ewok, this will help alot of people!
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Re: Random Cape Assets

Post by Crazy_Ewok »

Thanks, sorry to anyone that downloaded this. It appears I had only included the magnaguard. The link in the first post now has all the capes I mentioned.
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Re: Random Cape Assets

Post by FOOLIS »

Is the Magnaguard cape animated?
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Re: Random Cape Assets

Post by NullCommando »

Yeah it is. It's hexedited on.
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Re: Random Cape Assets

Post by The_Emperor »

He hex-edited them on, so I'd presume so
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Re: Random Cape Assets

Post by Crazy_Ewok »

It appears that the sniper with cape had some issues, these have been resolved. If you want it download the one attached to this post
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Re: Random Cape Assets

Post by wazmol »

Question: has the magnaguard cape been tested or not? i could not seem to get it to work, could be my own problem though. Thanks
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Re: Random Cape Assets

Post by Crazy_Ewok »

The magnaguard cape has been tested extensively by myself and others. It is actually the most solid of the bunch. Look in NullCommando and RevanSithLord's mappack WIP for a picture of it working. What exactly isn't working for you?
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Re: Random Cape Assets

Post by wazmol »

okay, can you tell me what to do then as i have done this before yet i cannot get this to work...

whats should the cloths odf be called and what should be in it?

mine is:
odf name:
cis_inf_countdooku_cape
contents

Code: Select all

[GameObjectClass]       
ClassLabel          = "cloth"

[Properties]
attachedmesh    = "cis_inf_magnaguard"
Unit odf contents (short):

Code: Select all

[Properties]

GeometryName            = "cis_inf_magnaguard"
GeometryLowRes          = "cis_inf_magnaguard_low1"
ClothODF                = "cis_inf_countdooku_cape"
SkeletonName            = "magnaguard"
SkeletonLowRes          = "magnaguardlz"
SkeletonRootScale   = "1.24"
So whats up?

thanks
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Re: Random Cape Assets

Post by NullCommando »

Add Count Dooku to your .lua and test it out.
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Re: Random Cape Assets

Post by wazmol »

i added him as a hero and yet there was no luck, still no cape...
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Re: Random Cape Assets

Post by Crazy_Ewok »

Actually, I've found that you don't need a cloth odf if you call dooku up in the Lua. Did you hex-edit the magnaguard any further
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Re: Random Cape Assets

Post by wazmol »

not at all.
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Re: Random Cape Assets

Post by NullCommando »

Hmm.. Change the cape odf back to Dooku's mesh, remove the cloth .odf line in the Magnagaurd's odf and add Dooku and in the .lua and try.
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Re: Random Cape Assets

Post by Crazy_Ewok »

Yeah the cis_inf_magnaguard line in the cloth odf is most likely the problem.
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Re: Random Cape Assets

Post by wazmol »

i tried but still no luck, any other ideas, looks at Ace' hehe
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Re: Random Cape Assets

Post by AceMastermind »

Heh, give me some time and i'll have a MG with a proper cape. :wink:
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Re: Random Cape Assets

Post by wazmol »

Lol you saw my glare! j/k
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