Wait, does that put it in the same format as Foundation? If it does, I might actually be able to figure out the tutorial! Ah ha, the power :maulsaber:1z2x3c wrote:tip... on the top of xsi there is a mode tap ur set for mod tool change it to xsi defalt ok.. it helps a lot...
Model showcase thread Part II
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- Blade
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Re: Model showcase thread Part II
- redgroupclan
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Re: Model showcase thread Part II
Lol theres an awesome video tutorial that I learned from...NOW i just need to learn how to frickin texture...
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wazmol
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Re: Model showcase thread Part II
http://www.gametoast.com/forums/viewtop ... 36&t=13539redgroupclan wrote:Lol theres an awesome video tutorial that I learned from...NOW i just need to learn how to frickin texture...
- Teancum
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Re: Model showcase thread Part II
Lookin' really good man, sorry I haven't replied to any PMs on it, but I do follow this topic.1z2x3c wrote:ok ... my fith modle.. i made it for tean... but i cnat texter so... im looking for some one to do that. And to make it a msh. Also does it need collison geometryHidden/Spoiler:
- redgroupclan
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Re: Model showcase thread Part II
What is it supposed to be? A school? Thats what it looks like.
It seriously feels like Ive seen that somewhere before...
It seriously feels like Ive seen that somewhere before...
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Fingerfood
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Re: Model showcase thread Part II
- tsurugi13
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Re: Model showcase thread Part II
I think It might be for rep's "dynamic map" idea. It's in the general board. I should probably get to work on a building of my own.
Looks good btw!
Looks good btw!
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1z2x3c
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Re: Model showcase thread Part II
ha.... good ideas guys ... but wrong again..its for his Bothawui map... im going to do a few others as well.. tall ones.. but not much in side probalbly... doing insides can be a pain. and i was thinking about getting a block on that dinamic map.
- Fluffy_the_ic
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Re: Model showcase thread Part II
That's why the closest thing to an inside my house has is a cut-in ramp!1z2x3c wrote:ha.... good ideas guys ... but wrong again..its for his Bothawui map... im going to do a few others as well.. tall ones.. but not much in side probalbly... doing insides can be a pain. and i was thinking about getting a block on that dinamic map.
- Blade
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Re: Model showcase thread Part II
Well, I decided to try modelling again (by again I mean the last time I tried, I was nearly eaten by my own cube...) and here's my first, erm... model...

I know nothing special, it's a sort of hut/bunker/small building (the type people always say bf2 needs more of, and I agree). It may not even be the right size... as I do not know the scale of things in XSI (What was it... 3 feet per unit thingy?) I may have just made a fortress... but I guess that can be changed in the msh if needed... I know I need to reread the tuts on texturing, and until I get it figured out, most of my models will probably have pretty simple textures, so prepare for a lot of stone-work and clay from Blade!
Urgh, ImageShack hates me... I might just post a link to it... sorry.
Also, quick question. If I made like a big Spire-type-thing (basically a big cylinder), how would I make it hollow? I'm hoping this isn't too terribly hard... but, hey, I'll deal with it
I know nothing special, it's a sort of hut/bunker/small building (the type people always say bf2 needs more of, and I agree). It may not even be the right size... as I do not know the scale of things in XSI (What was it... 3 feet per unit thingy?) I may have just made a fortress... but I guess that can be changed in the msh if needed... I know I need to reread the tuts on texturing, and until I get it figured out, most of my models will probably have pretty simple textures, so prepare for a lot of stone-work and clay from Blade!
Urgh, ImageShack hates me... I might just post a link to it... sorry.
Also, quick question. If I made like a big Spire-type-thing (basically a big cylinder), how would I make it hollow? I'm hoping this isn't too terribly hard... but, hey, I'll deal with it
Last edited by Blade on Mon Jun 16, 2008 2:11 pm, edited 1 time in total.
- Blade
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Re: Model showcase thread Part II
As no one else has posted, I'll post my second model. This one, in my opinion, is loads better than my first. Again, I'm not sure if I scaled it right to fit perfectly in Battlefront 2.

And a wire-frame. (This was made completely with cubes and cylinders
)

For those of you with no imagination what-so-ever (
), it's a rather primitive castle, with four walls, four towers (No, not enterable, yet...), lots of little rampart barrier thingies, and a small keep with a door and a window. I know it's not much, I'm thinking about getting a different texture for it, though. It (the texture) looks a little bit too straight and uniform to me to be an ancient castle...
And a wire-frame. (This was made completely with cubes and cylinders
For those of you with no imagination what-so-ever (
- DarthD.U.C.K.
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Re: Model showcase thread Part II
looks nice (especially the castle)
some of my last models with my first textures:
claws:
doublebladed weapon of the royalguards (with my very first texture):
Urai Fen's blades (from EAW:FOC with my fifth texture):
backhandkatana:
EC-grenades (with my fourth texture):
Sonic-grenade(with my third texture):
LCVP (WW2 landingboat with my second texture):
the meeleweapons will be released this week alongside with the other katanas, so be prepared 
some of my last models with my first textures:
claws:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
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Taivyx
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Re: Model showcase thread Part II
Holy crap! Those are all really sweet, especially the placement of the claws
Superb job, Duck, kudos to you
Superb job, Duck, kudos to you
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1z2x3c
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Re: Model showcase thread Part II
ok... who can guess what gun this is... i blacked out the name at the top!

and its not yet finished so yay....
and its not yet finished so yay....
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Taivyx
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Re: Model showcase thread Part II
Gonna be the Scar-L, hooray, love that gun!
Was gonna make a Scar-H but decided not to in the end.
Was gonna make a Scar-H but decided not to in the end.
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RepSharpshooter
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Re: Model showcase thread Part II
That looks good, just watch your polys.
Ok I need help:

I modeled this 2-3 years ago, and I'm pulling it out again for BF2. Is there any way I can make the skin better? I'm at a loss as to how. I did make it more saturated than the original. Please, any suggestions, I'll take.
(perhaps I should bake it to texture using this lighting? without the specular it looks like crap)
Ok I need help:
I modeled this 2-3 years ago, and I'm pulling it out again for BF2. Is there any way I can make the skin better? I'm at a loss as to how. I did make it more saturated than the original. Please, any suggestions, I'll take.
(perhaps I should bake it to texture using this lighting? without the specular it looks like crap)
- Blade
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Re: Model showcase thread Part II
@Rep- Personally, I think a darker, less pastel-ish shade of green would be better for the parts that are, well, green
. I personally think it would just look more sleek with a darker shade.
- redgroupclan
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Re: Model showcase thread Part II
That looks like the hovercraft from Rends Coruscant City map. Is it?
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Taivyx
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Re: Model showcase thread Part II
Darker, less saturated would make it better.
@redgroupclan: Yes it's the same vehicle, only it's Rep's model
@redgroupclan: Yes it's the same vehicle, only it's Rep's model
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Grev
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Re: Model showcase thread Part II
I would fix the engine... Looks black with multicolored dots.RepSharpshooter wrote:That looks good, just watch your polys.
Ok I need help:
I modeled this 2-3 years ago, and I'm pulling it out again for BF2. Is there any way I can make the skin better? I'm at a loss as to how. I did make it more saturated than the original. Please, any suggestions, I'll take.
(perhaps I should bake it to texture using this lighting? without the specular it looks like crap)
