Twilik source files

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YankFan1950

Twilik source files

Post by YankFan1950 »

HAs anyone made any Twilik source files usable for modtools or will I have to make my own and if i do can anyone give me help???
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Teancum
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RE: Twilik source files

Post by Teancum »

Yeah, just use Aayla Secura.
YankFan1950

RE: Twilik source files

Post by YankFan1950 »

I kno but I don't want all of them moving like she does I want them to move like a regular trooper
RC-1290

RE: Twilik source files

Post by RC-1290 »

For that you need to make a new combo file for your twilEk. It's all in the custom jedi creation documentation file(even if you don't want to make a jedi).
Last edited by RC-1290 on Thu Apr 12, 2007 4:30 pm, edited 2 times in total.
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RE: Twilik source files

Post by Jawa_Killer »

or just give her the human skeleton then you can give her any weapon o.O
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Post by Dymon »

wouldn't this affect the lekkus or its animations?
RC-1290

RE: Twilik source files

Post by RC-1290 »

With static lekku... not really something that I reccomend.

[EDIT] ah I see someone was quicker with posting.
Last edited by RC-1290 on Thu Apr 12, 2007 4:42 pm, edited 1 time in total.
YankFan1950

Post by YankFan1950 »

how do u do that give it a human skeleton
MasterYoda91

Post by MasterYoda91 »

What would happen if you gave her a blaster rifle for example without changing the Animations?
Would she swing it about when she fires a shot or just wallop people with it?
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Post by The_Emperor »

Normal trooper animations wouldnt just give static lekku, it'd make them stretch down to the ground and beyond. Someone (was it ]v[?) released the files you need, in a topic called the glamour units topic or something like that. I'd search for them if I were you, but you really need to read the costum jedi creation guide to get that to work. And be sure to credit ]v[ if you use his unit.
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Post by Penguin »

My twi'lek bounty hunters use the human anims and their lekkus are fine
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Post by t551 »

It has to do with the way animation heirarchies are set up. Overriding a skeleton does not override the normal human animations, those are only overridden if you specifically create new anims for that skeleton to take the place of a normal human skeleton animation.
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