Question form 3
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EGG_GUTS
- Master Bounty Hunter

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Question form 3
1. How do you get a normal battle droid ingame? *SOLVED*
2. How do you sharpen skins? *SOLVED*
3. Can some one post the D/L link for the vibro sword? *SOLVED*
4. Can you move up and down in free cam? *SOLVED*
5. Can you move use free cam while the battle is still going on without hud? *SOLVED*
6. Can jedis hold guns. to be more specific Grievous or Maul or Emperor or Yoda? *SOLVED*
7. What is the odf name for health and ammo droids? and the vehicle droid for BF1 ? *SOLVED*
8. Where is the prop of the imperial landing craft like in the Kamino Mission?
9. Is there a .TGA for the ep2 jettrooper's jet pack? *SOLVED*
10. How do you add the vibro sword?
11.Where do you put FXs and animes when you copy then from the assests folder?
thanks
2. How do you sharpen skins? *SOLVED*
3. Can some one post the D/L link for the vibro sword? *SOLVED*
4. Can you move up and down in free cam? *SOLVED*
5. Can you move use free cam while the battle is still going on without hud? *SOLVED*
6. Can jedis hold guns. to be more specific Grievous or Maul or Emperor or Yoda? *SOLVED*
7. What is the odf name for health and ammo droids? and the vehicle droid for BF1 ? *SOLVED*
8. Where is the prop of the imperial landing craft like in the Kamino Mission?
9. Is there a .TGA for the ep2 jettrooper's jet pack? *SOLVED*
10. How do you add the vibro sword?
11.Where do you put FXs and animes when you copy then from the assests folder?
thanks
Last edited by EGG_GUTS on Sat Mar 10, 2007 6:44 pm, edited 9 times in total.
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Darth_Z13
- Jedi High Council

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RE: Question form 3
Do you mean how do you give a B1 Battle Droid a blaster, pistol and thermal dets?
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The_Emperor
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RE: Question form 3
- phazon_elite
- Rebel Colonel

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RE: Question form 3
I know what he means. I have a version of it in my Kamino: Breakout map. Just make an .odf called "cis_inf_b1droid" (what I use) or any other name for it. Then make a "cis_inf_default_b1droid" or whatever name you chose.
Create a .req named the same as the odf, too. Then add the name in the cis.req.
And finally, add it in the LUA under SetupTeams.
Hope that helped.
- EP-000782
Create a .req named the same as the odf, too. Then add the name in the cis.req.
And finally, add it in the LUA under SetupTeams.
Code: Select all
AddUnitClass(CIS, "cis_inf_UNITNAME",10,25)- EP-000782
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Xavious
- Sith Master

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RE: Question form 3
You would need to make a new CIS side, then create the Battledroid's ODF. (or override an existing ODF)
Here's an example that overrides the Super Battle Droid.
cis_inf_default_rifleman.odf
cis_inf_rifleman.odf
Here's an example that overrides the Super Battle Droid.
cis_inf_default_rifleman.odf
Code: Select all
[GameObjectClass]
ClassParent = "cis_inf_default"
[Properties]
UnitType = "trooper"
WEAPONSECTION = 1
WeaponName = "cis_weap_inf_rifle"
WeaponAmmo = 100
WEAPONSECTION = 2
WeaponName = "cis_weap_inf_pistol"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "cis_weap_inf_thermaldetonater"
WeaponAmmo = 3
WeaponChannel = 1
WEAPONSECTION = 2
WeaponName = "cis_weap_award_rifle"
WeaponAmmo = 4
VOUnitType = 083
VOSound = "cis1_inf_pc_com_hostile SpottedVO"
VOSound = "cis1_inf_pc_com_bacta NeedMedicVO"
VOSound = "cis1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "cis1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "cis1_inf_pc_com_transport NeedPickupVO"
VOSound = "cis1_inf_pc_com_backup NeedBackupVO"
VOSound = "cis1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "cis1_inf_pc_com_defend DefendPositionVO"
VOSound = "cis1_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "cis1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "cis1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "cis1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "cis1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "cis1_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "cis1_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "cis1_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"Code: Select all
[GameObjectClass]
ClassParent = "cis_inf_default_rifleman"
[Properties]
UnitType = "trooper"
GeometryName = "cis_inf_bdroid"
GeometryLowRes = "cis_inf_bdroid_low1"
SkeletonName = "bdroid"
SkeletonLowRes = "bdroidlz"
FirstPerson = "CIS\cisbdrd;cis_1st_bdroid"- phazon_elite
- Rebel Colonel

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RE: Question form 3
Ok then. Follow Darth_Maul's tut if you want it in the game. Follow mine if you want it in just one map (yours, I presume).
- EP-000782
- EP-000782
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EGG_GUTS
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k thanks I still don't understand much but I can ask on Xfire.
but I still have some questions (one is more of a request)
2. How do you sharpen skins?
3. Can some one post the D/L link for the vibro sword?
4. Can you move up and down in free cam?
5. Can you move use free cam while the battle is still going on without hud?
thanks
but I still have some questions (one is more of a request)
2. How do you sharpen skins?
3. Can some one post the D/L link for the vibro sword?
4. Can you move up and down in free cam?
5. Can you move use free cam while the battle is still going on without hud?
thanks
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EGG_GUTS
- Master Bounty Hunter

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4 more
6. Can jedis hold guns. to be more specific Grievous or Maul or Emperor or Yoda?
7. What is the odf name for health and ammo droids? and the vehicle droid for BF1 ?
8. Where is the prop of the imperial landing craft like in the Kamino Mission?
9. Is there a .TGA for the ep2 jettrooper's jet pack?
thanks
6. Can jedis hold guns. to be more specific Grievous or Maul or Emperor or Yoda?
7. What is the odf name for health and ammo droids? and the vehicle droid for BF1 ?
8. Where is the prop of the imperial landing craft like in the Kamino Mission?
9. Is there a .TGA for the ep2 jettrooper's jet pack?
thanks
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Xavious
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EGG_GUTS
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- Teancum
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Darth_Z13
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EGG_GUTS
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- phazon_elite
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EGG_GUTS
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Qdin
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