EDIT: It turns out I only updated my backup.
KOTOR Weapons (a sporadically updated topic)
Moderator: Moderators
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: KOTOR Weapons (a sporadically updated topic)
Odd, I could have sworn I added this topic's link to the Assets Link Thread under Weapons on 12/1/09.
Anyway, it's there now.
EDIT: It turns out I only updated my backup.
EDIT: It turns out I only updated my backup.
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: KOTOR Weapons (a sporadically updated topic)
Thanks then
(admin message removed, and thanks for listening to my fussy requests)
(admin message removed, and thanks for listening to my fussy requests)
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Re: KOTOR Weapons (a sporadically updated topic)
Fussy? Naw. More like insistent. Then again some people consider that the same thing. Heh.CodaRez wrote:Thanks then
(admin message removed, and thanks for listening to my fussy requests)
Anyways.........I do say nice work. Especially on the Ion Rifle, which is my favorite...and I usually don't like having to pick favorites because both are really good!
-
Labj
- Sith

- Posts: 1400
- Joined: Tue Jun 16, 2009 3:20 pm
- xbox live or psn: SiulS2409
- Location: Costa Rica
- Contact:
Re: KOTOR Weapons (a sporadically updated topic)
I want to see the rifle soon 
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Re: KOTOR Weapons (a sporadically updated topic)
I personally hope he makes the repeater soon. 
-
Labj
- Sith

- Posts: 1400
- Joined: Tue Jun 16, 2009 3:20 pm
- xbox live or psn: SiulS2409
- Location: Costa Rica
- Contact:
Re: KOTOR Weapons (a sporadically updated topic)
Yeah, canderous had one... maybe the turrets ?
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: KOTOR Weapons (a sporadically updated topic)
That depends.......which one? (lol light repeater or ordo repeater gaahh)RevanSithLord wrote:I personally hope he makes the repeater soon.
Again that also depends, this is a KOTOR weapons thread, not KOTOR home defense corp.Labj wrote:maybe the turrets ?
(but then again, i did see the 2 turret types, they are easier to model, hmmm)
Again, thnx for comments!
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Re: KOTOR Weapons (a sporadically updated topic)
Both! 
.....if you wanted. XD
.....if you wanted. XD
-
Labj
- Sith

- Posts: 1400
- Joined: Tue Jun 16, 2009 3:20 pm
- xbox live or psn: SiulS2409
- Location: Costa Rica
- Contact:
Re: KOTOR Weapons (a sporadically updated topic)
Well, i would like the ion pistol (not rifle) or the heavy pistol
- Battlefiler
- 2nd Warning

- Posts: 203
- Joined: Thu Jul 30, 2009 6:29 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Skipe ID: Battlefiler1 xfire ID: [GT]-|battlefiler|- GERMANY
- Contact:
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: KOTOR Weapons (a sporadically updated topic)
Well I would like to say "your wish is my command", but thats too cheezy.Labj wrote:Well, i would like the ion pistol (not rifle) or the heavy pistol
...hey, wait.
LOL anyway. As stated, the next update to this ghost topic is indeed, the:
ION PISTOL
Hidden/Spoiler:
Again, big thanks to B.I.G_Cookie, for again sprucing up the skin a LOT, GJ again m8!
-
Labj
- Sith

- Posts: 1400
- Joined: Tue Jun 16, 2009 3:20 pm
- xbox live or psn: SiulS2409
- Location: Costa Rica
- Contact:
Re: KOTOR Weapons (a sporadically updated topic)
Thank you very much Coda 
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: KOTOR Weapons (a sporadically updated topic)
The weapons in KotOR all had pretty low poly counts; don't be afraid to be a little creative and add to them a bit, detailwise - especially since they are much more visually prominent in Battlefront.
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: KOTOR Weapons (a sporadically updated topic)
Coda, would you be interested in teaming up? It's unlikely that I'm going to be able to accomplish everything all on my own.
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: KOTOR Weapons (a sporadically updated topic)
Hmm, lets say for this model, got any suggestions on adding parts?Maveritchell wrote:The weapons in KotOR all had pretty low poly counts; don't be afraid to be a little creative and add to them a bit, detailwise - especially since they are much more visually prominent in Battlefront.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: KOTOR Weapons (a sporadically updated topic)
Sure; if you ever have a perfectly square weapon like this, you can always bevel the edges a bit (don't use a tool to do it, though, that'll be wasteful). The handle needs this more than anything. Don't be as conservative as you are with the cylinders; you can go 12 or 16-sided easily. And while it's not necessary, if you have a low-detail texture like yours, you may want to model in some of the details on the gun. It would be better to just have a higher-detail texture with a bumpmap, though.CodaRez wrote:Hmm, lets say for this model, got any suggestions on adding parts?
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: KOTOR Weapons (a sporadically updated topic)
Hmm.. Ill take that to heart.Maveritchell wrote:Sure; if you ever have a perfectly square weapon like this, you can always bevel the edges a bit (don't use a tool to do it, though, that'll be wasteful). The handle needs this more than anything. Don't be as conservative as you are with the cylinders; you can go 12 or 16-sided easily. And while it's not necessary, if you have a low-detail texture like yours, you may want to model in some of the details on the gun. It would be better to just have a higher-detail texture with a bumpmap, though.CodaRez wrote:Hmm, lets say for this model, got any suggestions on adding parts?
(may released 1.1s of the ion weapons then)
MAJOR EDIT
OK followed Mav's advice and sorta revamped the ION PISTOL and RIFLE.
The First post is updated with the V1.1 of both weapons, and a reskinnable-friendly version of the Ion Pistol. Pics are in first post
So sorry, those who DLed the Ion Rifle, I believe this version would better suit ur needs.
Thnx for the comments guys, will make more soon
(a note to Mav: lol sry man, for the ion rifle I made all the new cylinders 32 sided, it seemed like a perfect round, more than the 16 side, until i saw how long MshEx took to munch through the model. dont worry, the ion pistol has cylinders with 16 sides only like u said)
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: KOTOR Weapons (a sporadically updated topic)
Nice models, as usual. 
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: KOTOR Weapons (a sporadically updated topic)
On an inorganic model, it's not going to be a huge deal, but anything more than about 20 sides is going to be a waste of resources on anything that's not bigger than a person. They do look significantly better, although your handles still look - pardon the pun - pretty stocky. I'd, at least in the future, make sure to keep in mind that these are actually supposed to be things people can grip. Without a texture to really define the shape (since you really only have a solid texture, not something that defines any lines of the model), you're going to have to model it to look much more ergonomic.CodaRez wrote:(a note to Mav: lol sry man, for the ion rifle I made all the new cylinders 32 sided, it seemed like a perfect round, more than the 16 side, until i saw how long MshEx took to munch through the model. dont worry, the ion pistol has cylinders with 16 sides only like u said)
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: KOTOR Weapons (a sporadically updated topic)
Well, actually, you gotta admit, the handle isn't the highlight of the model. Most people don't look at these weapons and go *Wow Nice handle* sometimes, but honestly, its almost always covered by ur hands when runnin around. Unless its actually acutely detailed (i.e. the curved westar pistol) it need just be a cube sticking out to give the player something to *grip* on. Thats why the texture on the Ion Rifle was null, cus honestly, I saw there was nearly no detail at all. I know bout the conception now that KOTOR weapons had low-poly, but the handles were then still not much more complicated than a slanted cube. It isn't really much to work with.Maveritchell wrote:They do look significantly better, although your handles still look - pardon the pun - pretty stocky. I'd, at least in the future, make sure to keep in mind that these are actually supposed to be things people can grip. Without a texture to really define the shape (since you really only have a solid texture, not something that defines any lines of the model), you're going to have to model it to look much more ergonomic.
(and don't worry, with ur other "Rising Son" *wordplay*, I believe I have handled worse than a simple handle pun
