Adding animation to objects such as deathstar blaster door
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Warfare32
- Private Recruit
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- Joined: Fri May 08, 2009 7:57 pm
Adding animation to objects such as deathstar blaster door
hey i am making a mod and i am 90% sure that the blaster prop doors in .odf mode dont move in game, and that you have to add the opening animation and the closing animation of it.... so i was wondering how you would do it. i found the door animation file "dea1_prop_door.anims" under mod tools/assets/worlds/DEA/Munged....
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MileHighGuy
- Jedi

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Re: adding animation to objects such as deathstar blaster door
Warfare32 wrote:animation file "dea1_prop_door.anims" under mod tools/data_***/worlds/***/Munged....
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Warfare32
- Private Recruit
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- Joined: Fri May 08, 2009 7:57 pm
Re: adding animation to objects such as deathstar blaster door
....... whats that suppose to mean... i found the file, i just want to know how to add it...
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AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: adding animation to objects such as deathstar blaster door
*** represents your map I.D. (the three character code). What you do is copy the necessary .anims files to your data_***/worlds/***/munged folder (make the folder if it isn't already there).
