Side Mod Limitations
Moderator: Moderators
-
PsYcH0_]-[aMsT3r
- 2nd Lieutenant

- Posts: 405
- Joined: Fri Jan 25, 2008 3:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Location Location.
Side Mod Limitations
I searched around a bit but couldn't find a topic on this. I'm making a mod for my clan (Not a map, a mod
). I know how to edit skins on a side and get it so it changes the default sides and stuff, but I was wondering what other stuff will work OK without screwing everything up on-line. Can you change stuff like models that don't have collision with other players like guns? Are any ways to change ODF stuff *coughcoughsniperhackgivingyouaaimercoughburpcough*?
-
bokkenblader56
- Private First Class
- Posts: 85
- Joined: Mon Aug 04, 2008 7:20 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: South Carolina
- Contact:
Re: Side Mod Limitations
I'm not sure whether it would crash the game online, but for sniper rifles, you could change
to
Code: Select all
ReticuleInAimingOnly = 1Code: Select all
ReticuleInAimingOnly = 0-
PsYcH0_]-[aMsT3r
- 2nd Lieutenant

- Posts: 405
- Joined: Fri Jan 25, 2008 3:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Location Location.
Re: Side Mod Limitations
Yeah, I tried that lol and Gamespy wouldn't load but I think that's something different.
